Palus Knight

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Defense Aura
Temporarily increases P. Def. Effect 1.
1 ×
Spellbook: Defense Aura
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.
160 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 310 No
Attack Aura
Temporarily increases P. Atk. Effect 1.
1 ×
Spellbook: Attack Aura
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
910 No
Weapon Mastery
Attack power increase.
- 910 No
Armor Mastery
Defense increase.
- 460 No
Armor Mastery
Defense increase.
- 460 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 950 No
Drain Health
Transfers HP from a target to yourself. Power 20.
1 ×
Spellbook: Drain Health
Spellbook needed to learn Drain Health. Used by Human Knights and Dark Fighters.
1400 No
Drain Health
Transfers HP from a target to yourself. Power 22.
- 1400 No
Weapon Mastery
Attack power increase.
- 2900 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Shadow Sense
Increases Accuracy at night.
- 2900 No
Skill Item needed SP Auto learn
Drain Health
Transfers HP from a target to yourself. Power 24.
- 2300 No
Drain Health
Transfers HP from a target to yourself. Power 26.
- 2300 No
Defense Aura
Temporarily increases P. Def. Effect 2.
- 4700 No
Ultimate Defense
Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.
- 4700 No
Poison
Instantly poisons enemy. Effect 3.
1 ×
Spellbook: Poison
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.
4700 No
Magic Resistance
Increases M. Def.
- 2300 No
Magic Resistance
Increases M. Def.
- 2300 No
Shield Mastery
Shield defense increases.
- 4700 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 4700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
1 ×
Spellbook: Confusion
Spellbook needed to learn Confusion. Used by Palus Knights and Assassins.
8800 No
Aggression
Provokes a target to attack. Power 655.
- 2900 No
Aggression
Provokes a target to attack. Power 679.
- 2900 No
Aggression
Provokes a target to attack. Power 703.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 28.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 29.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 31.
- 2900 No
Deflect Arrow
Increases defense against bow attacks. Effect 1.
- 8800 No
Magic Resistance
Increases M. Def.
- 2900 No
Magic Resistance
Increases M. Def.
- 2900 No
Magic Resistance
Increases M. Def.
- 2900 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 8800 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 13000 No
Aggression
Provokes a target to attack. Power 752.
- 4400 No
Aggression
Provokes a target to attack. Power 777.
- 4400 No
Aggression
Provokes a target to attack. Power 803.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 33.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 34.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 35.
- 4400 No
Attack Aura
Temporarily increases P. Atk. Effect 2.
- 13000 No
Magic Resistance
Increases M. Def.
- 4400 No
Magic Resistance
Increases M. Def.
- 4400 No
Magic Resistance
Increases M. Def.
- 4400 No
Shield Mastery
Shield defense increases.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 6700 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 6700 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
- 4400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
- 4400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 22000 No
Aggression
Provokes a target to attack. Power 855.
- 7400 No
Aggression
Provokes a target to attack. Power 882.
- 7400 No
Aggression
Provokes a target to attack. Power 909.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 38.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 39.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 40.
- 7400 No
Deflect Arrow
Increases defense against bow attacks. Effect 2.
- 22000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
1 ×
Spellbook: Power Break
Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.
22000 No
Magic Resistance
Increases M. Def.
- 7400 No
Magic Resistance
Increases M. Def.
- 7400 No
Magic Resistance
Increases M. Def.
- 7400 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
- 7400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
- 7400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 28000 No
Aggression
Provokes a target to attack. Power 965.
- 9000 No
Aggression
Provokes a target to attack. Power 993.
- 9000 No
Aggression
Provokes a target to attack. Power 1021.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 43.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 44.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 46.
- 9000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
1 ×
Spellbook: Freezing Strike
Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.
14000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
- 14000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
- 28000 No
Magic Resistance
Increases M. Def.
- 9000 No
Magic Resistance
Increases M. Def.
- 9000 No
Magic Resistance
Increases M. Def.
- 9000 No
Focus Mind
Increases MP regeneration.
- 28000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 14000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 14000 No
Sting
Sting Lv.10
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
- 9000 No
Sting
Sting Lv.11
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
- 9000 No
Sting
Sting Lv.12
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No