Artisan

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Dwarven Craft
Can read Dwarven recipe books.
- 0 No
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Weapon Mastery
Attack power increase.
- 310 No
Armor Mastery
Defense increase.
- 310 No
Create Item
Level 1 items can be manufactured.
- 310 No
Create Common Item
Creates level 1 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
2000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Sweeper
Used on the corpses of Spoiled monsters to obtain extra items.
- 1100 No
Weapon Mastery
Attack power increase.
- 1100 No
Armor Mastery
Defense increase.
- 550 No
Armor Mastery
Defense increase.
- 550 No
Weight Limit
Double your weight limit.
- 1100 No
Spoil
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
- 1100 No
Skill Item needed SP Auto learn
Weapon Mastery
Attack power increase.
- 6700 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 3300 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 3300 No
Skill Item needed SP Auto learn
Bandage
Heals one's own bleeding up to Effect 3.
- 3700 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
- 1200 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.
- 1200 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.
- 1200 No
Create Item
Level 2 items can be manufactured.
- 3700 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 3700 No
Boost HP
Increases maximum HP.
- 3700 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 3700 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1900 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1900 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
- 1200 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.
- 1200 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.
- 1200 No
Crystallize
Makes crystallization possible.
- 3700 No
Create Common Item
Creates level 2 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
4000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.
- 2300 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.
- 2300 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.
- 2300 No
Vital Force
Allows quick recovery while one is sitting.
- 7000 No
Weight Limit
Triple your weight limit.
- 7000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 7000 No
Fast HP Recovery
Increases HP regeneration.
- 7000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 7000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3500 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3500 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.
- 2300 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.
- 2300 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.
- 2300 No
Skill Item needed SP Auto learn
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
1 ×
Blueprint: Summon Mechanic Golem
Blueprint needed to learn the Summon Mechanic Golem technique. Used by Artisans.
13000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.
- 4400 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.
- 4400 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.
- 4400 No
Create Item
Level 3 items can be manufactured.
- 13000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 6700 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 6700 No
Boost HP
Increases maximum HP.
- 13000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 6700 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 6700 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 4400 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 4400 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.
- 4400 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.
- 4400 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.
- 4400 No
Create Common Item
Creates level 3 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
6000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.
- 8300 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.
- 8300 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.
- 8300 No
Vital Force
Allows quick recovery while one is sitting.
- 25000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 13000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 13000 No
Fast HP Recovery
Increases HP regeneration.
- 25000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8300 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8300 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8300 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8300 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8300 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8300 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.
- 8300 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.
- 8300 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.
- 8300 No
Skill Item needed SP Auto learn
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 11 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
- 34000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.
- 11000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.
- 11000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.
- 11000 No
Create Item
Level 4 items can be manufactured.
- 34000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 17000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 17000 No
Boost HP
Increases maximum HP.
- 34000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 17000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 17000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 11000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 11000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.
- 11000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.
- 11000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.
- 11000 No
Create Common Item
Creates level 4 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
10000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
10000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
10000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
20000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
20000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No