Shillien Templar

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 46 | 49 | 52 | 55 | 58 | 60 | 61 | 62 | 64 | 66 | 68 | 70 | 72 | 74 | 76 | 77 | 78 | 80
Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Defense Aura
Temporarily increases P. Def. Effect 1.
- 160 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 310 No
Attack Aura
Temporarily increases P. Atk. Effect 1.
- 910 No
Weapon Mastery
Attack power increase.
- 910 No
Armor Mastery
Defense increase.
- 460 No
Armor Mastery
Defense increase.
- 460 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 950 No
Drain Health
Transfers HP from a target to yourself. Power 20.
- 1400 No
Drain Health
Transfers HP from a target to yourself. Power 22.
- 1400 No
Weapon Mastery
Attack power increase.
- 2900 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Shadow Sense
Increases Accuracy at night.
- 2900 No
Skill Item needed SP Auto learn
Drain Health
Transfers HP from a target to yourself. Power 24.
- 2300 No
Drain Health
Transfers HP from a target to yourself. Power 26.
- 2300 No
Defense Aura
Temporarily increases P. Def. Effect 2.
- 4700 No
Ultimate Defense
Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.
- 4700 No
Poison
Instantly poisons enemy. Effect 3.
- 4700 No
Magic Resistance
Increases M. Def.
- 2300 No
Magic Resistance
Increases M. Def.
- 2300 No
Shield Mastery
Shield defense increases.
- 4700 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 4700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 8800 No
Aggression
Provokes a target to attack. Power 655.
- 2900 No
Aggression
Provokes a target to attack. Power 679.
- 2900 No
Aggression
Provokes a target to attack. Power 703.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 28.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 29.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 31.
- 2900 No
Deflect Arrow
Increases defense against bow attacks. Effect 1.
- 8800 No
Magic Resistance
Increases M. Def.
- 2900 No
Magic Resistance
Increases M. Def.
- 2900 No
Magic Resistance
Increases M. Def.
- 2900 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 8800 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 13000 No
Aggression
Provokes a target to attack. Power 752.
- 4400 No
Aggression
Provokes a target to attack. Power 777.
- 4400 No
Aggression
Provokes a target to attack. Power 803.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 33.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 34.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 35.
- 4400 No
Attack Aura
Temporarily increases P. Atk. Effect 2.
- 13000 No
Magic Resistance
Increases M. Def.
- 4400 No
Magic Resistance
Increases M. Def.
- 4400 No
Magic Resistance
Increases M. Def.
- 4400 No
Shield Mastery
Shield defense increases.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 6700 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 6700 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
- 4400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
- 4400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 22000 No
Aggression
Provokes a target to attack. Power 855.
- 7400 No
Aggression
Provokes a target to attack. Power 882.
- 7400 No
Aggression
Provokes a target to attack. Power 909.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 38.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 39.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 40.
- 7400 No
Deflect Arrow
Increases defense against bow attacks. Effect 2.
- 22000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
- 22000 No
Magic Resistance
Increases M. Def.
- 7400 No
Magic Resistance
Increases M. Def.
- 7400 No
Magic Resistance
Increases M. Def.
- 7400 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
- 7400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
- 7400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 28000 No
Aggression
Provokes a target to attack. Power 965.
- 9000 No
Aggression
Provokes a target to attack. Power 993.
- 9000 No
Aggression
Provokes a target to attack. Power 1021.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 43.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 44.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 46.
- 9000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
- 14000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
- 14000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
- 28000 No
Magic Resistance
Increases M. Def.
- 9000 No
Magic Resistance
Increases M. Def.
- 9000 No
Magic Resistance
Increases M. Def.
- 9000 No
Focus Mind
Increases MP regeneration.
- 28000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 14000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 14000 No
Sting
Sting Lv.10
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
- 9000 No
Sting
Sting Lv.11
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
- 9000 No
Sting
Sting Lv.12
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 31000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1078.
- 10000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1107.
- 10000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1136.
- 10000 No
Aggression
Provokes a target to attack. Power 1078.
- 10000 No
Aggression
Provokes a target to attack. Power 1107.
- 10000 No
Aggression
Provokes a target to attack. Power 1136.
- 10000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.
- 31000 No
Drain Health
Transfers HP from a target to yourself. Power 49.
- 10000 No
Drain Health
Transfers HP from a target to yourself. Power 50.
- 10000 No
Drain Health
Transfers HP from a target to yourself. Power 52.
- 10000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
- 15000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
- 15000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 31000 No
Hex
Hex Lv.1
Instantly decreases enemy's P. Def. Effect 3.
- 31000 No
Magic Resistance
Increases M. Def.
- 10000 No
Magic Resistance
Increases M. Def.
- 10000 No
Magic Resistance
Increases M. Def.
- 10000 No
Shield Mastery
Shield defense increases.
- 31000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 10000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 10000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 10000 No
Sting
Sting Lv.13
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
- 10000 No
Sting
Sting Lv.14
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
- 10000 No
Sting
Sting Lv.15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
- 10000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 10000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 10000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 10000 No
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Life Leech
Absorbs an enemy's HP. Power 26
- 31000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 32000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1166.
- 11000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1195.
- 11000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1224.
- 11000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 6 Crystals: D-Grade.
- 32000 No
Aggression
Provokes a target to attack. Power 1166.
- 11000 No
Aggression
Provokes a target to attack. Power 1195.
- 11000 No
Aggression
Provokes a target to attack. Power 1224.
- 11000 No
Drain Health
Transfers HP from a target to yourself. Power 53.
- 11000 No
Drain Health
Transfers HP from a target to yourself. Power 55.
- 11000 No
Drain Health
Transfers HP from a target to yourself. Power 57.
- 11000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
- 16000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
- 16000 No
Deflect Arrow
Increases defense against bow attacks. Effect 3.
- 32000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 32000 No
Hex
Hex Lv.2
Instantly decreases enemy's P. Def. Effect 3.
- 32000 No
Cubic Mastery
Ability to summon 2 Cubics at once.
- 32000 No
Magic Resistance
Increases M. Def.
- 11000 No
Magic Resistance
Increases M. Def.
- 11000 No
Magic Resistance
Increases M. Def.
- 11000 No
Focus Mind
Increases MP regeneration.
- 32000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sting
Sting Lv.16
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
- 11000 No
Sting
Sting Lv.17
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
- 11000 No
Sting
Sting Lv.18
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Guard Stance
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
- 32000 No
Life Leech
Absorbs an enemy's HP. Power 29
- 32000 No
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 40000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1254.
- 13000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1283.
- 13000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1312.
- 13000 No
Aggression
Provokes a target to attack. Power 1254.
- 13000 No
Aggression
Provokes a target to attack. Power 1283.
- 13000 No
Aggression
Provokes a target to attack. Power 1312.
- 13000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D-Grade.
- 40000 No
Drain Health
Transfers HP from a target to yourself. Power 58.
- 13000 No
Drain Health
Transfers HP from a target to yourself. Power 60.
- 13000 No
Drain Health
Transfers HP from a target to yourself. Power 61.
- 13000 No
Corpse Plague
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
- 40000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
- 20000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
- 20000 No
Ultimate Defense
Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 2.
- 40000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 40000 No
Hex
Hex Lv.3
Instantly decreases enemy's P. Def. Effect 3.
- 40000 No
Magic Resistance
Increases M. Def.
- 13000 No
Magic Resistance
Increases M. Def.
- 13000 No
Magic Resistance
Increases M. Def.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 13000 No
Sting
Sting Lv.19
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
- 13000 No
Sting
Sting Lv.20
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
- 13000 No
Sting
Sting Lv.21
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Life Leech
Absorbs an enemy's HP. Power 31
- 40000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 58000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1342.
- 19000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1371.
- 19000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1400.
- 19000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 7 Crystals: D-Grade.
- 58000 No
Aggression
Provokes a target to attack. Power 1342.
- 19000 No
Aggression
Provokes a target to attack. Power 1371.
- 19000 No
Aggression
Provokes a target to attack. Power 1400.
- 19000 No
Drain Health
Transfers HP from a target to yourself. Power 63.
- 19000 No
Drain Health
Transfers HP from a target to yourself. Power 65.
- 19000 No
Drain Health
Transfers HP from a target to yourself. Power 66.
- 19000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
- 29000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
- 29000 No
Deflect Arrow
Increases defense against bow attacks. Effect 4.
- 58000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 58000 No
Hex
Hex Lv.4
Instantly decreases enemy's P. Def. Effect 3.
- 58000 No
Poison
Instantly poisons enemy. Effect 5.
- 58000 No
Magic Resistance
Increases M. Def.
- 19000 No
Magic Resistance
Increases M. Def.
- 19000 No
Magic Resistance
Increases M. Def.
- 19000 No
Focus Mind
Increases MP regeneration.
- 58000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 19000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 19000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 19000 No
Sting
Sting Lv.22
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
- 19000 No
Sting
Sting Lv.23
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
- 19000 No
Sting
Sting Lv.24
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
- 19000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 19000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 19000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 19000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.
- 58000 No
Life Leech
Absorbs an enemy's HP. Power 33
- 58000 No
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 94000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1429.
- 31000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1457.
- 31000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1485.
- 31000 No
Aggression
Provokes a target to attack. Power 1492.
- 31000 No
Aggression
Provokes a target to attack. Power 1457.
- 31000 No
Aggression
Provokes a target to attack. Power 1485.
- 31000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
- 94000 No
Drain Health
Transfers HP from a target to yourself. Power 68.
- 31000 No
Drain Health
Transfers HP from a target to yourself. Power 70.
- 31000 No
Drain Health
Transfers HP from a target to yourself. Power 72.
- 31000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
- 47000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
- 47000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 94000 No
Hex
Hex Lv.5
Instantly decreases enemy's P. Def. Effect 3.
- 94000 No
Magic Resistance
Increases M. Def.
- 31000 No
Magic Resistance
Increases M. Def.
- 31000 No
Magic Resistance
Increases M. Def.
- 31000 No
Shield Mastery
Shield defense increases.
- 94000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 31000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 31000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 31000 No
Sting
Sting Lv.25
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
- 31000 No
Sting
Sting Lv.26
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
- 31000 No
Sting
Sting Lv.27
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
- 31000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 31000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 31000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 31000 No
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Guard Stance
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
- 94000 No
Life Leech
Absorbs an enemy's HP. Power 36
- 94000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 94000 No
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 130000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1513.
- 43000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1541.
- 43000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1568.
- 43000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 8 Crystals: D-Grade.
- 130000 No
Aggression
Provokes a target to attack. Power 1513.
- 43000 No
Aggression
Provokes a target to attack. Power 1541.
- 43000 No
Aggression
Provokes a target to attack. Power 1568.
- 43000 No
Drain Health
Transfers HP from a target to yourself. Power 73.
- 43000 No
Drain Health
Transfers HP from a target to yourself. Power 75.
- 43000 No
Drain Health
Transfers HP from a target to yourself. Power 77.
- 43000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
- 65000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
- 65000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 130000 No
Hex
Hex Lv.6
Instantly decreases enemy's P. Def. Effect 3.
- 130000 No
Cubic Mastery
Ability to summon 3 Cubics at once.
- 130000 No
Magic Resistance
Increases M. Def.
- 43000 No
Magic Resistance
Increases M. Def.
- 43000 No
Magic Resistance
Increases M. Def.
- 43000 No
Focus Mind
Increases MP regeneration.
- 130000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 43000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 43000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 43000 No
Sting
Sting Lv.28
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
- 43000 No
Sting
Sting Lv.29
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
- 43000 No
Sting
Sting Lv.30
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
- 43000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 43000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 43000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 43000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D-Grade.
- 130000 No
Life Leech
Absorbs an enemy's HP. Power 39
- 130000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 130000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1.
- 147000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 157000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore.
- 138000 No
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 140000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1595.
- 47000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1621.
- 47000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1647.
- 47000 No
Aggression
Provokes a target to attack. Power 1595.
- 47000 No
Aggression
Provokes a target to attack. Power 1621.
- 47000 No
Aggression
Provokes a target to attack. Power 1647.
- 47000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
- 140000 No
Drain Health
Transfers HP from a target to yourself. Power 78.
- 47000 No
Drain Health
Transfers HP from a target to yourself. Power 80.
- 47000 No
Drain Health
Transfers HP from a target to yourself. Power 82.
- 47000 No
Corpse Plague
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.
- 140000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
- 71000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
- 71000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 140000 No
Hex
Hex Lv.7
Instantly decreases enemy's P. Def. Effect 3.
- 140000 No
Poison
Instantly poisons enemy. Effect 6.
- 140000 No
Magic Resistance
Increases M. Def.
- 47000 No
Magic Resistance
Increases M. Def.
- 47000 No
Magic Resistance
Increases M. Def.
- 47000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 47000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 47000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 47000 No
Sting
Sting Lv.31
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
- 47000 No
Sting
Sting Lv.32
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
- 47000 No
Sting
Sting Lv.33
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
- 47000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 47000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 47000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 47000 No
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 82.
- 140000 No
Life Leech
Absorbs an enemy's HP. Power 41
- 140000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 140000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 837. Effect 1.
- 150000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 171000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 6 Soul Ore.
- 141000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 180000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1672.
- 90000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1697.
- 90000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 9 Crystals: D-Grade.
- 180000 No
Aggression
Provokes a target to attack. Power 1672.
- 90000 No
Aggression
Provokes a target to attack. Power 1697.
- 90000 No
Drain Health
Transfers HP from a target to yourself. Power 84
- 90000 No
Drain Health
Transfers HP from a target to yourself. Power 85
- 90000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
- 180000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 180000 No
Hex
Hex Lv.8
Instantly decreases enemy's P. Def. Effect 3.
- 180000 No
Magic Resistance
Increases M. Def.
- 90000 No
Magic Resistance
Increases M. Def.
- 90000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 90000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 90000 No
Sting
Sting Lv.34
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
- 90000 No
Sting
Sting Lv.35
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
- 90000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 90000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 90000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D-Grade.
- 180000 No
Life Leech
Absorbs the enemy's HP. Power 43.
- 180000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 180000 No
Aegis
Provides defense from all directions when a shield is equipped.
- 180000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 909. Effect 1.
- 223000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 193000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.
- 208000 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 240000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1721.
- 120000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1745.
- 120000 No
Aggression
Provokes a target to attack. Power 1721.
- 120000 No
Aggression
Provokes a target to attack. Power 1745.
- 120000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D-Grade.
- 240000 No
Drain Health
Transfers HP from a target to yourself. Power 87
- 120000 No
Drain Health
Transfers HP from a target to yourself. Power 89
- 120000 No
Corpse Plague
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.
- 240000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
- 240000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 240000 No
Hex
Hex Lv.9
Instantly decreases enemy's P. Def. Effect 3.
- 240000 No
Magic Resistance
Increases M. Def.
- 120000 No
Magic Resistance
Increases M. Def.
- 120000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 120000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 120000 No
Sting
Sting Lv.36
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
- 120000 No
Sting
Sting Lv.37
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
- 120000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 120000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 120000 No
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 89.
- 240000 No
Guard Stance
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
- 240000 No
Life Leech
Absorbs the enemy's HP. Power 45.
- 240000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 240000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 984. Effect 1.
- 270000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 270000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.
- 250000 No
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 280000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1768.
- 140000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1790.
- 140000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 11 Crystals: D-Grade.
- 280000 No
Aggression
Provokes a target to attack. Power 1768.
- 140000 No
Aggression
Provokes a target to attack. Power 1790.
- 140000 No
Drain Health
Transfers HP from a target to yourself. Power 90
- 140000 No
Drain Health
Transfers HP from a target to yourself. Power 92
- 140000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
- 280000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 280000 No
Hex
Hex Lv.10
Instantly decreases enemy's P. Def. Effect 3.
- 280000 No
Magic Resistance
Increases M. Def.
- 140000 No
Magic Resistance
Increases M. Def.
- 140000 No
Focus Mind
Increases MP regeneration.
- 280000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 140000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 140000 No
Sting
Sting Lv.38
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
- 140000 No
Sting
Sting Lv.39
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
- 140000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 140000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 140000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
- 280000 No
Life Leech
Absorbs the enemy's HP. Power 46.
- 280000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 280000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 280000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1062. Effect 1.
- 320000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 320000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.
- 300000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 410000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1811.
- 210000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1831.
- 210000 No
Aggression
Provokes a target to attack. Power 1811.
- 210000 No
Aggression
Provokes a target to attack. Power 1831.
- 210000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
- 410000 No
Drain Health
Transfers HP from a target to yourself. Power 94
- 210000 No
Drain Health
Transfers HP from a target to yourself. Power 96
- 210000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
- 410000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 410000 No
Hex
Hex Lv.11
Instantly decreases enemy's P. Def. Effect 3.
- 410000 No
Poison
Instantly poisons enemy. Effect 7.
- 410000 No
Magic Resistance
Increases M. Def.
- 210000 No
Magic Resistance
Increases M. Def.
- 210000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 210000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 210000 No
Sting
Sting Lv.40
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.
- 210000 No
Sting
Sting Lv.41
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.
- 210000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 210000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 210000 No
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 96.
- 410000 No
Life Leech
Absorbs the enemy's HP. Power 48.
- 410000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 410000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 410000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1140. Effect 2.
- 470000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 500000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.
- 440000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 490000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1851.
- 240000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1870.
- 240000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 12 Crystals: D-Grade.
- 490000 No
Aggression
Provokes a target to attack. Power 1851.
- 240000 No
Aggression
Provokes a target to attack. Power 1870.
- 240000 No
Drain Health
Transfers HP from a target to yourself. Power 97
- 240000 No
Drain Health
Transfers HP from a target to yourself. Power 99
- 240000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
- 490000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 490000 No
Hex
Hex Lv.12
Instantly decreases enemy's P. Def. Effect 3.
- 490000 No
Magic Resistance
Increases M. Def.
- 240000 No
Magic Resistance
Increases M. Def.
- 240000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 240000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 240000 No
Sting
Sting Lv.42
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.
- 240000 No
Sting
Sting Lv.43
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.
- 240000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 240000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 240000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
- 490000 No
Life Leech
Absorbs the enemy's HP. Power 50.
- 490000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 490000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 490000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1220. Effect 2.
- 560000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 560000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.
- 520000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 510000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1888.
- 260000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1905.
- 260000 No
Aggression
Provokes a target to attack. Power 1888.
- 260000 No
Aggression
Provokes a target to attack. Power 1905.
- 260000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
- 510000 No
Drain Health
Transfers HP from a target to yourself. Power 100
- 260000 No
Drain Health
Transfers HP from a target to yourself. Power 102
- 260000 No
Corpse Plague
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.
- 510000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
- 510000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 510000 No
Hex
Hex Lv.13
Instantly decreases enemy's P. Def. Effect 3.
- 510000 No
Magic Resistance
Increases M. Def.
- 260000 No
Magic Resistance
Increases M. Def.
- 260000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 260000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 260000 No
Sting
Sting Lv.44
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.
- 260000 No
Sting
Sting Lv.45
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.
- 260000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 260000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 260000 No
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 102.
- 510000 No
Guard Stance
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
- 510000 No
Life Leech
Absorbs the enemy's HP. Power 51.
- 510000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 510000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 510000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1301. Effect 2.
- 580000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 620000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.
- 550000 No
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 880000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1921.
- 440000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1936.
- 440000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 13 Crystals: D-Grade.
- 880000 No
Aggression
Provokes a target to attack. Power 1921.
- 440000 No
Aggression
Provokes a target to attack. Power 1936.
- 440000 No
Drain Health
Transfers HP from a target to yourself. Power 104
- 440000 No
Drain Health
Transfers HP from a target to yourself. Power 105
- 440000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
- 880000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 880000 No
Hex
Hex Lv.14
Instantly decreases enemy's P. Def. Effect 3.
- 880000 No
Magic Resistance
Increases M. Def.
- 440000 No
Magic Resistance
Increases M. Def.
- 440000 No
Focus Mind
Increases MP regeneration.
- 880000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 440000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 440000 No
Sting
Sting Lv.46
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.
- 440000 No
Sting
Sting Lv.47
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.
- 440000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 440000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 440000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
- 880000 No
Life Leech
Absorbs the enemy's HP. Power 53.
- 880000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 880000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 880000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1382. Effect 2.
- 800000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 800000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.
- 750000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 1400000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1950.
- 680000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1963.
- 680000 No
Aggression
Provokes a target to attack. Power 1950.
- 680000 No
Aggression
Provokes a target to attack. Power 1963.
- 680000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade.
- 1400000 No
Drain Health
Transfers HP from a target to yourself. Power 107
- 680000 No
Drain Health
Transfers HP from a target to yourself. Power 108
- 680000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
- 1400000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 1400000 No
Hex
Hex Lv.15
Instantly decreases enemy's P. Def. Effect 3.
- 1400000 No
Poison
Instantly poisons enemy. Effect 8.
- 1400000 No
Magic Resistance
Increases M. Def.
- 680000 No
Magic Resistance
Increases M. Def.
- 680000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 680000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 680000 No
Sting
Sting Lv.48
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.
- 680000 No
Sting
Sting Lv.49
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
- 680000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 680000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 680000 No
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 108.
- 1400000 No
Life Leech
Absorbs the enemy's HP. Power 54.
- 1400000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 1400000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 1400000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1461. Effect 3.
- 1730000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 1860000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.
- 1630000 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
- 10000000 No
Health
Increases resistance to Poison and Bleed.
- 10000000 No
Fortitude
Increases resistance to Shock/Paralysis attacks significantly. Continuously consumes MP.
- 10000000 No
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Skill Item needed SP Auto learn
Shield Bash
A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill.
- 13000000 No
Vengeance
Instantly increases resistance to P. Def/M. Def buff-lifting attacks. Provokes nearby enemies to target the caster. The caster is immobile for the skill's duration. Usable when equipped with a shield. Power 3994. Effect 3.
- 13000000 No
Battle Force
Transfers your strength to a party member. The effect can be cancelled if you incur damage.
- 13000000 No
Skill Item needed SP Auto learn
Touch of Death
Sacrifices HP to cast a dark curse upon an enemy that has a chance to remove multiple buffs and significantly decrease maximum CP for a brief time. Decreases resistance to debuff attacks and the effectiveness of HP regeneration magic. Only usable when HP is 75% or lower.
- 21340000 No
Magical Mirror
A shield power that has a chance to reflect de-buffs from magic skills back to the attacker. An equipped shield is required to use this skill.
- 21340000 No
Knighthood
Increases P. Def. when wearing heavy armor. Shield defense is increased.
- 21340000 No
Skill Item needed SP Auto learn
Symbol of Defense
Generates a symbol that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
1 ×
Ancient Tactical Manual: Symbol of Defense
Ancient Tactical Manual needed to master the Symbol of Defense. Can be used by a Phoenix Knight, Hell Knight, Eva's Templar, and Shillien Templar.
150000000 No