Necrosentinel Royal Guard ID: 25412
General
Type: boss
Bucket 1
Item | Count | Chance |
---|---|---|
Bestows either Critical Stun, Towering Blow or Wide Blow. | 1 | 28.0515% |
Bestows either Anger, Critical Stun or Wide Blow. | 1 | 35.9742% |
Bestows either Critical Stun, Towering Blow or Wide Blow. | 1 | 35.9742% |
Bucket 2
Item | Count | Chance |
---|---|---|
1 | 41.1638% | |
1 | 58.8362% |
Bucket 3
Item | Count | Chance |
---|---|---|
A key material that Dwarves use to make a Widowmaker. Can be sold in any shop. | 2—4 | 26.0302% |
A key material that Dwarves use to make the Orcish Poleaxe. Can be sold in any shop. | 2—6 | 18.4009% |
A key material for Dwarves to make the Full Plate Helmet. Can be sold in any shop. | 8—22 | 37.1857% |
A key material for Dwarves to make a Full Plate Shield. Can be sold in any shop. | 24—72 | 18.3832% |
Bucket 4
Item | Count | Chance |
---|---|---|
A key material that Dwarves use to make the Scorpion. Can be sold in any shop. | 1—3 | 35.5706% |
Greater Dye of INT <Int+3 Wit-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 1 | 31.7386% |
Greater Dye of MEN <Men+3 Int-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 1 | 31.7386% |
Increases the P.Atk of a C-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 3. The P.Atk of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 4 and bow type by 6. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. | 1 | 0.95218% |
Bucket 5
Item | Count | Chance |
---|---|---|
Greater Dye of INT <Int+3 Men-3>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 1 | 37.9442% |
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. | 1—2 | 31.0279% |
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. | 1 | 31.0279% |