Harit Hero Tamash ID: 25241

General
Type: boss
Bucket 1
Chance: 3.2034%
Item Count Chance
Kris
Bestows one of the following functions: Evasion, Focus, or Back Blow.
1 50%
1.6017%
Hell Knife
Bestows one of the following functions: Mental Shield, Magic Weakness or Magic Regeneration.
1 50%
1.6017%
Bucket 2
Chance: 11.5852%
Item Count Chance
1 19.2306%
2.227903%
1 30.7694%
3.564697%
1 19.2306%
2.227903%
1 30.7694%
3.564697%
Bucket 3
Chance: 58.6888%
Item Count Chance
Zubei's Breastplate Part
Main ingredient definitely required for a Dwarf to make Zubei's Breastplate. Can also be sold at ordinary shops.
16—48 22.3303%
13.105385%
Zubei's Gaiter Material
Main ingredient definitely required for a Dwarf to make Zubei's Gaiters. Can also be sold at ordinary shops.
60—180 9.20295%
5.401101%
Avadon Breastplate Part
Main ingredient definitely required for a Dwarf to make an Avadon Breastplate. Can also be sold at ordinary shops.
23—67 15.8794%
9.319429%
Avadon Gaiters Material
Main ingredient definitely required for a Dwarf to make avadon Plate Gaiters. Can also be sold at ordinary shops.
11—31 52.5874%
30.862914%
Bucket 4
Chance: 93.0789%
Item Count Chance
Scroll: Enchant Weapon (Grade B)
When enchanted, the P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. The P. Atk of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. The P. Atk. of bow weapons increases by 6. The M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
1 19.3611%
18.021099%
Kris Edge
Main ingredient required by a Dwarf to make a Kris. Can also be sold at ordinary shops.
4—12 52.5905%
48.950659%
Hell Knife Edge
Main ingredient definitely required for a Dwarf to make Hell Knife. Can also be sold at ordinary shops.
8—22 28.0483%
26.107049%
Bucket 5
Chance: 67.3203%
Item Count Chance
Greater Dye of INT <Int+4 Men-4>
Greater Dye of INT <Int+4 Men-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1—3 46.1538%
31.070877%
Greater Dye of INT <Int+4 Wit-4>
Greater Dye of INT <Int+4 Wit-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2—4 30.7692%
20.713918%
Greater Dye of MEN <Men+4 Int-4>
Greater Dye of MEN <Men+4 Int-4>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2—6 23.077%
15.535506%