Elven Scout

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Defense Aura
Temporarily increases P. Def. Effect 1.
- 160 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 310 No
Attack Aura
Temporarily increases P. Atk. Effect 1.
- 910 No
Weapon Mastery
Attack power increase.
- 910 No
Armor Mastery
Defense increase.
- 460 No
Armor Mastery
Defense increase.
- 460 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 1100 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 1100 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 1100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 1100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 1100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 1100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 1100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 1100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 1100 No
Elemental Heal
Regenerates one's HP. Power 71.
- 1100 No
Elemental Heal
Regenerates one's HP. Power 75.
- 1100 No
Elemental Heal
Regenerates one's HP. Power 80.
- 1100 No
Weapon Mastery
Attack power increase.
- 3300 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1700 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1700 No
Skill Item needed SP Auto learn
Charm
Charms the enemy to decrease its desire to attack player. Power 132.
1 ×
Spellbook: Charm
Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.
950 No
Charm
Charms the enemy to decrease its desire to attack player. Power 137.
- 950 No
Charm
Charms the enemy to decrease its desire to attack player. Power 143.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 268.
- 1200 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 291.
- 1200 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 314.
- 1200 No
Unlock
Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief. Also opens chests.
- 2800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 239. Over-hit possible.
- 1200 No
Power Shot
A deadly damage-dealing volley from a bow. Power 258. Over-hit possible.
- 1200 No
Power Shot
A deadly damage-dealing volley from a bow. Power 279. Over-hit possible.
- 1200 No
Elemental Heal
Regenerates one's HP. Power 95.
- 1200 No
Elemental Heal
Regenerates one's HP. Power 100.
- 1200 No
Elemental Heal
Regenerates one's HP. Power 106.
- 1200 No
Defense Aura
Temporarily increases P. Def. Effect 2.
- 2800 No
Long Shot
Increase the range of your bow.
- 2800 No
Acrobatics
Reduces falling damage.
- 2800 No
Breath Boost
Increases lung capacity.
- 2800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 2800 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 1400 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 1400 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 2800 No
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Charm
Charms the enemy to decrease its desire to attack player. Power 153.
- 1700 No
Charm
Charms the enemy to decrease its desire to attack player. Power 159.
- 1700 No
Charm
Charms the enemy to decrease its desire to attack player. Power 164.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 367.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 396.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 427.
- 1700 No
Poison Recovery
Self-cures poison. Effect less than 3.
1 ×
Spellbook: Poison Recovery
Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.
5000 No
Unlock
Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
- 5000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 326. Over-hit possible.
- 1700 No
Power Shot
A deadly damage-dealing volley from a bow. Power 352. Over-hit possible.
- 1700 No
Power Shot
A deadly damage-dealing volley from a bow. Power 379. Over-hit possible.
- 1700 No
Elemental Heal
Regenerates one's HP. Power 118.
- 1700 No
Elemental Heal
Regenerates one's HP. Power 124.
- 1700 No
Elemental Heal
Regenerates one's HP. Power 130.
- 1700 No
Cure Bleeding
Heals one's wounds. Effect less than 3
1 ×
Spellbook: Cure Bleeding
Spellbook needed to learn Cure Bleeding. Used by Elven Scouts and Elven Knights.
5000 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.
- 5000 No
Boost Evasion
Increase evasion.
- 5000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 5000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 2500 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 2500 No
Accuracy
Increases one's Accuracy. Continuously consumes MP.
- 5000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 5000 No
Skill Item needed SP Auto learn
Charm
Charms the enemy to decrease its desire to attack player. Power 176.
- 3100 No
Charm
Charms the enemy to decrease its desire to attack player. Power 182.
- 3100 No
Charm
Charms the enemy to decrease its desire to attack player. Power 188.
- 3100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 494.
- 3100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 531.
- 3100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 571.
- 3100 No
Unlock
Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
- 9200 No
Power Shot
A deadly damage-dealing volley from a bow. Power 440. Over-hit possible.
- 3100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 472. Over-hit possible.
- 3100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 507. Over-hit possible.
- 3100 No
Elemental Heal
Regenerates one's HP. Power 143.
- 3100 No
Elemental Heal
Regenerates one's HP. Power 150.
- 3100 No
Elemental Heal
Regenerates one's HP. Power 157.
- 3100 No
Attack Aura
Temporarily increases P. Atk. Effect 2.
- 9200 No
Ultimate Evasion
Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1.
- 9200 No
Quick Step
Moving speed increases.
- 9200 No
Bow Mastery
Increases P. Atk. when using a bow.
- 3100 No
Bow Mastery
Increases P. Atk. when using a bow.
- 3100 No
Bow Mastery
Increases P. Atk. when using a bow.
- 3100 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 4600 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 4600 No
Acrobatic Move
Dodging abilities increase when running.
- 9200 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 4600 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 4600 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 9200 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Charm
Charm Lv.10
Charms the enemy to decrease its desire to attack player. Power 200.
- 5100 No
Charm
Charm Lv.11
Charms the enemy to decrease its desire to attack player. Power 206.
- 5100 No
Charm
Charm Lv.12
Charms the enemy to decrease its desire to attack player. Power 213.
- 5100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 656.
- 5100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 703.
- 5100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 752.
- 5100 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
- 15000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 584. Over-hit possible.
- 5100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 625. Over-hit possible.
- 5100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 669. Over-hit possible.
- 5100 No
Elemental Heal
Regenerates one's HP. Power 171.
- 5100 No
Elemental Heal
Regenerates one's HP. Power 179.
- 5100 No
Elemental Heal
Regenerates one's HP. Power 187.
- 5100 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.
- 15000 No
Rapid Shot
Increases speed of arrow launch. Effect 1.
- 15000 No
Critical Chance
Critical rate increases.
- 15000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 5100 No
Bow Mastery
Increases P. Atk. when using a bow.
- 5100 No
Bow Mastery
Increases P. Atk. when using a bow.
- 5100 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 7700 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 7700 No
Sprint
Temporarily increases Speed. Effect 1.
1 ×
Spellbook: Sprint
Spellbook needed to learn Sprint. Used by Elven Knights and Elven Scouts.
15000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 7700 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 7700 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 15000 No
Skill Item needed SP Auto learn
Charm
Charm Lv.13
Charms the enemy to decrease its desire to attack player. Power 225.
- 8600 No
Charm
Charm Lv.14
Charms the enemy to decrease its desire to attack player. Power 232.
- 8600 No
Charm
Charm Lv.15
Charms the enemy to decrease its desire to attack player. Power 239.
- 8600 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 859.
- 8600 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 916.
- 8600 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 977.
- 8600 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
- 26000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 763. Over-hit possible.
- 8600 No
Power Shot
A deadly damage-dealing volley from a bow. Power 814. Over-hit possible.
- 8600 No
Power Shot
A deadly damage-dealing volley from a bow. Power 865. Over-hit possible.
- 8600 No
Elemental Heal
Regenerates one's HP. Power 203.
- 8600 No
Elemental Heal
Regenerates one's HP. Power 211.
- 8600 No
Elemental Heal
Regenerates one's HP. Power 219.
- 8600 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 344.
- 8600 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 367.
- 8600 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 391.
- 8600 No
Entangle
Instantly reduces enemy's Speed. Effect 2.
1 ×
Spellbook: Entangle
Spellbook needed to learn Entangle. Used by Elven Knights and Elven Scouts.
26000 No
Esprit
Increases HP/MP regeneration while running.
- 26000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 8600 No
Bow Mastery
Increases P. Atk. when using a bow.
- 8600 No
Bow Mastery
Increases P. Atk. when using a bow.
- 8600 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 13000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 13000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 13000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 13000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 26000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No
Divine Inspiration
Increases the number of buffs you can receive.
- 0 No