Nellis' Vengeful Spirit ID: 25504
General
Type: boss
Bucket 1
Chance: 77.6035%
Item | Count | Chance |
---|---|---|
11—33 |
0.6042%
0.46888% | |
A key material for Dwarves to make Mithril Boots. This can be sold at shops. | 220—660 |
1.3184%
1.023125% |
12—34 |
0.5779%
0.448471% | |
12—36 |
0.5538%
0.429768% | |
13—37 |
0.5317%
0.412618% | |
13—39 |
0.5112%
0.396709% | |
1 |
13.2923%
10.31529% | |
1 |
13.2923%
10.31529% | |
1 |
13.2923%
10.31529% | |
1 |
13.2923%
10.31529% | |
A key material for Dwarves to make Chain Boots. Can be sold in any shop. | 378—1134 |
0.7673%
0.595452% |
A key material for Dwarves to make Karmian Boots. Can be sold in any shop. | 26—78 |
11.1554%
8.656981% |
A key material for Dwarves to make Plated Leather Boots. Can be sold in any shop. | 35—105 |
8.2869%
6.430924% |
A key material for Dwarves to make Dwarven Chain Boots. Can be sold in any shop. | 45—135 |
6.4454%
5.001856% |
A key material for Dwarves to make Boots of Seal. Can be sold in any shop. | 56—168 |
5.1793%
4.019318% |
A key material for Dwarves to make Reinforced Mithril Gloves. Can be sold in any shop. | 68—204 |
4.2653%
3.310022% |
A key material for Dwarves to make Chain Gloves. Can be sold in any shop. | 81—243 |
3.5808%
2.778826% |
A key material for Dwarves to make Karmian Gloves. Can be sold in any shop. | 95—285 |
3.0532%
2.36939% |
Bucket 2
Chance: 79.3555%
Item | Count | Chance |
---|---|---|
Bestows either Anger, Critical Stun or Light. | 1 |
3.2219%
2.556755% |
Bestows either Anger, Critical Stun or Towering Blow. | 1 |
3.2219%
2.556755% |
Bestows either Critical Stun, Towering Blow or Wide Blow. | 1 |
3.2219%
2.556755% |
A key material that Dwarves use to make the Scythe. Can be sold in any shop. | 5—15 |
22.2742%
17.675803% |
A key material that Dwarves use to make the Orcish Glaive. Can be sold in any shop. | 9—27 |
12.3746%
9.819926% |
A key material that Dwarves use to make the Body Slasher. Can be sold in any shop. | 2—6 |
55.6855%
44.189507% |
Bucket 3
Chance: 71.2939%
Item | Count | Chance |
---|---|---|
When enchanted, the P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. | 1 |
74.5033%
53.116308% |
Increases P. Def. of a C-Grade armor or accessory by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. | 12—36 |
22.7649%
16.229985% |
Increases the P.Atk of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. | 1 |
2.7318%
1.947607% |