Assassin

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Defense Aura
Temporarily increases P. Def. Effect 1.
- 160 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 310 No
Attack Aura
Temporarily increases P. Atk. Effect 1.
- 910 No
Weapon Mastery
Attack power increase.
- 910 No
Armor Mastery
Defense increase.
- 460 No
Armor Mastery
Defense increase.
- 460 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 950 No
Drain Health
Transfers HP from a target to yourself. Power 20.
- 1400 No
Drain Health
Transfers HP from a target to yourself. Power 22.
- 1400 No
Weapon Mastery
Attack power increase.
- 2900 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Shadow Sense
Increases Accuracy at night.
- 2900 No
Skill Item needed SP Auto learn
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 268.
- 1000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 291.
- 1000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 314.
- 1000 No
Unlock
Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief. Also opens chests.
- 2800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 239. Over-hit possible.
- 1000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 258. Over-hit possible.
- 1000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 279. Over-hit possible.
- 1000 No
Drain Health
Transfers HP from a target to yourself. Power 24.
- 1500 No
Drain Health
Transfers HP from a target to yourself. Power 26.
- 1500 No
Defense Aura
Temporarily increases P. Def. Effect 2.
- 2800 No
Long Shot
Increase the range of your bow.
- 2800 No
Poison
Instantly poisons enemy. Effect 3.
1 ×
Spellbook: Poison
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.
2800 No
Acrobatics
Reduces falling damage.
- 2800 No
Breath Boost
Increases lung capacity.
- 2800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 2800 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 1400 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 1400 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 2800 No
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
1 ×
Spellbook: Confusion
Spellbook needed to learn Confusion. Used by Palus Knights and Assassins.
5000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 367.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 396.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 427.
- 1700 No
Unlock
Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
- 5000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 326. Over-hit possible.
- 1700 No
Power Shot
A deadly damage-dealing volley from a bow. Power 352. Over-hit possible.
- 1700 No
Power Shot
A deadly damage-dealing volley from a bow. Power 379. Over-hit possible.
- 1700 No
Drain Health
Transfers HP from a target to yourself. Power 28.
- 1700 No
Drain Health
Transfers HP from a target to yourself. Power 29.
- 1700 No
Drain Health
Transfers HP from a target to yourself. Power 31.
- 1700 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.
- 5000 No
Critical Power
Increases the power of a critical attack.
- 5000 No
Boost Evasion
Increase evasion.
- 5000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 5000 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
- 1700 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
- 1700 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
- 1700 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 2500 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 2500 No
Accuracy
Increases one's Accuracy. Continuously consumes MP.
- 5000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 5000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 8500 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 494.
- 2900 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 531.
- 2900 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 571.
- 2900 No
Unlock
Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
- 8500 No
Power Shot
A deadly damage-dealing volley from a bow. Power 440. Over-hit possible.
- 2900 No
Power Shot
A deadly damage-dealing volley from a bow. Power 472. Over-hit possible.
- 2900 No
Power Shot
A deadly damage-dealing volley from a bow. Power 507. Over-hit possible.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 33.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 34.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 35.
- 2900 No
Attack Aura
Temporarily increases P. Atk. Effect 2.
- 8500 No
Ultimate Evasion
Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1.
- 8500 No
Quick Step
Moving speed increases.
- 8500 No
Bow Mastery
Increases P. Atk. when using a bow.
- 2900 No
Bow Mastery
Increases P. Atk. when using a bow.
- 2900 No
Bow Mastery
Increases P. Atk. when using a bow.
- 2900 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 4300 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 4300 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
- 2900 No
Acrobatic Move
Dodging abilities increase when running.
- 8500 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 4300 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 4300 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 8500 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 14000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 656.
- 4800 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 703.
- 4800 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 752.
- 4800 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
- 14000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 584. Over-hit possible.
- 4800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 625. Over-hit possible.
- 4800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 669. Over-hit possible.
- 4800 No
Drain Health
Transfers HP from a target to yourself. Power 38.
- 4800 No
Drain Health
Transfers HP from a target to yourself. Power 39.
- 4800 No
Drain Health
Transfers HP from a target to yourself. Power 40.
- 4800 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.
- 14000 No
Rapid Shot
Increases speed of arrow launch. Effect 1.
- 14000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
1 ×
Spellbook: Power Break
Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.
14000 No
Critical Power
Increases the power of a critical attack.
- 14000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 4800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 4800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 4800 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 7100 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 7100 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
- 4800 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
- 4800 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
- 4800 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 7100 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 7100 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 14000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 22000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 859.
- 7400 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 916.
- 7400 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 977.
- 7400 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
- 22000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 763. Over-hit possible.
- 7400 No
Power Shot
A deadly damage-dealing volley from a bow. Power 814. Over-hit possible.
- 7400 No
Power Shot
A deadly damage-dealing volley from a bow. Power 865. Over-hit possible.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 43.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 44.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 46.
- 7400 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 344.
- 7400 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 367.
- 7400 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 391.
- 7400 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
1 ×
Spellbook: Freezing Strike
Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.
11000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
- 11000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
- 22000 No
Esprit
Increases HP/MP regeneration while running.
- 22000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 7400 No
Bow Mastery
Increases P. Atk. when using a bow.
- 7400 No
Bow Mastery
Increases P. Atk. when using a bow.
- 7400 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 11000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 11000 No
Sting
Sting Lv.10
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
- 7400 No
Sting
Sting Lv.11
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
- 7400 No
Sting
Sting Lv.12
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
- 7400 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 11000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 11000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 22000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No