Maestro

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 46 | 49 | 52 | 55 | 58 | 60 | 61 | 62 | 64 | 66 | 68 | 70 | 72 | 74 | 76 | 77 | 78 | 80
Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Dwarven Craft
Can read Dwarven recipe books.
- 0 No
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Weapon Mastery
Attack power increase.
- 310 No
Armor Mastery
Defense increase.
- 310 No
Create Item
Level 1 items can be manufactured.
- 310 No
Create Common Item
Creates level 1 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
2000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Sweeper
Used on the corpses of Spoiled monsters to obtain extra items.
- 1100 No
Weapon Mastery
Attack power increase.
- 1100 No
Armor Mastery
Defense increase.
- 550 No
Armor Mastery
Defense increase.
- 550 No
Weight Limit
Double your weight limit.
- 1100 No
Spoil
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
- 1100 No
Skill Item needed SP Auto learn
Weapon Mastery
Attack power increase.
- 6700 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 3300 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 3300 No
Skill Item needed SP Auto learn
Bandage
Heals one's own bleeding up to Effect 3.
- 3700 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
- 1200 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.
- 1200 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.
- 1200 No
Create Item
Level 2 items can be manufactured.
- 3700 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 3700 No
Boost HP
Increases maximum HP.
- 3700 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 3700 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1900 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1900 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
- 1200 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.
- 1200 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.
- 1200 No
Crystallize
Makes crystallization possible.
- 3700 No
Create Common Item
Creates level 2 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
4000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.
- 2300 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.
- 2300 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.
- 2300 No
Vital Force
Allows quick recovery while one is sitting.
- 7000 No
Weight Limit
Triple your weight limit.
- 7000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 7000 No
Fast HP Recovery
Increases HP regeneration.
- 7000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 7000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3500 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3500 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.
- 2300 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.
- 2300 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.
- 2300 No
Skill Item needed SP Auto learn
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
1 ×
Blueprint: Summon Mechanic Golem
Blueprint needed to learn the Summon Mechanic Golem technique. Used by Artisans.
13000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.
- 4400 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.
- 4400 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.
- 4400 No
Create Item
Level 3 items can be manufactured.
- 13000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 6700 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 6700 No
Boost HP
Increases maximum HP.
- 13000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 6700 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 6700 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 4400 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 4400 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.
- 4400 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.
- 4400 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.
- 4400 No
Create Common Item
Creates level 3 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
6000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.
- 8300 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.
- 8300 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.
- 8300 No
Vital Force
Allows quick recovery while one is sitting.
- 25000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 13000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 13000 No
Fast HP Recovery
Increases HP regeneration.
- 25000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 13000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8300 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8300 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 8300 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8300 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8300 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8300 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.
- 8300 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.
- 8300 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.
- 8300 No
Skill Item needed SP Auto learn
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 11 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
- 34000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.
- 11000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.
- 11000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.
- 11000 No
Create Item
Level 4 items can be manufactured.
- 34000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 17000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 17000 No
Boost HP
Increases maximum HP.
- 34000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 17000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 17000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 11000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 11000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.
- 11000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.
- 11000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.
- 11000 No
Create Common Item
Creates level 4 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
10000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 461.
- 14000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 490.
- 14000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 521.
- 14000 No
Vital Force
Allows quick recovery while one is sitting.
- 43000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 14000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 14000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 14000 No
Fast HP Recovery
Increases HP regeneration.
- 43000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 14000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 14000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 14000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 14000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 14000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 14000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 14000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 14000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 14000 No
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Crystallize
Makes crystallization possible.
- 43000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 406.
- 14000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 432.
- 14000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 458.
- 14000 No
Skill Item needed SP Auto learn
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 1 additional crystals at 4 regular intervals.
- 46000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 553.
- 15000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 586.
- 15000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 620.
- 15000 No
Create Item
Level 5 items can be manufactured.
- 46000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 15000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 15000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 15000 No
Boost HP
Increases maximum HP.
- 46000 No
Fast HP Recovery
Increases HP regeneration.
- 46000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 15000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 15000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 15000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 15000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 15000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 15000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 15000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 15000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 15000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 486.
- 15000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 515.
- 15000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 546.
- 15000 No
Create Common Item
Creates level 5 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
10000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Bandage
Heals one's own bleeding up to Effect 7.
- 67000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 656.
- 22000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 693.
- 22000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 732.
- 22000 No
Vital Force
Allows quick recovery while one is sitting.
- 67000 No
Weight Limit
Quadruple the weight limit.
- 67000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 22000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 22000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 22000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 22000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 22000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 22000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 22000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 22000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 22000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 22000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 22000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 22000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 577.
- 22000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 610.
- 22000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 644.
- 22000 No
Skill Item needed SP Auto learn
Summon Siege Golem
Summons siege golem. Summoning requires 300 Crystals: C-Grade and each minute consumes an additional 70 Gemstones: C-Grade.
1 ×
Blueprint: Summon Siege Golem
Blueprint needed to learn the Summon Siege Golem technique.
700000 No
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 1 Crystal: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
- 110000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 773.
- 36000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 814.
- 36000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 857.
- 36000 No
Create Item
Level 6 items can be manufactured.
- 110000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 36000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 36000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 36000 No
Boost HP
Increases maximum HP.
- 110000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 36000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 36000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 36000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 36000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 36000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 36000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 36000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 36000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 36000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 680.
- 36000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 717.
- 36000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 754.
- 36000 No
Create Common Item
Creates level 6 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
10000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 902.
- 56000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 948.
- 56000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 995.
- 56000 No
Vital Force
Allows quick recovery while one is sitting.
- 170000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 56000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 56000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 56000 No
Fast HP Recovery
Increases HP regeneration.
- 170000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 56000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 56000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 56000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 56000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 56000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 56000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 56000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 56000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 56000 No
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Crystallize
Makes crystallization possible.
- 170000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 794.
- 56000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 834.
- 56000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 876.
- 56000 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 2 additional crystals at 4 regular intervals.
- 250000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1044.
- 81000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1094.
- 81000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1145.
- 81000 No
Create Item
Level 7 items can be manufactured.
- 250000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 81000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 81000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 81000 No
Boost HP
Increases maximum HP.
- 250000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 81000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 81000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 81000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 81000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 81000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 81000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 81000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 81000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 81000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 919.
- 81000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 963.
- 81000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1008.
- 81000 No
Create Common Item
Creates level 7 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
20000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1198.
- 89000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1252.
- 89000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1307.
- 89000 No
Vital Force
Allows quick recovery while one is sitting.
- 270000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 89000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 89000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 89000 No
Fast HP Recovery
Increases HP regeneration.
- 270000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 89000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 89000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 89000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 89000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 89000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 89000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 89000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 89000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 89000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1054.
- 89000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1102.
- 89000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1150.
- 89000 No
Summon Wild Hog Cannon
Summons a siege weapon capable of movement in general mode and remote attack in siege mode. Switching modes takes 30 seconds. Summoning requires 120 Crystals: B-Grade and an additional 30 Gemstones: B-Grade per minute.
1 ×
Blueprint: Summon Wild Hog Cannon
Blueprint needed to learn the Summon Wild Hog Cannon technique. Used by Warsmiths.
800000 No
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
1 ×
Blueprint: Summon Big Boom
A blueprint for learning the Summon Big Boom technique. Used by Warsmiths.
270000 No
Polearm Accuracy
Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
- 242000 No
War Frenzy
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
- 242000 No
Skill Item needed SP Auto learn
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 2 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
- 370000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1363.
- 180000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1420.
- 180000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 180000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 180000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 180000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 180000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 180000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 180000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 180000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 180000 No
Crystallize
Makes crystallization possible.
- 370000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1200.
- 180000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1250.
- 180000 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Bandage
Heals one's own bleeding up to Effect 9.
- 400000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1479.
- 200000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1538.
- 200000 No
Create Item
Level 8 items can be manufactured.
- 400000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 200000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 200000 No
Boost HP
Increases maximum HP.
- 400000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 200000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 200000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 200000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 200000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 200000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 200000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1301.
- 200000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1353.
- 200000 No
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
- 400000 No
Create Common Item
Creates level 8 common items.
- 0 No
Expand Dwarven Craft
Increases the number of recipes that can be recorded in Dwarven-only recipe books.
20000 ×
Proof of Catching a Fish
A fishing certificate. If you collect it and take it to a member of the Fishermen's Guild, you can learn a skill that is related to expanding a slot.
0 No
Skill Item needed SP Auto learn
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 3 additional crystals at 4 regular intervals.
- 600000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1598.
- 300000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1658.
- 300000 No
Vital Force
Allows quick recovery while one is sitting.
- 600000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 300000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 300000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 300000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 300000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 300000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 300000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 300000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 300000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1406.
- 300000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1460.
- 300000 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1720.
- 390000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1782.
- 390000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 390000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 390000 No
Boost HP
Increases maximum HP.
- 780000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 390000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 390000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 390000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 390000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 390000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 390000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1513.
- 390000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1568.
- 390000 No
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
- 780000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 7%.
- 390000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 10%.
- 390000 No
Polearm Accuracy
Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
- 640000 No
War Frenzy
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
- 640000 No
Skill Item needed SP Auto learn
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 3 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
- 870000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1844.
- 430000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1907.
- 430000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 430000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 430000 No
Fast HP Recovery
Increases HP regeneration.
- 870000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 430000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 430000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 430000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 430000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 430000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 430000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1623.
- 430000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1678.
- 430000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 12%.
- 430000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 15%.
- 430000 No
Summon Swoop Cannon
Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
1 ×
Blueprint: Summon Swoop Cannon
Blueprint needed to learn the Summon Swoop Cannon technique. Can be used by a Warsmith.
330000 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 1970.
- 420000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2033.
- 420000 No
Create Item
Level 9 items can be manufactured.
- 850000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 420000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 420000 No
Boost HP
Increases maximum HP.
- 850000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 420000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 420000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 420000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 420000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 420000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 420000 No
Crystallize
Makes crystallization possible.
- 850000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1733.
- 420000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1789.
- 420000 No
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 4 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
- 850000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 17%.
- 420000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 20%.
- 420000 No
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Summon Mechanic Golem
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 5 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
- 1700000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2096.
- 840000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2158.
- 840000 No
Vital Force
Allows quick recovery while one is sitting.
- 1700000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 840000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 840000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 840000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 840000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 840000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 840000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 840000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 840000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1844.
- 840000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1900.
- 840000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 22%.
- 840000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 25%.
- 840000 No
Skill Item needed SP Auto learn
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2221.
- 1100000 No
Whirlwind
A wide arcing swing that inflicts damage to multiple surrounding enemies. Usable when a pole-arm is equipped. Shield Defense is ignored. Over-hit is possible. Power 2283.
- 1100000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 1100000 No
Blunt Mastery
Increases P. Atk. when a blunt weapon is used.
- 1100000 No
Boost HP
Increases maximum HP.
- 2300000 No
Fast HP Recovery
Increases HP regeneration.
- 2300000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 1100000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 1100000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1100000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1100000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1100000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1100000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1955.
- 1100000 No
Hammer Crush
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 2009.
- 1100000 No
Summon Big Boom
Summons a Big Boom that self-destructs by explosion. Summoning it requires 5 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30% of acquired Exp will be consumed.
- 2300000 No
Wrath
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 27%.
- 1100000 No
Wrath
Wrath Lv.10
By swinging a spear, decreases CP of near enemies. Usable when a spear is equipped. Power 30%.
- 1100000 No
Polearm Accuracy
Increases your Accuracy when using a spear. While in use, MP is continuously consumed.
- 2170000 No
War Frenzy
Increases your resistance to stun and sleep. MP is continuously consumed while the effect lasts.
- 2170000 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
- 15000000 No
Health
Increases resistance to Poison and Bleed.
- 15000000 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No
Skill Item needed SP Auto learn
Skill Mastery
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR.
- 12250000 No
Riposte Stance
Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through skill use and remote attack are excluded. Moving speed, Atk. Spd. and Accuracy are decreased. MP will be continuously consumed while in effect.
- 12250000 No
Armor Crush
Inflicts great damage and temporarily throws the enemy into a state of shock with greatly reduced P. Def. and M. Def. Critical attack is possible. Shield defense is ignored. Over-hit is possible. Usable when equipped with a sword / blunt weapon / two-handed sword / two-handed blunt weapon. Power 2565.
- 12250000 No
Battle Force
Transfers your strength to a party member. The effect can be cancelled if you incur damage.
- 12250000 No
Skill Item needed SP Auto learn
Parry Stance
Uses weapon to block incoming attacks. P. Def and M. Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect.
- 16000000 No
Earthquake
Sacrifice some HP to strike nearby enemies with a powerful force that cancels their target status. Critical and over-hit are possible. Ignores shield defense. An equipped spear weapon is required to use this skill. Power 4040.
- 16000000 No
Master of Combat
Increases the attack strength of a sword, blunt weapon, spear, dual-bladed or hand-to-hand combat weapon. Also increases maximum CP.
- 16000000 No
Braveheart
Recovers 1000 CP by increasing your will to fight. Power 1000.
- 16000000 No
Skill Item needed SP Auto learn
Symbol of Honor
Generates a symbol that maximizes the HP/CP recovery rate of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
1 ×
Ancient Tactical Manual: Symbol of Honor
Ancient Tactical Manual needed to master the Symbol of Honor. Can be used by a Dreadnought and Maestro.
150000000 No