Warrior

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Relax
Recovers HP quickly when sitting.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 370 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 370 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 370 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 370 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 370 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 370 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 370 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 370 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 370 No
Weapon Mastery
Attack power increase.
- 1100 No
Armor Mastery
Defense increase.
- 550 No
Armor Mastery
Defense increase.
- 550 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 1300 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 1300 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 1300 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 1300 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 1300 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 1300 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 1300 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 1300 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 1300 No
Weapon Mastery
Attack power increase.
- 4000 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 2000 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 2000 No
Skill Item needed SP Auto learn
War Cry
Momentarily increases P. Atk. Effect 1.
- 3700 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
- 1200 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.
- 1200 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.
- 1200 No
Boost HP
Increases maximum HP.
- 3700 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 3700 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1900 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 1900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1900 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
- 1200 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.
- 1200 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.
- 1200 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 90. Over-hit possible.
- 1200 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 97. Over-hit possible.
- 1200 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 105. Over-hit possible.
- 1200 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 3700 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 3700 No
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.
- 2100 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.
- 2100 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.
- 2100 No
Vital Force
Allows quick recovery while one is sitting.
- 6400 No
Fast HP Recovery
Increases HP regeneration.
- 6400 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 6400 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3200 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 3200 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3200 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 3200 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.
- 2100 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.
- 2100 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.
- 2100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 123. Over-hit possible.
- 2100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 132. Over-hit possible.
- 2100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 143. Over-hit possible.
- 2100 No
Accuracy
Increases one's Accuracy. Continuously consumes MP.
- 6400 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 6400 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 6400 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.
- 4000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.
- 4000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.
- 4000 No
Battle Roar
Temporarily increases maximum HP and restores HP. Effect 1.
- 12000 No
Boost HP
Increases maximum HP.
- 12000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 6000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 6000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 4000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 4000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 4000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.
- 4000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.
- 4000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.
- 4000 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 165. Over-hit possible.
- 4000 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 177. Over-hit possible.
- 4000 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 191. Over-hit possible.
- 4000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 6000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 6000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 12000 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Detect Insect Weakness
Temporarily increases P. Atk. against insects.
- 18000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.
- 6100 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.
- 6100 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.
- 6100 No
Vital Force
Allows quick recovery while one is sitting.
- 18000 No
Fast HP Recovery
Increases HP regeneration.
- 18000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 9100 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 9100 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 6100 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 6100 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 6100 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 6100 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 6100 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 6100 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.
- 6100 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.
- 6100 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.
- 6100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 219. Over-hit possible.
- 6100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 235. Over-hit possible.
- 6100 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 251. Over-hit possible.
- 6100 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 9100 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 9100 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 18000 No
Skill Item needed SP Auto learn
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.
- 10000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.
- 10000 No
Stun Attack
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.
- 10000 No
Boost HP
Increases maximum HP.
- 31000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 16000 No
Polearm Mastery
Increases P. Atk. when using a Polearm.
- 16000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 10000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 10000 No
Light Armor Mastery
Increases P. Def. and Evasion when wearing light armor.
- 10000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 10000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 10000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 10000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.
- 10000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.
- 10000 No
Wild Sweep
Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.
- 10000 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 287. Over-hit possible.
- 10000 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 306. Over-hit possible.
- 10000 No
Power Smash
Harness a mighty power to smite foes down with. Usable when a sword or blunt weapon is equipped. Power 326. Over-hit possible.
- 10000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 16000 No
Sword Blunt Mastery
Increases P. Atk when using a sword or blunt weapon.
- 16000 No
Lionheart
Temporarily but significantly increases resistance to Paralysis, Hold, Sleep, Shock or buff-lifting attacks. Effect 1.
- 31000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 31000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No