Punch of Doom ID: 81

Punch of Doom
Punch of Doom Lv.1
Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 4580.
General
Skill type: Active with effects to self
Conditions
Operate conditions: [ [ "equip_weapon", [ "dualfist" ] ] ]
Ride state: [ "@ride_none" ]
Consume
HP consume: 399
Targeting
Target type: enemy
Affect scope: single
Casting
Cast type: Physical
Cast range: 40
Effective range: 400
Reuse delay: 120 sec
Hit time: 1.36 sec
Hit cancel time: 0.5 sec
Cool time: 0.44 sec
Next action: attack
Features
Magic level: 55
Level bonus rate: 2
Activate rate: 80
Is debuff: Yes
Basic property: con
Effect
Effect: [ [ "i_p_attack_over_hit", "4580", "25" ], [ "p_block_act" ], [ "p_defence_attribute", "attr_shock", "-100" ] ]
Effect point: -266
Abnormal type: stun
Abnormal level: 1
Abnormal visual effect: ave_stun
Abnormal time: 9 sec
Punch of Doom
Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 4580.
Punch of Doom
Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 6332.
Punch of Doom
Strikes an enemy with an iron fist but temporarily stuns you. An equipped hand-to-hand combat weapon is required to use this skill. Ignores Shield Defense. Over-hit is possible. Power 9132.