Elven Scout

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Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Defense Aura
Temporarily increases P. Def. Effect 1.
1 ×
Spellbook: Defense Aura
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.
160 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 310 No
Attack Aura
Temporarily increases P. Atk. Effect 1.
1 ×
Spellbook: Attack Aura
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
910 No
Weapon Mastery
Attack power increase.
- 910 No
Armor Mastery
Defense increase.
- 460 No
Armor Mastery
Defense increase.
- 460 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 1100 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 1100 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 1100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 1100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 1100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 1100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 1100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 1100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 1100 No
Elemental Heal
Regenerates one's HP. Power 71.
1 ×
Spellbook: Elemental Heal
Spellbook needed to learn Elemental Heal. Used by Elven Fighters.
1100 No
Elemental Heal
Regenerates one's HP. Power 75.
- 1100 No
Elemental Heal
Regenerates one's HP. Power 80.
- 1100 No
Weapon Mastery
Attack power increase.
- 3300 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1700 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1700 No
Skill Item needed SP Auto learn
Charm
Charms the enemy to decrease its desire to attack player. Power 132.
1 ×
Spellbook: Charm
Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.
950 No
Charm
Charms the enemy to decrease its desire to attack player. Power 137.
- 950 No
Charm
Charms the enemy to decrease its desire to attack player. Power 143.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 268.
- 1200 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 291.
- 1200 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 314.
- 1200 No
Unlock
Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief. Also opens chests.
- 2800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 239. Over-hit possible.
- 1200 No
Power Shot
A deadly damage-dealing volley from a bow. Power 258. Over-hit possible.
- 1200 No
Power Shot
A deadly damage-dealing volley from a bow. Power 279. Over-hit possible.
- 1200 No
Elemental Heal
Regenerates one's HP. Power 95.
- 1200 No
Elemental Heal
Regenerates one's HP. Power 100.
- 1200 No
Elemental Heal
Regenerates one's HP. Power 106.
- 1200 No
Defense Aura
Temporarily increases P. Def. Effect 2.
- 2800 No
Long Shot
Increase the range of your bow.
- 2800 No
Acrobatics
Reduces falling damage.
- 2800 No
Breath Boost
Increases lung capacity.
- 2800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 2800 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 1400 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 1400 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 2800 No
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Charm
Charms the enemy to decrease its desire to attack player. Power 153.
- 1700 No
Charm
Charms the enemy to decrease its desire to attack player. Power 159.
- 1700 No
Charm
Charms the enemy to decrease its desire to attack player. Power 164.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 367.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 396.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 427.
- 1700 No
Poison Recovery
Self-cures poison. Effect less than 3.
1 ×
Spellbook: Poison Recovery
Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.
5000 No
Unlock
Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
- 5000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 326. Over-hit possible.
- 1700 No
Power Shot
A deadly damage-dealing volley from a bow. Power 352. Over-hit possible.
- 1700 No
Power Shot
A deadly damage-dealing volley from a bow. Power 379. Over-hit possible.
- 1700 No
Elemental Heal
Regenerates one's HP. Power 118.
- 1700 No
Elemental Heal
Regenerates one's HP. Power 124.
- 1700 No
Elemental Heal
Regenerates one's HP. Power 130.
- 1700 No
Cure Bleeding
Heals one's wounds. Effect less than 3
1 ×
Spellbook: Cure Bleeding
Spellbook needed to learn Cure Bleeding. Used by Elven Scouts and Elven Knights.
5000 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.
- 5000 No
Boost Evasion
Increase evasion.
- 5000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 5000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 2500 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 2500 No
Accuracy
Increases one's Accuracy. Continuously consumes MP.
- 5000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 5000 No
Skill Item needed SP Auto learn
Charm
Charms the enemy to decrease its desire to attack player. Power 176.
- 3100 No
Charm
Charms the enemy to decrease its desire to attack player. Power 182.
- 3100 No
Charm
Charms the enemy to decrease its desire to attack player. Power 188.
- 3100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 494.
- 3100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 531.
- 3100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 571.
- 3100 No
Unlock
Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
- 9200 No
Power Shot
A deadly damage-dealing volley from a bow. Power 440. Over-hit possible.
- 3100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 472. Over-hit possible.
- 3100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 507. Over-hit possible.
- 3100 No
Elemental Heal
Regenerates one's HP. Power 143.
- 3100 No
Elemental Heal
Regenerates one's HP. Power 150.
- 3100 No
Elemental Heal
Regenerates one's HP. Power 157.
- 3100 No
Attack Aura
Temporarily increases P. Atk. Effect 2.
- 9200 No
Ultimate Evasion
Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1.
- 9200 No
Quick Step
Moving speed increases.
- 9200 No
Bow Mastery
Increases P. Atk. when using a bow.
- 3100 No
Bow Mastery
Increases P. Atk. when using a bow.
- 3100 No
Bow Mastery
Increases P. Atk. when using a bow.
- 3100 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 4600 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 4600 No
Acrobatic Move
Dodging abilities increase when running.
- 9200 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 4600 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 4600 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 9200 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Charm
Charm Lv.10
Charms the enemy to decrease its desire to attack player. Power 200.
- 5100 No
Charm
Charm Lv.11
Charms the enemy to decrease its desire to attack player. Power 206.
- 5100 No
Charm
Charm Lv.12
Charms the enemy to decrease its desire to attack player. Power 213.
- 5100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 656.
- 5100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 703.
- 5100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 752.
- 5100 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
- 15000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 584. Over-hit possible.
- 5100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 625. Over-hit possible.
- 5100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 669. Over-hit possible.
- 5100 No
Elemental Heal
Regenerates one's HP. Power 171.
- 5100 No
Elemental Heal
Regenerates one's HP. Power 179.
- 5100 No
Elemental Heal
Regenerates one's HP. Power 187.
- 5100 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.
- 15000 No
Rapid Shot
Increases speed of arrow launch. Effect 1.
- 15000 No
Critical Chance
Critical rate increases.
- 15000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 5100 No
Bow Mastery
Increases P. Atk. when using a bow.
- 5100 No
Bow Mastery
Increases P. Atk. when using a bow.
- 5100 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 7700 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 7700 No
Sprint
Temporarily increases Speed. Effect 1.
1 ×
Spellbook: Sprint
Spellbook needed to learn Sprint. Used by Elven Knights and Elven Scouts.
15000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 7700 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 7700 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 15000 No
Skill Item needed SP Auto learn
Charm
Charm Lv.13
Charms the enemy to decrease its desire to attack player. Power 225.
- 8600 No
Charm
Charm Lv.14
Charms the enemy to decrease its desire to attack player. Power 232.
- 8600 No
Charm
Charm Lv.15
Charms the enemy to decrease its desire to attack player. Power 239.
- 8600 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 859.
- 8600 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 916.
- 8600 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 977.
- 8600 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
- 26000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 763. Over-hit possible.
- 8600 No
Power Shot
A deadly damage-dealing volley from a bow. Power 814. Over-hit possible.
- 8600 No
Power Shot
A deadly damage-dealing volley from a bow. Power 865. Over-hit possible.
- 8600 No
Elemental Heal
Regenerates one's HP. Power 203.
- 8600 No
Elemental Heal
Regenerates one's HP. Power 211.
- 8600 No
Elemental Heal
Regenerates one's HP. Power 219.
- 8600 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 344.
- 8600 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 367.
- 8600 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 391.
- 8600 No
Entangle
Instantly reduces enemy's Speed. Effect 2.
1 ×
Spellbook: Entangle
Spellbook needed to learn Entangle. Used by Elven Knights and Elven Scouts.
26000 No
Esprit
Increases HP/MP regeneration while running.
- 26000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 8600 No
Bow Mastery
Increases P. Atk. when using a bow.
- 8600 No
Bow Mastery
Increases P. Atk. when using a bow.
- 8600 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 13000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 13000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 13000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 13000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 26000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No