Orc Raider

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Toughness
Increases resistance to Sleep, Hold and Poison attacks.
- 0 No
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 60 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 60 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 60 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 29. Over-hit possible.
- 60 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 31. Over-hit possible.
- 60 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 34. Over-hit possible.
- 60 No
Weapon Mastery
Attack power increase.
- 190 No
Armor Mastery
Defense increase.
- 190 No
Relax
Recovers HP quickly when sitting.
- 190 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 460 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 460 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 460 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 45. Over-hit possible.
- 460 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 49. Over-hit possible.
- 460 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 54. Over-hit possible.
- 460 No
Weapon Mastery
Attack power increase.
- 1300 No
Armor Mastery
Defense increase.
- 690 No
Armor Mastery
Defense increase.
- 690 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 1300 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 1300 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 1300 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 69. Over-hit possible.
- 1300 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 76. Over-hit possible.
- 1300 No
Iron Punch
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 82. Over-hit possible.
- 1300 No
Weapon Mastery
Attack power increase.
- 4000 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 2000 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 2000 No
Iron Body
Resist damage from falling.
- 4000 No
Skill Item needed SP Auto learn
Bandage
Heals one's own bleeding up to Effect 3.
- 3400 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
- 1100 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.
- 1100 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.
- 1100 No
Boost HP
Increases maximum HP.
- 3400 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 3400 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1700 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1700 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
- 1100 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.
- 1100 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.
- 1100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.
- 1100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit possible.
- 1100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit possible.
- 1100 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 3400 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 3400 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 3400 No
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Rage
Rage Lv.1
Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1.
- 5300 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.
- 1800 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.
- 1800 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.
- 1800 No
Vital Force
Allows quick recovery while one is sitting.
- 5300 No
Fast HP Recovery
Increases HP regeneration.
- 5300 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 5300 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 2700 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 2700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2700 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.
- 1800 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.
- 1800 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.
- 1800 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit possible.
- 1800 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit possible.
- 1800 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit possible.
- 1800 No
Accuracy
Increases one's Accuracy. Continuously consumes MP.
- 5300 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 5300 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 5300 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 5300 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.
- 3600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.
- 3600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.
- 3600 No
Battle Roar
Temporarily increases maximum HP and restores HP. Effect 1.
- 11000 No
Boost HP
Increases maximum HP.
- 11000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 5500 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 5500 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.
- 3600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.
- 3600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.
- 3600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit possible.
- 3600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit possible.
- 3600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit possible.
- 3600 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 5500 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 5500 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 11000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 11000 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.
- 5600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.
- 5600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.
- 5600 No
Vital Force
Allows quick recovery while one is sitting.
- 17000 No
Frenzy
Temporarily increases P. Atk., especially when using Spear or Blunt Weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Usable only when HP are 30% or lower. Effect 1.
- 17000 No
Fast HP Recovery
Increases HP regeneration.
- 17000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 8300 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 8300 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 5600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 5600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 5600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 5600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 5600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 5600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.
- 5600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.
- 5600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.
- 5600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit possible.
- 5600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit possible.
- 5600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit possible.
- 5600 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 8300 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 8300 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 17000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 17000 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.
- 8600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.
- 8600 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.
- 8600 No
Guts
Guts Lv.1
Temporarily boosts its P. Def. substantially. Only works when HP becomes 30% or lower. Effect 1.
- 17000 No
Boost HP
Increases maximum HP.
- 17000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8600 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8600 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.
- 8600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.
- 8600 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.
- 8600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit possible.
- 8600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit possible.
- 8600 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit possible.
- 8600 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 13000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 13000 No
Lionheart
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.
- 17000 No
Two-handed Weapon Mastery
Increases P. Atk. and Accuracy when using a two-handed type sword or a two-handed type blunt weapon.
- 17000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 17000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No