Shillien Templar

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 46 | 49 | 52 | 55 | 58 | 60 | 61 | 62 | 64 | 66 | 68 | 70 | 72 | 74 | 76 | 77 | 78 | 80
Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Defense Aura
Temporarily increases P. Def. Effect 1.
1 ×
Spellbook: Defense Aura
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.
160 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 310 No
Attack Aura
Temporarily increases P. Atk. Effect 1.
1 ×
Spellbook: Attack Aura
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
910 No
Weapon Mastery
Attack power increase.
- 910 No
Armor Mastery
Defense increase.
- 460 No
Armor Mastery
Defense increase.
- 460 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 950 No
Drain Health
Transfers HP from a target to yourself. Power 20.
1 ×
Spellbook: Drain Health
Spellbook needed to learn Drain Health. Used by Human Knights and Dark Fighters.
1400 No
Drain Health
Transfers HP from a target to yourself. Power 22.
- 1400 No
Weapon Mastery
Attack power increase.
- 2900 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Shadow Sense
Increases Accuracy at night.
- 2900 No
Skill Item needed SP Auto learn
Drain Health
Transfers HP from a target to yourself. Power 24.
- 2300 No
Drain Health
Transfers HP from a target to yourself. Power 26.
- 2300 No
Defense Aura
Temporarily increases P. Def. Effect 2.
- 4700 No
Ultimate Defense
Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.
- 4700 No
Poison
Instantly poisons enemy. Effect 3.
1 ×
Spellbook: Poison
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.
4700 No
Magic Resistance
Increases M. Def.
- 2300 No
Magic Resistance
Increases M. Def.
- 2300 No
Shield Mastery
Shield defense increases.
- 4700 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 4700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
1 ×
Spellbook: Confusion
Spellbook needed to learn Confusion. Used by Palus Knights and Assassins.
8800 No
Aggression
Provokes a target to attack. Power 655.
- 2900 No
Aggression
Provokes a target to attack. Power 679.
- 2900 No
Aggression
Provokes a target to attack. Power 703.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 28.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 29.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 31.
- 2900 No
Deflect Arrow
Increases defense against bow attacks. Effect 1.
- 8800 No
Magic Resistance
Increases M. Def.
- 2900 No
Magic Resistance
Increases M. Def.
- 2900 No
Magic Resistance
Increases M. Def.
- 2900 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 8800 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 13000 No
Aggression
Provokes a target to attack. Power 752.
- 4400 No
Aggression
Provokes a target to attack. Power 777.
- 4400 No
Aggression
Provokes a target to attack. Power 803.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 33.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 34.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 35.
- 4400 No
Attack Aura
Temporarily increases P. Atk. Effect 2.
- 13000 No
Magic Resistance
Increases M. Def.
- 4400 No
Magic Resistance
Increases M. Def.
- 4400 No
Magic Resistance
Increases M. Def.
- 4400 No
Shield Mastery
Shield defense increases.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 6700 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 6700 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
- 4400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
- 4400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 22000 No
Aggression
Provokes a target to attack. Power 855.
- 7400 No
Aggression
Provokes a target to attack. Power 882.
- 7400 No
Aggression
Provokes a target to attack. Power 909.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 38.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 39.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 40.
- 7400 No
Deflect Arrow
Increases defense against bow attacks. Effect 2.
- 22000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
1 ×
Spellbook: Power Break
Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.
22000 No
Magic Resistance
Increases M. Def.
- 7400 No
Magic Resistance
Increases M. Def.
- 7400 No
Magic Resistance
Increases M. Def.
- 7400 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
- 7400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
- 7400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 28000 No
Aggression
Provokes a target to attack. Power 965.
- 9000 No
Aggression
Provokes a target to attack. Power 993.
- 9000 No
Aggression
Provokes a target to attack. Power 1021.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 43.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 44.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 46.
- 9000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
1 ×
Spellbook: Freezing Strike
Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.
14000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
- 14000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
- 28000 No
Magic Resistance
Increases M. Def.
- 9000 No
Magic Resistance
Increases M. Def.
- 9000 No
Magic Resistance
Increases M. Def.
- 9000 No
Focus Mind
Increases MP regeneration.
- 28000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 14000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 14000 No
Sting
Sting Lv.10
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
- 9000 No
Sting
Sting Lv.11
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
- 9000 No
Sting
Sting Lv.12
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 31000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1078.
- 10000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1107.
- 10000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1136.
- 10000 No
Aggression
Provokes a target to attack. Power 1078.
- 10000 No
Aggression
Provokes a target to attack. Power 1107.
- 10000 No
Aggression
Provokes a target to attack. Power 1136.
- 10000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 2 Crystals: D-Grade.
1 ×
Spellbook: Summon Phantom Cubic
Spellbook needed to learn Summon Phantom Cubic. Used by Shillien Knights and Phantom Summoners.
31000 No
Drain Health
Transfers HP from a target to yourself. Power 49.
- 10000 No
Drain Health
Transfers HP from a target to yourself. Power 50.
- 10000 No
Drain Health
Transfers HP from a target to yourself. Power 52.
- 10000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
- 15000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
- 15000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 31000 No
Hex
Hex Lv.1
Instantly decreases enemy's P. Def. Effect 3.
1 ×
Spellbook: Hex
Spellbook needed to learn Hex. Used by Shillien Knights, Bladedancers, Abyss Walkers, and Phantom Rangers.
31000 No
Magic Resistance
Increases M. Def.
- 10000 No
Magic Resistance
Increases M. Def.
- 10000 No
Magic Resistance
Increases M. Def.
- 10000 No
Shield Mastery
Shield defense increases.
- 31000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 10000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 10000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 10000 No
Sting
Sting Lv.13
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
- 10000 No
Sting
Sting Lv.14
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
- 10000 No
Sting
Sting Lv.15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
- 10000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 10000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 10000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 10000 No
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Life Leech
Absorbs an enemy's HP. Power 26
1 ×
Spellbook: Life Leech
Spellbook needed to learn Life Leech. Used by Shillien Knights.
31000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 32000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1166.
- 11000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1195.
- 11000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1224.
- 11000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 6 Crystals: D-Grade.
1 ×
Spellbook: Summon Vampiric Cubic
Spellbook needed to learn Summon Vampiric Cubic. Used by Shillien Knights.
32000 No
Aggression
Provokes a target to attack. Power 1166.
- 11000 No
Aggression
Provokes a target to attack. Power 1195.
- 11000 No
Aggression
Provokes a target to attack. Power 1224.
- 11000 No
Drain Health
Transfers HP from a target to yourself. Power 53.
- 11000 No
Drain Health
Transfers HP from a target to yourself. Power 55.
- 11000 No
Drain Health
Transfers HP from a target to yourself. Power 57.
- 11000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
- 16000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
- 16000 No
Deflect Arrow
Increases defense against bow attacks. Effect 3.
- 32000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 32000 No
Hex
Hex Lv.2
Instantly decreases enemy's P. Def. Effect 3.
- 32000 No
Cubic Mastery
Ability to summon 2 Cubics at once.
- 32000 No
Magic Resistance
Increases M. Def.
- 11000 No
Magic Resistance
Increases M. Def.
- 11000 No
Magic Resistance
Increases M. Def.
- 11000 No
Focus Mind
Increases MP regeneration.
- 32000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sting
Sting Lv.16
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
- 11000 No
Sting
Sting Lv.17
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
- 11000 No
Sting
Sting Lv.18
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 11000 No
Guard Stance
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
- 32000 No
Life Leech
Absorbs an enemy's HP. Power 29
- 32000 No
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 40000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1254.
- 13000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1283.
- 13000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1312.
- 13000 No
Aggression
Provokes a target to attack. Power 1254.
- 13000 No
Aggression
Provokes a target to attack. Power 1283.
- 13000 No
Aggression
Provokes a target to attack. Power 1312.
- 13000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 3 Crystals: D-Grade.
- 40000 No
Drain Health
Transfers HP from a target to yourself. Power 58.
- 13000 No
Drain Health
Transfers HP from a target to yourself. Power 60.
- 13000 No
Drain Health
Transfers HP from a target to yourself. Power 61.
- 13000 No
Corpse Plague
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 5.
1 ×
Spellbook: Corpse Plague
Spellbook needed to learn Corpse Plague. Used by Dark Avengers and Shillien Knights.
40000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
- 20000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
- 20000 No
Ultimate Defense
Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 2.
- 40000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 40000 No
Hex
Hex Lv.3
Instantly decreases enemy's P. Def. Effect 3.
- 40000 No
Magic Resistance
Increases M. Def.
- 13000 No
Magic Resistance
Increases M. Def.
- 13000 No
Magic Resistance
Increases M. Def.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 13000 No
Sting
Sting Lv.19
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
- 13000 No
Sting
Sting Lv.20
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
- 13000 No
Sting
Sting Lv.21
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Life Leech
Absorbs an enemy's HP. Power 31
- 40000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 58000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1342.
- 19000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1371.
- 19000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1400.
- 19000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 7 Crystals: D-Grade.
- 58000 No
Aggression
Provokes a target to attack. Power 1342.
- 19000 No
Aggression
Provokes a target to attack. Power 1371.
- 19000 No
Aggression
Provokes a target to attack. Power 1400.
- 19000 No
Drain Health
Transfers HP from a target to yourself. Power 63.
- 19000 No
Drain Health
Transfers HP from a target to yourself. Power 65.
- 19000 No
Drain Health
Transfers HP from a target to yourself. Power 66.
- 19000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
- 29000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
- 29000 No
Deflect Arrow
Increases defense against bow attacks. Effect 4.
- 58000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 58000 No
Hex
Hex Lv.4
Instantly decreases enemy's P. Def. Effect 3.
- 58000 No
Poison
Instantly poisons enemy. Effect 5.
- 58000 No
Magic Resistance
Increases M. Def.
- 19000 No
Magic Resistance
Increases M. Def.
- 19000 No
Magic Resistance
Increases M. Def.
- 19000 No
Focus Mind
Increases MP regeneration.
- 58000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 19000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 19000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 19000 No
Sting
Sting Lv.22
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
- 19000 No
Sting
Sting Lv.23
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
- 19000 No
Sting
Sting Lv.24
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
- 19000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 19000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 19000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 19000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 3 Crystals: D-Grade.
1 ×
Spellbook: Summon Viper Cubic
Spellbook needed to learn Summon Viper Cubic. Used by Shillien Knights.
58000 No
Life Leech
Absorbs an enemy's HP. Power 33
- 58000 No
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 94000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1429.
- 31000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1457.
- 31000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1485.
- 31000 No
Aggression
Provokes a target to attack. Power 1492.
- 31000 No
Aggression
Provokes a target to attack. Power 1457.
- 31000 No
Aggression
Provokes a target to attack. Power 1485.
- 31000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
- 94000 No
Drain Health
Transfers HP from a target to yourself. Power 68.
- 31000 No
Drain Health
Transfers HP from a target to yourself. Power 70.
- 31000 No
Drain Health
Transfers HP from a target to yourself. Power 72.
- 31000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
- 47000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
- 47000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 94000 No
Hex
Hex Lv.5
Instantly decreases enemy's P. Def. Effect 3.
- 94000 No
Magic Resistance
Increases M. Def.
- 31000 No
Magic Resistance
Increases M. Def.
- 31000 No
Magic Resistance
Increases M. Def.
- 31000 No
Shield Mastery
Shield defense increases.
- 94000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 31000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 31000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 31000 No
Sting
Sting Lv.25
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
- 31000 No
Sting
Sting Lv.26
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
- 31000 No
Sting
Sting Lv.27
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
- 31000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 31000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 31000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 31000 No
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Guard Stance
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
- 94000 No
Life Leech
Absorbs an enemy's HP. Power 36
- 94000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 94000 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 130000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1513.
- 43000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1541.
- 43000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1568.
- 43000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 8 Crystals: D-Grade.
- 130000 No
Aggression
Provokes a target to attack. Power 1513.
- 43000 No
Aggression
Provokes a target to attack. Power 1541.
- 43000 No
Aggression
Provokes a target to attack. Power 1568.
- 43000 No
Drain Health
Transfers HP from a target to yourself. Power 73.
- 43000 No
Drain Health
Transfers HP from a target to yourself. Power 75.
- 43000 No
Drain Health
Transfers HP from a target to yourself. Power 77.
- 43000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
- 65000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
- 65000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 130000 No
Hex
Hex Lv.6
Instantly decreases enemy's P. Def. Effect 3.
- 130000 No
Cubic Mastery
Ability to summon 3 Cubics at once.
- 130000 No
Magic Resistance
Increases M. Def.
- 43000 No
Magic Resistance
Increases M. Def.
- 43000 No
Magic Resistance
Increases M. Def.
- 43000 No
Focus Mind
Increases MP regeneration.
- 130000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 43000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 43000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 43000 No
Sting
Sting Lv.28
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
- 43000 No
Sting
Sting Lv.29
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
- 43000 No
Sting
Sting Lv.30
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
- 43000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 43000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 43000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 43000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 4 Crystals: D-Grade.
- 130000 No
Life Leech
Absorbs an enemy's HP. Power 39
- 130000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 130000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 733. Effect 1.
- 147000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 157000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ore.
- 138000 No
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 140000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1595.
- 47000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1621.
- 47000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1647.
- 47000 No
Aggression
Provokes a target to attack. Power 1595.
- 47000 No
Aggression
Provokes a target to attack. Power 1621.
- 47000 No
Aggression
Provokes a target to attack. Power 1647.
- 47000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 4 Crystals: D-Grade.
- 140000 No
Drain Health
Transfers HP from a target to yourself. Power 78.
- 47000 No
Drain Health
Transfers HP from a target to yourself. Power 80.
- 47000 No
Drain Health
Transfers HP from a target to yourself. Power 82.
- 47000 No
Corpse Plague
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 6.
- 140000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
- 71000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
- 71000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 140000 No
Hex
Hex Lv.7
Instantly decreases enemy's P. Def. Effect 3.
- 140000 No
Poison
Instantly poisons enemy. Effect 6.
- 140000 No
Magic Resistance
Increases M. Def.
- 47000 No
Magic Resistance
Increases M. Def.
- 47000 No
Magic Resistance
Increases M. Def.
- 47000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 47000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 47000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 47000 No
Sting
Sting Lv.31
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
- 47000 No
Sting
Sting Lv.32
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
- 47000 No
Sting
Sting Lv.33
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
- 47000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 47000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 47000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 47000 No
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 82.
1 ×
Spellbook: Lightening Strike
Spellbook needed to learn Lightning Strike. Used by Shillien Knights.
140000 No
Life Leech
Absorbs an enemy's HP. Power 41
- 140000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 140000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 837. Effect 1.
- 150000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 171000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 6 Soul Ore.
- 141000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 180000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1672.
- 90000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1697.
- 90000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 9 Crystals: D-Grade.
- 180000 No
Aggression
Provokes a target to attack. Power 1672.
- 90000 No
Aggression
Provokes a target to attack. Power 1697.
- 90000 No
Drain Health
Transfers HP from a target to yourself. Power 84
- 90000 No
Drain Health
Transfers HP from a target to yourself. Power 85
- 90000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
- 180000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 180000 No
Hex
Hex Lv.8
Instantly decreases enemy's P. Def. Effect 3.
- 180000 No
Magic Resistance
Increases M. Def.
- 90000 No
Magic Resistance
Increases M. Def.
- 90000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 90000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 90000 No
Sting
Sting Lv.34
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
- 90000 No
Sting
Sting Lv.35
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
- 90000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 90000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 90000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 5 Crystals: D-Grade.
- 180000 No
Life Leech
Absorbs the enemy's HP. Power 43.
- 180000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 180000 No
Aegis
Provides defense from all directions when a shield is equipped.
- 180000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 909. Effect 1.
- 223000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 193000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.
- 208000 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 240000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1721.
- 120000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1745.
- 120000 No
Aggression
Provokes a target to attack. Power 1721.
- 120000 No
Aggression
Provokes a target to attack. Power 1745.
- 120000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 5 Crystals: D-Grade.
- 240000 No
Drain Health
Transfers HP from a target to yourself. Power 87
- 120000 No
Drain Health
Transfers HP from a target to yourself. Power 89
- 120000 No
Corpse Plague
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 7.
- 240000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
- 240000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 240000 No
Hex
Hex Lv.9
Instantly decreases enemy's P. Def. Effect 3.
- 240000 No
Magic Resistance
Increases M. Def.
- 120000 No
Magic Resistance
Increases M. Def.
- 120000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 120000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 120000 No
Sting
Sting Lv.36
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
- 120000 No
Sting
Sting Lv.37
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
- 120000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 120000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 120000 No
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 89.
- 240000 No
Guard Stance
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
- 240000 No
Life Leech
Absorbs the enemy's HP. Power 45.
- 240000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 240000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 984. Effect 1.
- 270000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 270000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ore.
- 250000 No
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 280000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1768.
- 140000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1790.
- 140000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 11 Crystals: D-Grade.
- 280000 No
Aggression
Provokes a target to attack. Power 1768.
- 140000 No
Aggression
Provokes a target to attack. Power 1790.
- 140000 No
Drain Health
Transfers HP from a target to yourself. Power 90
- 140000 No
Drain Health
Transfers HP from a target to yourself. Power 92
- 140000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
- 280000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 280000 No
Hex
Hex Lv.10
Instantly decreases enemy's P. Def. Effect 3.
- 280000 No
Magic Resistance
Increases M. Def.
- 140000 No
Magic Resistance
Increases M. Def.
- 140000 No
Focus Mind
Increases MP regeneration.
- 280000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 140000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 140000 No
Sting
Sting Lv.38
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
- 140000 No
Sting
Sting Lv.39
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
- 140000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 140000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 140000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
- 280000 No
Life Leech
Absorbs the enemy's HP. Power 46.
- 280000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 280000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 280000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1062. Effect 1.
- 320000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 320000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.
- 300000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 410000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1811.
- 210000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1831.
- 210000 No
Aggression
Provokes a target to attack. Power 1811.
- 210000 No
Aggression
Provokes a target to attack. Power 1831.
- 210000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
- 410000 No
Drain Health
Transfers HP from a target to yourself. Power 94
- 210000 No
Drain Health
Transfers HP from a target to yourself. Power 96
- 210000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
- 410000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 410000 No
Hex
Hex Lv.11
Instantly decreases enemy's P. Def. Effect 3.
- 410000 No
Poison
Instantly poisons enemy. Effect 7.
- 410000 No
Magic Resistance
Increases M. Def.
- 210000 No
Magic Resistance
Increases M. Def.
- 210000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 210000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 210000 No
Sting
Sting Lv.40
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.
- 210000 No
Sting
Sting Lv.41
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.
- 210000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 210000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 210000 No
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 96.
- 410000 No
Life Leech
Absorbs the enemy's HP. Power 48.
- 410000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 410000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 410000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1140. Effect 2.
- 470000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 500000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ore.
- 440000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 490000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1851.
- 240000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1870.
- 240000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 12 Crystals: D-Grade.
- 490000 No
Aggression
Provokes a target to attack. Power 1851.
- 240000 No
Aggression
Provokes a target to attack. Power 1870.
- 240000 No
Drain Health
Transfers HP from a target to yourself. Power 97
- 240000 No
Drain Health
Transfers HP from a target to yourself. Power 99
- 240000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
- 490000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 490000 No
Hex
Hex Lv.12
Instantly decreases enemy's P. Def. Effect 3.
- 490000 No
Magic Resistance
Increases M. Def.
- 240000 No
Magic Resistance
Increases M. Def.
- 240000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 240000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 240000 No
Sting
Sting Lv.42
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.
- 240000 No
Sting
Sting Lv.43
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.
- 240000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 240000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 240000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
- 490000 No
Life Leech
Absorbs the enemy's HP. Power 50.
- 490000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 490000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 490000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1220. Effect 2.
- 560000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 560000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.
- 520000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 510000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1888.
- 260000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1905.
- 260000 No
Aggression
Provokes a target to attack. Power 1888.
- 260000 No
Aggression
Provokes a target to attack. Power 1905.
- 260000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 6 Crystals: D-Grade.
- 510000 No
Drain Health
Transfers HP from a target to yourself. Power 100
- 260000 No
Drain Health
Transfers HP from a target to yourself. Power 102
- 260000 No
Corpse Plague
Corpse emits a cloud that poisons nearby enemies. Instantly poisons nearby enemies. Effect 8.
- 510000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
- 510000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 510000 No
Hex
Hex Lv.13
Instantly decreases enemy's P. Def. Effect 3.
- 510000 No
Magic Resistance
Increases M. Def.
- 260000 No
Magic Resistance
Increases M. Def.
- 260000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 260000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 260000 No
Sting
Sting Lv.44
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.
- 260000 No
Sting
Sting Lv.45
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.
- 260000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 260000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 260000 No
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 102.
- 510000 No
Guard Stance
Increases P. Def. and the success rate of a shield defense. MP will be consumed continuously.
- 510000 No
Life Leech
Absorbs the enemy's HP. Power 51.
- 510000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 510000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 510000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1301. Effect 2.
- 580000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 620000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ore.
- 550000 No
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 880000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1921.
- 440000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1936.
- 440000 No
Summon Vampiric Cubic
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Requires 13 Crystals: D-Grade.
- 880000 No
Aggression
Provokes a target to attack. Power 1921.
- 440000 No
Aggression
Provokes a target to attack. Power 1936.
- 440000 No
Drain Health
Transfers HP from a target to yourself. Power 104
- 440000 No
Drain Health
Transfers HP from a target to yourself. Power 105
- 440000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
- 880000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 880000 No
Hex
Hex Lv.14
Instantly decreases enemy's P. Def. Effect 3.
- 880000 No
Magic Resistance
Increases M. Def.
- 440000 No
Magic Resistance
Increases M. Def.
- 440000 No
Focus Mind
Increases MP regeneration.
- 880000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 440000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 440000 No
Sting
Sting Lv.46
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.
- 440000 No
Sting
Sting Lv.47
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.
- 440000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 440000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 440000 No
Summon Viper Cubic
Summons Viper Cubic. Viper Cubic uses magic that poisons a targeted enemy. Requires 6 Crystals: D-Grade.
- 880000 No
Life Leech
Absorbs the enemy's HP. Power 53.
- 880000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 880000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 880000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1382. Effect 2.
- 800000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 800000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.
- 750000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 1400000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1950.
- 680000 No
Aura of Hate
Provokes nearby enemies to attack. Power 1963.
- 680000 No
Aggression
Provokes a target to attack. Power 1950.
- 680000 No
Aggression
Provokes a target to attack. Power 1963.
- 680000 No
Summon Phantom Cubic
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P.Atk, P. Def, and Atk.Speed of a targeted enemy. Requires 7 Crystals: D-Grade.
- 1400000 No
Drain Health
Transfers HP from a target to yourself. Power 107
- 680000 No
Drain Health
Transfers HP from a target to yourself. Power 108
- 680000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
- 1400000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 1400000 No
Hex
Hex Lv.15
Instantly decreases enemy's P. Def. Effect 3.
- 1400000 No
Poison
Instantly poisons enemy. Effect 8.
- 1400000 No
Magic Resistance
Increases M. Def.
- 680000 No
Magic Resistance
Increases M. Def.
- 680000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 680000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 680000 No
Sting
Sting Lv.48
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.
- 680000 No
Sting
Sting Lv.49
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
- 680000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 680000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 680000 No
Lightning Strike
Strikes an enemy with lightning, instantly paralyzing them. Power 108.
- 1400000 No
Life Leech
Absorbs the enemy's HP. Power 54.
- 1400000 No
Final Fortress
Automatically increases P. Def. when HP level falls.
- 1400000 No
Shield Fortress
Increases personal shield defense rate. Continuously consumes MP.
- 1400000 No
Judgment
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1461. Effect 3.
- 1730000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 1860000 No
Banish Seraph
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.
- 1630000 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
- 10000000 No
Health
Increases resistance to Poison and Bleed.
- 10000000 No
Fortitude
Increases resistance to Shock/Paralysis attacks significantly. Continuously consumes MP.
- 10000000 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No
Skill Item needed SP Auto learn
Shield Bash
A shield attack that interrupts an enemy's physical attack and causes them to lose their target. An equipped shield is required to use this skill.
- 13000000 No
Vengeance
Instantly increases resistance to P. Def/M. Def buff-lifting attacks. Provokes nearby enemies to target the caster. The caster is immobile for the skill's duration. Usable when equipped with a shield. Power 3994. Effect 3.
- 13000000 No
Battle Force
Transfers your strength to a party member. The effect can be cancelled if you incur damage.
- 13000000 No
Skill Item needed SP Auto learn
Touch of Death
Sacrifices HP to cast a dark curse upon an enemy that has a chance to remove multiple buffs and significantly decrease maximum CP for a brief time. Decreases resistance to debuff attacks and the effectiveness of HP regeneration magic. Only usable when HP is 75% or lower.
- 21340000 No
Magical Mirror
A shield power that has a chance to reflect de-buffs from magic skills back to the attacker. An equipped shield is required to use this skill.
- 21340000 No
Knighthood
Increases P. Def. when wearing heavy armor. Shield defense is increased.
- 21340000 No
Skill Item needed SP Auto learn
Symbol of Defense
Generates a symbol that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
1 ×
Ancient Tactical Manual: Symbol of Defense
Ancient Tactical Manual needed to master the Symbol of Defense. Can be used by a Phoenix Knight, Hell Knight, Eva's Templar, and Shillien Templar.
150000000 No