Dark Mystic

1 | 5 | 7 | 14 | 20 | 28 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Magician's Movement
Increases attack speed when wearing a robe jacket and robe pants.
- 0 Yes
Spellcraft
Doubles the spell casting speed when wearing a robe jacket and robe pants.
- 0 Yes
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Mana Recovery
Increases MP regeneration when wearing a robe jacket and robe pants.
- 0 Yes
Wind Strike
Blasts a target with violent winds. Power 12.
- 0 Yes
Self Heal
Recover HP. Power 42.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 240 No
Anti Magic
Increases M. Def.
- 240 No
Armor Mastery
Defense increase.
- 470 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 470 No
Heal
Heal Lv.1
Recovers HP. Power 49.
1 ×
Spellbook: Heal
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
160 No
Heal
Heal Lv.2
Recovers HP. Power 58.
- 160 No
Heal
Heal Lv.3
Recovers HP. Power 67.
- 160 No
Cure Poison
Cures poisoning up to Effect 3.
1 ×
Spellbook: Cure Poison
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.
470 No
Shield
Temporarily increases P. Def. Effect 1.
1 ×
Spellbook: Shield
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.
470 No
Might
Temporarily increases P. Atk. Effect 1.
1 ×
Spellbook: Might
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.
470 No
Curse: Poison
Instantaneous poisonous curse. Effect 1.
1 ×
Spellbook: Curse: Poison
Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.
470 No
Wind Strike
Blasts a target with violent winds. Power 13.
- 240 No
Wind Strike
Blasts a target with violent winds. Power 15.
- 240 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.
1 ×
Spellbook: Ice Bolt
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.
240 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 9.
- 240 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 1100 No
Anti Magic
Increases M. Def.
- 1100 No
Armor Mastery
Defense increase.
- 1100 No
Armor Mastery
Defense increase.
- 1100 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 2100 No
Heal
Heal Lv.4
Recovers HP. Power 83.
- 700 No
Heal
Heal Lv.5
Recovers HP. Power 95.
- 700 No
Heal
Heal Lv.6
Recovers HP. Power 107.
- 700 No
Battle Heal
Quickly recovers HP. Power 83.
1 ×
Spellbook: Battle Heal
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
700 No
Battle Heal
Quickly recovers HP. Power 95.
- 700 No
Battle Heal
Quickly recovers HP. Power 107.
- 700 No
Group Heal
Recovers party member's HP. Power 66.
1 ×
Spellbook: Group Heal
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
700 No
Group Heal
Recovers party member's HP. Power 76.
- 700 No
Group Heal
Recovers party member's HP. Power 86.
- 700 No
Vampiric Touch
Absorbs HP. Power 18.
1 ×
Spellbook: Vampiric Touch
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.
1100 No
Vampiric Touch
Absorbs HP. Power 21.
- 1100 No
Wind Strike
Blasts a target with violent winds. Power 18.
- 1100 No
Wind Strike
Blasts a target with violent winds. Power 21.
- 1100 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 11.
- 1100 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 13.
- 1100 No
Wind Shackle
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.
1 ×
Spellbook: Wind Shackle
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.
2100 No
Skill Item needed SP Auto learn
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No