Palus Knight
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Lucky
Lv.1 Prevents the Death Penalty while you are Level 9 or lower. | - | 0 | Yes |
Common Craft
Lv.1 Can read common recipe books. | - | 0 | Yes |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Power Strike
Lv.1 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25. | - | 50 | No |
Power Strike
Lv.2 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27. | - | 50 | No |
Power Strike
Lv.3 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30. | - | 50 | No |
Mortal Blow
Lv.1 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73. | - | 50 | No |
Mortal Blow
Lv.2 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80. | - | 50 | No |
Mortal Blow
Lv.3 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88. | - | 50 | No |
Power Shot
Lv.1 A deadly damage-dealing volley from a bow. Power 65. Over-hit possible. | - | 50 | No |
Power Shot
Lv.2 A deadly damage-dealing volley from a bow. Power 71. Over-hit possible. | - | 50 | No |
Power Shot
Lv.3 A deadly damage-dealing volley from a bow. Power 78. Over-hit possible. | - | 50 | No |
Defense Aura
Lv.1 Temporarily increases P. Def. Effect 1. | 1 × Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters. | 160 | No |
Weapon Mastery
Lv.1 Attack power increase. | - | 160 | No |
Armor Mastery
Lv.1 Defense increase. | - | 160 | No |
Create Common Item
Lv.1 Creates level 1 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Power Strike
Lv.4 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39. | - | 310 | No |
Power Strike
Lv.5 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42. | - | 310 | No |
Power Strike
Lv.6 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46. | - | 310 | No |
Mortal Blow
Lv.4 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115. | - | 310 | No |
Mortal Blow
Lv.5 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126. | - | 310 | No |
Mortal Blow
Lv.6 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137. | - | 310 | No |
Power Shot
Lv.4 A deadly damage-dealing volley from a bow. Power 102. Over-hit possible. | - | 310 | No |
Power Shot
Lv.5 A deadly damage-dealing volley from a bow. Power 112. Over-hit possible. | - | 310 | No |
Power Shot
Lv.6 A deadly damage-dealing volley from a bow. Power 122. Over-hit possible. | - | 310 | No |
Attack Aura
Lv.1 Temporarily increases P. Atk. Effect 1. | 1 × Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters. | 910 | No |
Weapon Mastery
Lv.2 Attack power increase. | - | 910 | No |
Armor Mastery
Lv.2 Defense increase. | - | 460 | No |
Armor Mastery
Lv.3 Defense increase. | - | 460 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Power Strike
Lv.7 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60. | - | 950 | No |
Power Strike
Lv.8 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65. | - | 950 | No |
Power Strike
Lv.9 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70. | - | 950 | No |
Mortal Blow
Lv.7 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178. | - | 950 | No |
Mortal Blow
Lv.8 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193. | - | 950 | No |
Mortal Blow
Lv.9 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210. | - | 950 | No |
Power Shot
Lv.7 A deadly damage-dealing volley from a bow. Power 158. Over-hit possible. | - | 950 | No |
Power Shot
Lv.8 A deadly damage-dealing volley from a bow. Power 172. Over-hit possible. | - | 950 | No |
Power Shot
Lv.9 A deadly damage-dealing volley from a bow. Power 187. Over-hit possible. | - | 950 | No |
Drain Health
Lv.1 Transfers HP from a target to yourself. Power 20. | 1 × Spellbook needed to learn Drain Health. Used by Human Knights and Dark Fighters. | 1400 | No |
Drain Health
Lv.2 Transfers HP from a target to yourself. Power 22. | - | 1400 | No |
Weapon Mastery
Lv.3 Attack power increase. | - | 2900 | No |
Armor Mastery
Lv.4 Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment. | - | 1400 | No |
Armor Mastery
Lv.5 Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment. | - | 1400 | No |
Shadow Sense
Lv.1 Increases Accuracy at night. | - | 2900 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Drain Health
Lv.3 Transfers HP from a target to yourself. Power 24. | - | 2300 | No |
Drain Health
Lv.4 Transfers HP from a target to yourself. Power 26. | - | 2300 | No |
Defense Aura
Lv.2 Temporarily increases P. Def. Effect 2. | - | 4700 | No |
Ultimate Defense
Lv.1 Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1. | - | 4700 | No |
Poison
Lv.1 Instantly poisons enemy. Effect 3. | 1 × Spellbook needed to learn Poison. Used by Palus Knights and Assassins. | 4700 | No |
Magic Resistance
Lv.1 Increases M. Def. | - | 2300 | No |
Magic Resistance
Lv.2 Increases M. Def. | - | 2300 | No |
Shield Mastery
Lv.1 Shield defense increases. | - | 4700 | No |
Sword Blunt Mastery
Lv.1 Increases P. Atk. when using a sword or blunt weapon. | - | 4700 | No |
Heavy Armor Mastery
Lv.1 Increases P. Def. when wearing heavy armor. | - | 1500 | No |
Heavy Armor Mastery
Lv.2 Increases P. Def. when wearing heavy armor. | - | 1500 | No |
Heavy Armor Mastery
Lv.3 Increases P. Def. when wearing heavy armor. | - | 1500 | No |
Expertise D
Lv.1 You become familiar with D-grade equipment. | - | 0 | Yes |
Create Common Item
Lv.2 Creates level 2 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Confusion
Lv.1 Throws the enemy into confusion and gets them to change the target of their attack. | 1 × Spellbook needed to learn Confusion. Used by Palus Knights and Assassins. | 8800 | No |
Aggression
Lv.1 Provokes a target to attack. Power 655. | - | 2900 | No |
Aggression
Lv.2 Provokes a target to attack. Power 679. | - | 2900 | No |
Aggression
Lv.3 Provokes a target to attack. Power 703. | - | 2900 | No |
Drain Health
Lv.5 Transfers HP from a target to yourself. Power 28. | - | 2900 | No |
Drain Health
Lv.6 Transfers HP from a target to yourself. Power 29. | - | 2900 | No |
Drain Health
Lv.7 Transfers HP from a target to yourself. Power 31. | - | 2900 | No |
Deflect Arrow
Lv.1 Increases defense against bow attacks. Effect 1. | - | 8800 | No |
Magic Resistance
Lv.3 Increases M. Def. | - | 2900 | No |
Magic Resistance
Lv.4 Increases M. Def. | - | 2900 | No |
Magic Resistance
Lv.5 Increases M. Def. | - | 2900 | No |
Sword Blunt Mastery
Lv.2 Increases P. Atk. when using a sword or blunt weapon. | - | 8800 | No |
Sting
Lv.1 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3. | - | 2900 | No |
Sting
Lv.2 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3. | - | 2900 | No |
Sting
Lv.3 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3. | - | 2900 | No |
Heavy Armor Mastery
Lv.4 Increases P. Def. when wearing heavy armor. | - | 2900 | No |
Heavy Armor Mastery
Lv.5 Increases P. Def. when wearing heavy armor. | - | 2900 | No |
Heavy Armor Mastery
Lv.6 Increases P. Def. when wearing heavy armor. | - | 2900 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Confusion
Lv.2 Throws the enemy into confusion and gets them to change the target of their attack. | - | 13000 | No |
Aggression
Lv.4 Provokes a target to attack. Power 752. | - | 4400 | No |
Aggression
Lv.5 Provokes a target to attack. Power 777. | - | 4400 | No |
Aggression
Lv.6 Provokes a target to attack. Power 803. | - | 4400 | No |
Drain Health
Lv.8 Transfers HP from a target to yourself. Power 33. | - | 4400 | No |
Drain Health
Lv.9 Transfers HP from a target to yourself. Power 34. | - | 4400 | No |
Drain Health
Lv.10 Transfers HP from a target to yourself. Power 35. | - | 4400 | No |
Attack Aura
Lv.2 Temporarily increases P. Atk. Effect 2. | - | 13000 | No |
Magic Resistance
Lv.6 Increases M. Def. | - | 4400 | No |
Magic Resistance
Lv.7 Increases M. Def. | - | 4400 | No |
Magic Resistance
Lv.8 Increases M. Def. | - | 4400 | No |
Shield Mastery
Lv.2 Shield defense increases. | - | 13000 | No |
Sword Blunt Mastery
Lv.3 Increases P. Atk. when using a sword or blunt weapon. | - | 6700 | No |
Sword Blunt Mastery
Lv.4 Increases P. Atk. when using a sword or blunt weapon. | - | 6700 | No |
Sting
Lv.4 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3. | - | 4400 | No |
Sting
Lv.5 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3. | - | 4400 | No |
Sting
Lv.6 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3. | - | 4400 | No |
Heavy Armor Mastery
Lv.7 Increases P. Def. when wearing heavy armor. | - | 4400 | No |
Heavy Armor Mastery
Lv.8 Increases P. Def. when wearing heavy armor. | - | 4400 | No |
Heavy Armor Mastery
Lv.9 Increases P. Def. when wearing heavy armor. | - | 4400 | No |
Create Common Item
Lv.3 Creates level 3 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Confusion
Lv.3 Throws the enemy into confusion and gets them to change the target of their attack. | - | 22000 | No |
Aggression
Lv.7 Provokes a target to attack. Power 855. | - | 7400 | No |
Aggression
Lv.8 Provokes a target to attack. Power 882. | - | 7400 | No |
Aggression
Lv.9 Provokes a target to attack. Power 909. | - | 7400 | No |
Drain Health
Lv.11 Transfers HP from a target to yourself. Power 38. | - | 7400 | No |
Drain Health
Lv.12 Transfers HP from a target to yourself. Power 39. | - | 7400 | No |
Drain Health
Lv.13 Transfers HP from a target to yourself. Power 40. | - | 7400 | No |
Deflect Arrow
Lv.2 Increases defense against bow attacks. Effect 2. | - | 22000 | No |
Power Break
Lv.1 Instantly reduces enemy's P. Atk Effect 2. | 1 × Spellbook needed to learn Power Break. Used by Palus Knights and Assassins. | 22000 | No |
Magic Resistance
Lv.9 Increases M. Def. | - | 7400 | No |
Magic Resistance
Lv.10 Increases M. Def. | - | 7400 | No |
Magic Resistance
Lv.11 Increases M. Def. | - | 7400 | No |
Sword Blunt Mastery
Lv.5 Increases P. Atk. when using a sword or blunt weapon. | - | 11000 | No |
Sword Blunt Mastery
Lv.6 Increases P. Atk. when using a sword or blunt weapon. | - | 11000 | No |
Sting
Lv.7 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4. | - | 7400 | No |
Sting
Lv.8 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4. | - | 7400 | No |
Sting
Lv.9 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4. | - | 7400 | No |
Heavy Armor Mastery
Lv.10 Increases P. Def. when wearing heavy armor. | - | 7400 | No |
Heavy Armor Mastery
Lv.11 Increases P. Def. when wearing heavy armor. | - | 7400 | No |
Heavy Armor Mastery
Lv.12 Increases P. Def. when wearing heavy armor. | - | 7400 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Confusion
Lv.4 Throws the enemy into confusion and gets them to change the target of their attack. | - | 28000 | No |
Aggression
Lv.10 Provokes a target to attack. Power 965. | - | 9000 | No |
Aggression
Lv.11 Provokes a target to attack. Power 993. | - | 9000 | No |
Aggression
Lv.12 Provokes a target to attack. Power 1021. | - | 9000 | No |
Drain Health
Lv.14 Transfers HP from a target to yourself. Power 43. | - | 9000 | No |
Drain Health
Lv.15 Transfers HP from a target to yourself. Power 44. | - | 9000 | No |
Drain Health
Lv.16 Transfers HP from a target to yourself. Power 46. | - | 9000 | No |
Freezing Strike
Lv.1 Freezes an enemy, instantly reducing their speed. Power 26. Effect 2. | 1 × Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins. | 14000 | No |
Freezing Strike
Lv.2 Freezes an enemy, instantly reducing their speed. Power 28. Effect 2. | - | 14000 | No |
Power Break
Lv.2 Instantly reduces enemy's P. Atk Effect 2. | - | 28000 | No |
Magic Resistance
Lv.12 Increases M. Def. | - | 9000 | No |
Magic Resistance
Lv.13 Increases M. Def. | - | 9000 | No |
Magic Resistance
Lv.14 Increases M. Def. | - | 9000 | No |
Focus Mind
Lv.1 Increases MP regeneration. | - | 28000 | No |
Sword Blunt Mastery
Lv.7 Increases P. Atk. when using a sword or blunt weapon. | - | 14000 | No |
Sword Blunt Mastery
Lv.8 Increases P. Atk. when using a sword or blunt weapon. | - | 14000 | No |
Sting
Lv.10 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4. | - | 9000 | No |
Sting
Lv.11 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4. | - | 9000 | No |
Sting
Lv.12 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4. | - | 9000 | No |
Heavy Armor Mastery
Lv.13 Increases P. Def. when wearing heavy armor. | - | 9000 | No |
Heavy Armor Mastery
Lv.14 Increases P. Def. when wearing heavy armor. | - | 9000 | No |
Heavy Armor Mastery
Lv.15 Increases P. Def. when wearing heavy armor. | - | 9000 | No |
Create Common Item
Lv.4 Creates level 4 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Expertise C
Lv.2 You become familiar with C-Grade equipment. | - | 0 | Yes |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Create Common Item
Lv.5 Creates level 5 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Create Common Item
Lv.6 Creates level 6 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Expertise B
Lv.3 You become familiar with B-Grade equipment. | - | 0 | Yes |
Divine Inspiration
Lv.1 Increases the number of buffs you can receive. | 1 × Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.) | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Create Common Item
Lv.7 Creates level 7 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Expertise A
Lv.4 You become familiar with A-Grade equipment. | - | 0 | Yes |
Divine Inspiration
Lv.2 Increases the number of buffs you can receive. | 1 × Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.) | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Create Common Item
Lv.8 Creates level 8 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Create Common Item
Lv.9 Creates level 9 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Expertise S
Lv.5 You become familiar with S-Grade equipment. | - | 0 | Yes |
Divine Inspiration
Lv.3 Increases the number of buffs you can receive. | 1 × Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.) | 0 | No |
Divine Inspiration
Lv.4 Increases the number of buffs you can receive. | 1 × Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped. | 0 | No |