Destroyer

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 46 | 49 | 52 | 55 | 58 | 60 | 61 | 62 | 64 | 66 | 68 | 70 | 72 | 74 | 76
Skill Item needed SP Auto learn
Toughness
Increases resistance to Sleep, Hold and Poison attacks.
- 0 No
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 60 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 60 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 60 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 29. Over-hit possible.
- 60 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 31. Over-hit possible.
- 60 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 34. Over-hit possible.
- 60 No
Weapon Mastery
Attack power increase.
- 190 No
Armor Mastery
Defense increase.
- 190 No
Relax
Recovers HP quickly when sitting.
- 190 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 460 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 460 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 460 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 45. Over-hit possible.
- 460 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 49. Over-hit possible.
- 460 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 54. Over-hit possible.
- 460 No
Weapon Mastery
Attack power increase.
- 1300 No
Armor Mastery
Defense increase.
- 690 No
Armor Mastery
Defense increase.
- 690 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 1300 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 1300 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 1300 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 69. Over-hit possible.
- 1300 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 76. Over-hit possible.
- 1300 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 82. Over-hit possible.
- 1300 No
Weapon Mastery
Attack power increase.
- 4000 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 2000 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 2000 No
Iron Body
Resist damage from falling.
- 4000 No
Skill Item needed SP Auto learn
Bandage
Heals one's own bleeding up to Effect 3.
- 3400 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
- 1100 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.
- 1100 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.
- 1100 No
Boost HP
Increases maximum HP.
- 3400 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 3400 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1700 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1700 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
- 1100 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.
- 1100 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.
- 1100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.
- 1100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit possible.
- 1100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit possible.
- 1100 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 3400 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 3400 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 3400 No
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Rage
Rage Lv.1
Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.
- 5300 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.
- 1800 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.
- 1800 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.
- 1800 No
Vital Force
Allows quick recovery while one is sitting.
- 5300 No
Fast HP Recovery
Increases HP regeneration.
- 5300 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 5300 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 2700 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 2700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2700 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.
- 1800 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.
- 1800 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.
- 1800 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit possible.
- 1800 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit possible.
- 1800 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit possible.
- 1800 No
Accuracy
Increases one's Accuracy. Continuously consumes MP.
- 5300 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 5300 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 5300 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 5300 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.
- 3600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.
- 3600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.
- 3600 No
Battle Roar
Temporarily increases maximum HP and restores HP. Effect 1.
- 11000 No
Boost HP
Increases maximum HP.
- 11000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 5500 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 5500 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.
- 3600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.
- 3600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.
- 3600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit possible.
- 3600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit possible.
- 3600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit possible.
- 3600 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 5500 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 5500 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 11000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 11000 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.
- 5600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.
- 5600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.
- 5600 No
Vital Force
Allows quick recovery while one is sitting.
- 17000 No
Frenzy
Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1.
- 17000 No
Fast HP Recovery
Increases HP regeneration.
- 17000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 8300 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 8300 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 5600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 5600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 5600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 5600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 5600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 5600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.
- 5600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.
- 5600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.
- 5600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit possible.
- 5600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit possible.
- 5600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit possible.
- 5600 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 8300 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 8300 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 17000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 17000 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.
- 8600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.
- 8600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.
- 8600 No
Guts
Guts Lv.1
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1.
- 17000 No
Boost HP
Increases maximum HP.
- 17000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.
- 8600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.
- 8600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.
- 8600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit possible.
- 8600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit possible.
- 8600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit possible.
- 8600 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 13000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 13000 No
Lionheart
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.
- 17000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 17000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 17000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 461.
- 11000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 490.
- 11000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 521.
- 11000 No
Battle Roar
Temporarily increases maximum HP and restores HP. Effect 2.
- 33000 No
Vital Force
Allows quick recovery while one is sitting.
- 33000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 615.
- 11000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 654.
- 11000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 694.
- 11000 No
Fast HP Recovery
Increases HP regeneration.
- 33000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 11000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 11000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 11000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 11000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 11000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 11000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 11000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 11000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 406.
- 11000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 432.
- 11000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 458.
- 11000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 33000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 33000 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 553.
- 13000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 586.
- 13000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 620.
- 13000 No
Guts
Guts Lv.2
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 2.
- 38000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 737.
- 13000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 781.
- 13000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 827.
- 13000 No
Boost HP
Increases maximum HP.
- 38000 No
Fast HP Recovery
Increases HP regeneration.
- 38000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 13000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 13000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 13000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 13000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 13000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 486.
- 13000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 515.
- 13000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 546.
- 13000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 38000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 38000 No
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Bandage
Heals one's own bleeding up to Effect 7.
- 50000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 656.
- 17000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 693.
- 17000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 732.
- 17000 No
Vital Force
Allows quick recovery while one is sitting.
- 50000 No
Frenzy
Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 2.
- 50000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 875.
- 17000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 924.
- 17000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 976.
- 17000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 17000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 17000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 17000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 17000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 17000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 17000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 17000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 17000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 17000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 17000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 17000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 17000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 577.
- 17000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 610.
- 17000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 644.
- 17000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 50000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 50000 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 773.
- 27000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 814.
- 27000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 857.
- 27000 No
Battle Roar
Temporarily increases maximum HP and restores HP. Effect 3.
- 82000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1030.
- 27000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1085.
- 27000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1143.
- 27000 No
Boost HP
Increases maximum HP.
- 82000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 27000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 27000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 27000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 27000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 27000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 27000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 27000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 27000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 27000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 27000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 27000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 27000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 680.
- 27000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 717.
- 27000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 754.
- 27000 No
Lionheart
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 2.
- 82000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 82000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 82000 No
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 902.
- 42000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 948.
- 42000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 995.
- 42000 No
Guts
Guts Lv.3
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 3.
- 120000 No
Vital Force
Allows quick recovery while one is sitting.
- 120000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1202.
- 42000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1264.
- 42000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1327.
- 42000 No
Fast HP Recovery
Increases HP regeneration.
- 120000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 42000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 42000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 42000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 42000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 42000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 42000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 42000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 42000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 42000 No
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 42000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 42000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 42000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 794.
- 42000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 834.
- 42000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 876.
- 42000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 120000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 120000 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1044.
- 61000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1094.
- 61000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1145.
- 61000 No
Rage
Rage Lv.2
Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 2.
- 180000 No
Frenzy
Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 3.
- 180000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1392.
- 61000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1459.
- 61000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1527.
- 61000 No
Boost HP
Increases maximum HP.
- 180000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 61000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 61000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 61000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 61000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 61000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 61000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 61000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 61000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 61000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 61000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 61000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 61000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 919.
- 61000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 963.
- 61000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1008.
- 61000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 180000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 180000 No
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1198.
- 67000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1252.
- 67000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1307.
- 67000 No
Battle Roar
Temporarily increases maximum HP and restores HP. Effect 4.
- 200000 No
Vital Force
Allows quick recovery while one is sitting.
- 200000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1597.
- 67000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1669.
- 67000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1743.
- 67000 No
Fast HP Recovery
Increases HP regeneration.
- 200000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 67000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 67000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 67000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 67000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 67000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 67000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 67000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 67000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 67000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 67000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 67000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 67000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1054.
- 67000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1102.
- 67000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1150.
- 67000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 200000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 200000 No
Zealot
By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30% or lower. Effect 1.
- 181000 No
Polearm Accuracy
Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
- 181000 No
Infernal Form
Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 1.
- 181000 No
War Frenzy
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
- 181000 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1363.
- 120000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1420.
- 120000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1817.
- 120000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1894.
- 120000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 120000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 120000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 120000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 120000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 120000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 120000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 120000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 120000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1200.
- 120000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1250.
- 120000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 240000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 240000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4558.
- 120000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4750.
- 120000 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Bandage
Heals one's own bleeding up to Effect 9.
- 310000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1479.
- 150000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1538.
- 150000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 1971.
- 150000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2050.
- 150000 No
Boost HP
Increases maximum HP.
- 310000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 150000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 150000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 150000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 150000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 150000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 150000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 150000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 150000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1301.
- 150000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1353.
- 150000 No
Lionheart
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 3.
- 310000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 310000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 310000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 4944.
- 150000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5142.
- 150000 No
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1598.
- 200000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1658.
- 200000 No
Battle Roar
Temporarily increases maximum HP and restores HP. Effect 5.
- 400000 No
Vital Force
Allows quick recovery while one is sitting.
- 400000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2130.
- 200000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2211.
- 200000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 200000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 200000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 200000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 200000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 200000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 200000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 200000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 200000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1406.
- 200000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1460.
- 200000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 400000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 400000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5342.
- 200000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5545.
- 200000 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1720.
- 290000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1782.
- 290000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2293.
- 290000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2375.
- 290000 No
Boost HP
Increases maximum HP.
- 580000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 290000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 290000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 290000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 290000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 290000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 290000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 290000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 290000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1513.
- 290000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1568.
- 290000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 580000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 580000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5751.
- 290000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 5958.
- 290000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.
- 290000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%.
- 290000 No
Zealot
By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30% or lower. Effect 2.
- 440000 No
Polearm Accuracy
Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
- 440000 No
Infernal Form
Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 2.
- 440000 No
War Frenzy
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
- 440000 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1844.
- 330000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1907.
- 330000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2459.
- 330000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2542.
- 330000 No
Fast HP Recovery
Increases HP regeneration.
- 650000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 330000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 330000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 330000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 330000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 330000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 330000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 330000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 330000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1623.
- 330000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1678.
- 330000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 650000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 650000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6166.
- 330000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6376.
- 330000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%.
- 330000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%.
- 330000 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1970.
- 360000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2033.
- 360000 No
Battle Roar
Temporarily increases maximum HP and restores HP. Effect 6.
- 720000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2626.
- 360000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2710.
- 360000 No
Boost HP
Increases maximum HP.
- 720000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 360000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 360000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 360000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 360000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 360000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 360000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 360000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 360000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1733.
- 360000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1789.
- 360000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 720000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 720000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6586.
- 360000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 6797.
- 360000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%.
- 360000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%.
- 360000 No
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2096.
- 630000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2158.
- 630000 No
Vital Force
Allows quick recovery while one is sitting.
- 1300000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2794.
- 630000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2878.
- 630000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 630000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 630000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 630000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 630000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 630000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 630000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 630000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 630000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1844.
- 630000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1900.
- 630000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 1300000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 1300000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7008.
- 630000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7218.
- 630000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%.
- 630000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%.
- 630000 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2221.
- 880000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2283.
- 880000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 2961.
- 880000 No
Fatal Strike
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Ignores Shield Defense. Over-hit is possible. Power 3044.
- 880000 No
Boost HP
Increases maximum HP.
- 1800000 No
Fast HP Recovery
Increases HP regeneration.
- 1800000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 880000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 880000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 880000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 880000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 880000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 880000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 880000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 880000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1955.
- 880000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2009.
- 880000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 1800000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 1800000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7427.
- 880000 No
Crush of Doom
Attacks the enemy with a powerful force. Usable when one is equipped with a two-handed sword or two-handed blunt weapon. Ignores Shield Defense. Over-hit is possible. Power 7635.
- 880000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%.
- 880000 No
Wrath
Wrath Lv.10
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%.
- 880000 No
Zealot
By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30% or lower. Effect 3.
- 1530000 No
Polearm Accuracy
Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
- 1530000 No
Infernal Form
Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. Effect 3.
- 1530000 No
War Frenzy
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
- 1530000 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No