Elven Wizard

1 | 5 | 7 | 14 | 20 | 25 | 28 | 30 | 35 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Magician's Movement
Increases attack speed when wearing a robe jacket and robe pants.
- 0 Yes
Spellcraft
Doubles the spell casting speed when wearing a robe jacket and robe pants.
- 0 Yes
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Mana Recovery
Increases MP regeneration when wearing a robe jacket and robe pants.
- 0 Yes
Wind Strike
Blasts a target with violent winds. Power 12.
- 0 Yes
Self Heal
Recover HP. Power 42.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 260 No
Anti Magic
Increases M. Def.
- 260 No
Armor Mastery
Defense increase.
- 520 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 520 No
Heal
Heal Lv.1
Recovers HP. Power 49.
1 ×
Spellbook: Heal
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
170 No
Heal
Heal Lv.2
Recovers HP. Power 58.
- 170 No
Heal
Heal Lv.3
Recovers HP. Power 67.
- 170 No
Cure Poison
Cures poisoning up to Effect 3.
1 ×
Spellbook: Cure Poison
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.
520 No
Shield
Temporarily increases P. Def. Effect 1.
1 ×
Spellbook: Shield
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.
520 No
Might
Temporarily increases P. Atk. Effect 1.
1 ×
Spellbook: Might
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.
520 No
Wind Strike
Blasts a target with violent winds. Power 13.
- 260 No
Wind Strike
Blasts a target with violent winds. Power 15.
- 260 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.
1 ×
Spellbook: Ice Bolt
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.
260 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 9.
- 260 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 1100 No
Anti Magic
Increases M. Def.
- 1100 No
Armor Mastery
Defense increase.
- 1100 No
Armor Mastery
Defense increase.
- 1100 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 2100 No
Heal
Heal Lv.4
Recovers HP. Power 83.
- 700 No
Heal
Heal Lv.5
Recovers HP. Power 95.
- 700 No
Heal
Heal Lv.6
Recovers HP. Power 107.
- 700 No
Battle Heal
Quickly recovers HP. Power 83.
1 ×
Spellbook: Battle Heal
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
700 No
Battle Heal
Quickly recovers HP. Power 95.
- 700 No
Battle Heal
Quickly recovers HP. Power 107.
- 700 No
Group Heal
Recovers party member's HP. Power 66.
1 ×
Spellbook: Group Heal
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
700 No
Group Heal
Recovers party member's HP. Power 76.
- 700 No
Group Heal
Recovers party member's HP. Power 86.
- 700 No
Curse: Weakness
Instantaneous curse that reduces target's P. Atk. Effect 1.
1 ×
Spellbook: Curse: Weakness
Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.
2100 No
Wind Strike
Blasts a target with violent winds. Power 18.
- 1100 No
Wind Strike
Blasts a target with violent winds. Power 21.
- 1100 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 11.
- 1100 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 13.
- 1100 No
Wind Shackle
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 1.
1 ×
Spellbook: Wind Shackle
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.
2100 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 1600 No
Anti Magic
Increases M. Def.
- 1600 No
Quick Recovery
Time between magic reuse shortens.
- 3300 No
Boost Mana
Increases maximum MP.
- 3300 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 1600 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 1600 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Weapon Mastery
Increases P. Atk. and M. Atk.
- 3300 No
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
- 1600 No
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
- 1600 No
Concentration
Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
1 ×
Spellbook: Concentration
Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
3300 No
Servitor Heal
Recovers servitor's HP. Power 145.
1 ×
Spellbook: Servitor Heal
Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards.
1100 No
Servitor Heal
Recovers servitor's HP. Power 162.
- 1100 No
Servitor Heal
Recovers servitor's HP. Power 181.
- 1100 No
Curse: Weakness
Instantaneous curse that reduces target's P. Atk. Effect 2.
- 3300 No
Aura Burn
A short range magical attack. Power 19.
1 ×
Spellbook: Aura Burn
Spellbook needed to learn Aura Burn. Used by Human Wizards, Elven Wizards and Dark Wizards.
1600 No
Aura Burn
A short range magical attack. Power 21.
- 1600 No
Aqua Swirl
Attacks target with a burst of water. Power 23.
1 ×
Spellbook: Aqua Swirl
Spellbook needed to learn Aqua Swirl. Used by Elven Wizards.
1600 No
Aqua Swirl
Attacks target with a burst of water. Power 26.
- 1600 No
Flame Strike
Toss flame that causes wide area to catch fire. Power 13.
1 ×
Spellbook: Flame Strike
Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.
3300 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 14.
- 1600 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 16.
- 1600 No
Wind Shackle
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
- 3100 No
Summon Boxer the Unicorn
Summons a Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.
1 ×
Spellbook: Summon Boxer the Unicorn
Spellbook needed to learn Summon Boxer the Unicorn. Used by Elven Wizards.
3300 No
Summon Mirage the Unicorn
Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
1 ×
Spellbook: Summon Mirage the Unicorn
Spellbook needed to learn Summon Mirage the Unicorn. Used by Elven Wizards.
3300 No
Energy Bolt
Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 13.
1 ×
Spellbook: Energy Bolt
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.
3300 No
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 3100 No
Anti Magic
Increases M. Def.
- 3100 No
Fast Spell Casting
Spell casting speed increases.
- 6100 No
Fast Mana Recovery
Increases MP regeneration.
- 6100 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 3100 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 3100 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 3100 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 3100 No
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
- 3100 No
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
- 3100 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
1 ×
Spellbook: Sleep
Spellbook needed to learn Sleep. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
2000 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 2000 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 2000 No
Servitor Recharge
Recovers a Servitor's MP. Power 41.
1 ×
Spellbook: Servitor Recharge
Spellbook needed to learn Servitor Recharge. Used by Human Wizards, Elven Wizards, and Dark Wizards.
3100 No
Servitor Recharge
Recovers a Servitor's MP. Power 44.
- 3100 No
Servitor Heal
Recovers servitor's HP. Power 212.
- 2000 No
Servitor Heal
Recovers servitor's HP. Power 222.
- 2000 No
Servitor Heal
Recovers servitor's HP. Power 234.
- 2000 No
Curse: Weakness
Instantaneous curse that reduces target's P. Atk. Effect 2.
- 6100 No
Aura Burn
A short range magical attack. Power 24.
- 3100 No
Aura Burn
A short range magical attack. Power 25.
- 3100 No
Aqua Swirl
Attacks target with a burst of water. Power 29.
- 3100 No
Aqua Swirl
Attacks target with a burst of water. Power 32.
- 3100 No
Flame Strike
Toss flame that causes wide area to catch fire. Power 16.
- 6100 No
Resist Aqua
Temporarily increases tolerance to attack by water. Effect 1.
1 ×
Spellbook: Resist Aqua
Spellbook needed to learn Resist Aqua. Used by Prophets and Elven Wizards.
6100 No
Wind Shackle
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
- 5800 No
Summon Boxer the Unicorn
Summons a Boxer the Unicorn, who supplies additional MP. Requires 4 Crystals: D-Grade. While active, 30% of earned Exp will be consumed.
- 6100 No
Summon Mirage the Unicorn
Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
- 6100 No
Solar Spark
Unleashes a sacred magical attack. Over-hit is possible. Power 39.
1 ×
Spellbook: Solar Spark
Spellbook needed to learn Solar Spark. Used by Elven Wizards.
6100 No
Energy Bolt
Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 16.
- 6100 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 5800 No
Anti Magic
Increases M. Def.
- 5800 No
Quick Recovery
Time between magic reuse shortens.
- 12000 No
Boost Mana
Increases maximum MP.
- 12000 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 5800 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 5800 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 5800 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 5800 No
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
- 5800 No
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
- 5800 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 3900 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 3900 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 3900 No
Concentration
Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 2.
- 12000 No
Servitor Recharge
Recovers a Servitor's MP. Power 49.
- 5800 No
Servitor Recharge
Recovers a Servitor's MP. Power 52.
- 5800 No
Servitor Heal
Recovers servitor's HP. Power 269.
- 3900 No
Servitor Heal
Recovers servitor's HP. Power 281.
- 3900 No
Servitor Heal
Recovers servitor's HP. Power 294.
- 3900 No
Curse: Weakness
Instantaneous curse that reduces target's P. Atk. Effect 2.
- 12000 No
Aura Burn
A short range magical attack. Power 28.
- 5800 No
Aura Burn
A short range magical attack. Power 30.
- 5800 No
Aqua Swirl
Attacks target with a burst of water. Power 35.
- 5800 No
Aqua Swirl
Attacks target with a burst of water. Power 38.
- 5800 No
Flame Strike
Toss flame that causes wide area to catch fire. Power 19.
- 12000 No
Wind Shackle
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
- 11100 No
Summon Boxer the Unicorn
Summons a Boxer the Unicorn, who supplies additional MP. Requires 1 Crystal: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
- 12000 No
Summon Mirage the Unicorn
Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
- 12000 No
Solar Spark
Unleashes a sacred magical attack. Over-hit is possible. Power 47.
- 12000 No
Energy Bolt
Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 19.
- 12000 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 10000 No
Anti Magic
Increases M. Def.
- 10000 No
Fast HP Recovery
Increases HP regeneration.
- 21000 No
Fast Mana Recovery
Increases MP regeneration.
- 21000 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 10000 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 10000 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 10000 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 10000 No
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
- 10000 No
Higher Mana Gain
Increases the recovery rate when MP is being recovered by recharge.
- 10000 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 6900 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 6900 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 6900 No
Servitor Recharge
Recovers a Servitor's MP. Power 57.
- 10000 No
Servitor Recharge
Recovers a Servitor's MP. Power 60.
- 10000 No
Servitor Heal
Recovers servitor's HP. Power 333.
- 6900 No
Servitor Heal
Recovers servitor's HP. Power 347.
- 6900 No
Servitor Heal
Recovers servitor's HP. Power 361.
- 6900 No
Bright Servitor
Temporarily increases servitor's M. Atk. Effect 1.
1 ×
Spellbook: Servitor Magic Boost
Spellbook needed to learn Bright Servitor. Used by Elven Wizards.
21000 No
Curse: Weakness
Instantaneous curse that reduces target's P. Atk. Effect 2.
- 21000 No
Aura Burn
A short range magical attack. Power 33.
- 10000 No
Aura Burn
A short range magical attack. Power 36.
- 10000 No
Aqua Swirl
Attacks target with a burst of water. Power 42.
- 10000 No
Aqua Swirl
Attacks target with a burst of water. Power 44.
- 10000 No
Wind Shackle
Spirit of the Wind attacks, reducing target's Atk. Spd. Effect 2.
- 19500 No
Surrender To Earth
Instantly decreases enemy's resistance to earth attacks and increases resistance to wind attacks. Effect 3.
1 ×
Spellbook: Surrender To Earth
Spellbook needed to learn Surrender To Earth. Used by Elven Wizards.
21000 No
Summon Boxer the Unicorn
Summons a Boxer the Unicorn, who supplies additional MP. Requires 3 Crystals: D-Grade. While active, 30% of earned Exp will be consumed, along with 1 additional crystal at 4 regular intervals.
- 21000 No
Summon Mirage the Unicorn
Summons a Mirage the Unicorn. The unicorn will use attack magic to assist one during combat. Requires 1 Crystal: D-Grade. Consumes 90% of acquired Exp.
- 21000 No
Solar Spark
Unleashes a sacred magical attack. Over-hit is possible. Power 55.
- 21000 No
Energy Bolt
Unleashes a weak bolt of magical energy. MP consumption rate is low and Casting Speed is short. Power 22.
- 21000 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No