Assassin

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Defense Aura
Temporarily increases P. Def. Effect 1.
1 ×
Spellbook: Defense Aura
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.
160 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 310 No
Attack Aura
Temporarily increases P. Atk. Effect 1.
1 ×
Spellbook: Attack Aura
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
910 No
Weapon Mastery
Attack power increase.
- 910 No
Armor Mastery
Defense increase.
- 460 No
Armor Mastery
Defense increase.
- 460 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 950 No
Drain Health
Transfers HP from a target to yourself. Power 20.
1 ×
Spellbook: Drain Health
Spellbook needed to learn Drain Health. Used by Human Knights and Dark Fighters.
1400 No
Drain Health
Transfers HP from a target to yourself. Power 22.
- 1400 No
Weapon Mastery
Attack power increase.
- 2900 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Shadow Sense
Increases Accuracy at night.
- 2900 No
Skill Item needed SP Auto learn
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 268.
- 1000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 291.
- 1000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 314.
- 1000 No
Unlock
Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief. Also opens chests.
- 2800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 239. Over-hit possible.
- 1000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 258. Over-hit possible.
- 1000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 279. Over-hit possible.
- 1000 No
Drain Health
Transfers HP from a target to yourself. Power 24.
- 1500 No
Drain Health
Transfers HP from a target to yourself. Power 26.
- 1500 No
Defense Aura
Temporarily increases P. Def. Effect 2.
- 2800 No
Long Shot
Increase the range of your bow.
- 2800 No
Poison
Instantly poisons enemy. Effect 3.
1 ×
Spellbook: Poison
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.
2800 No
Acrobatics
Reduces falling damage.
- 2800 No
Breath Boost
Increases lung capacity.
- 2800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 2800 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 1400 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 1400 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 2800 No
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
1 ×
Spellbook: Confusion
Spellbook needed to learn Confusion. Used by Palus Knights and Assassins.
5000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 367.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 396.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 427.
- 1700 No
Unlock
Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
- 5000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 326. Over-hit possible.
- 1700 No
Power Shot
A deadly damage-dealing volley from a bow. Power 352. Over-hit possible.
- 1700 No
Power Shot
A deadly damage-dealing volley from a bow. Power 379. Over-hit possible.
- 1700 No
Drain Health
Transfers HP from a target to yourself. Power 28.
- 1700 No
Drain Health
Transfers HP from a target to yourself. Power 29.
- 1700 No
Drain Health
Transfers HP from a target to yourself. Power 31.
- 1700 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.
- 5000 No
Critical Power
Increases the power of a critical attack.
- 5000 No
Boost Evasion
Increase evasion.
- 5000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 5000 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
- 1700 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
- 1700 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
- 1700 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 2500 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 2500 No
Accuracy
Increases one's Accuracy. Continuously consumes MP.
- 5000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 5000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 8500 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 494.
- 2900 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 531.
- 2900 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 571.
- 2900 No
Unlock
Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
- 8500 No
Power Shot
A deadly damage-dealing volley from a bow. Power 440. Over-hit possible.
- 2900 No
Power Shot
A deadly damage-dealing volley from a bow. Power 472. Over-hit possible.
- 2900 No
Power Shot
A deadly damage-dealing volley from a bow. Power 507. Over-hit possible.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 33.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 34.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 35.
- 2900 No
Attack Aura
Temporarily increases P. Atk. Effect 2.
- 8500 No
Ultimate Evasion
Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1.
- 8500 No
Quick Step
Moving speed increases.
- 8500 No
Bow Mastery
Increases P. Atk. when using a bow.
- 2900 No
Bow Mastery
Increases P. Atk. when using a bow.
- 2900 No
Bow Mastery
Increases P. Atk. when using a bow.
- 2900 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 4300 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 4300 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
- 2900 No
Acrobatic Move
Dodging abilities increase when running.
- 8500 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 4300 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 4300 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 8500 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 14000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 656.
- 4800 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 703.
- 4800 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 752.
- 4800 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
- 14000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 584. Over-hit possible.
- 4800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 625. Over-hit possible.
- 4800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 669. Over-hit possible.
- 4800 No
Drain Health
Transfers HP from a target to yourself. Power 38.
- 4800 No
Drain Health
Transfers HP from a target to yourself. Power 39.
- 4800 No
Drain Health
Transfers HP from a target to yourself. Power 40.
- 4800 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.
- 14000 No
Rapid Shot
Increases speed of arrow launch. Effect 1.
- 14000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
1 ×
Spellbook: Power Break
Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.
14000 No
Critical Power
Increases the power of a critical attack.
- 14000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 4800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 4800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 4800 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 7100 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 7100 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
- 4800 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
- 4800 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
- 4800 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 7100 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 7100 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 14000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 22000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 859.
- 7400 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 916.
- 7400 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 977.
- 7400 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
- 22000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 763. Over-hit possible.
- 7400 No
Power Shot
A deadly damage-dealing volley from a bow. Power 814. Over-hit possible.
- 7400 No
Power Shot
A deadly damage-dealing volley from a bow. Power 865. Over-hit possible.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 43.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 44.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 46.
- 7400 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 344.
- 7400 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 367.
- 7400 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 391.
- 7400 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
1 ×
Spellbook: Freezing Strike
Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.
11000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
- 11000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
- 22000 No
Esprit
Increases HP/MP regeneration while running.
- 22000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 7400 No
Bow Mastery
Increases P. Atk. when using a bow.
- 7400 No
Bow Mastery
Increases P. Atk. when using a bow.
- 7400 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 11000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 11000 No
Sting
Sting Lv.10
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
- 7400 No
Sting
Sting Lv.11
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
- 7400 No
Sting
Sting Lv.12
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
- 7400 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 11000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 11000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 22000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No