Apepi ID: 25188
General
Type: boss
Bucket 1
Item | Count | Chance |
---|---|---|
1 | 20% | |
1 | 20% | |
1 | 20% | |
1 | 20% | |
1 | 20% |
Bucket 2
Item | Count | Chance |
---|---|---|
1 | 37.037% | |
1 | 25.9259% | |
1 | 37.037% |
Bucket 3
Item | Count | Chance |
---|---|---|
A key material that Dwarves use to make a Kite Shield. Can be sold in any shop. | 280—840 | 2.26675% |
A key material that Dwarves use to make the Morning Star. Can be sold in any shop. | 7—21 | 5.7367% |
A key material that Dwarves use to make the Goat Head Staff. Can be sold in any shop. | 3—9 | 12.2192% |
A key material that Dwarves use to make the Tarbar. Can be sold in any shop. | 2—4 | 26.7711% |
A key material that Dwarves use to make the Skull Breaker. Can be sold in any shop. | 2—6 | 20.0783% |
A key material that Dwarves use to make the Heavy Bone Club. Can be sold in any shop. | 3—7 | 16.0625% |
A key material for Dwarves to make a Brigandine Helmet. Can be sold in any shop. | 27—81 | 6.28739% |
A key material for Dwarves to make a Brigandine Shield. Can be sold in any shop. | 60—180 | 10.578% |
Bucket 4
Item | Count | Chance |
---|---|---|
Greater Dye of CON <Con+1 Dex-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 1—3 | 21.4286% |
Greater Dye of DEX <Dex+1 Str-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 2—4 | 14.2857% |
Greater Dye of DEX <Dex+1 Con-1>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | 1 | 42.857% |
Increases the P. Def. of D-Grade armor or accessories by 1, and from +4, the P. Def will increase by 3. It can be safely enchanted up to +3. One-piece type armor can be safely enchanted up to +4. If one's attempt for enchanting fails, an item will not become crystallized. However, the current enchant value will be set to 0. | 1 | 21.4286% |