Elven Knight

1 | 5 | 10 | 15 | 20 | 24 | 28 | 32 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Defense Aura
Temporarily increases P. Def. Effect 1.
1 ×
Spellbook: Defense Aura
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.
160 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 310 No
Attack Aura
Temporarily increases P. Atk. Effect 1.
1 ×
Spellbook: Attack Aura
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
910 No
Weapon Mastery
Attack power increase.
- 910 No
Armor Mastery
Defense increase.
- 460 No
Armor Mastery
Defense increase.
- 460 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 1100 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 1100 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 1100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 1100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 1100 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 1100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 1100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 1100 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 1100 No
Elemental Heal
Regenerates one's HP. Power 71.
1 ×
Spellbook: Elemental Heal
Spellbook needed to learn Elemental Heal. Used by Elven Fighters.
1100 No
Elemental Heal
Regenerates one's HP. Power 75.
- 1100 No
Elemental Heal
Regenerates one's HP. Power 80.
- 1100 No
Weapon Mastery
Attack power increase.
- 3300 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1700 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1700 No
Skill Item needed SP Auto learn
Charm
Charms the enemy to decrease its desire to attack player. Power 132.
1 ×
Spellbook: Charm
Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.
1400 No
Charm
Charms the enemy to decrease its desire to attack player. Power 137.
- 1400 No
Charm
Charms the enemy to decrease its desire to attack player. Power 143.
- 1400 No
Poison Recovery
Self-cures poison. Effect less than 3.
1 ×
Spellbook: Poison Recovery
Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.
4100 No
Elemental Heal
Regenerates one's HP. Power 95.
- 1400 No
Elemental Heal
Regenerates one's HP. Power 100.
- 1400 No
Elemental Heal
Regenerates one's HP. Power 106.
- 1400 No
Defense Aura
Temporarily increases P. Def. Effect 2.
- 4100 No
Ultimate Defense
Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.
- 4100 No
Magic Resistance
Increases M. Def.
- 2100 No
Magic Resistance
Increases M. Def.
- 2100 No
Shield Mastery
Shield defense increases.
- 4100 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 4100 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1400 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Charm
Charms the enemy to decrease its desire to attack player. Power 153.
- 2900 No
Charm
Charms the enemy to decrease its desire to attack player. Power 159.
- 2900 No
Charm
Charms the enemy to decrease its desire to attack player. Power 164.
- 2900 No
Aggression
Provokes a target to attack. Power 655.
- 2900 No
Aggression
Provokes a target to attack. Power 679.
- 2900 No
Aggression
Provokes a target to attack. Power 703.
- 2900 No
Elemental Heal
Regenerates one's HP. Power 118.
- 2900 No
Elemental Heal
Regenerates one's HP. Power 124.
- 2900 No
Elemental Heal
Regenerates one's HP. Power 130.
- 2900 No
Cure Bleeding
Heals one's wounds. Effect less than 3
1 ×
Spellbook: Cure Bleeding
Spellbook needed to learn Cure Bleeding. Used by Elven Scouts and Elven Knights.
8800 No
Deflect Arrow
Increases defense against bow attacks. Effect 1.
- 8800 No
Magic Resistance
Increases M. Def.
- 2900 No
Magic Resistance
Increases M. Def.
- 2900 No
Magic Resistance
Increases M. Def.
- 2900 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 8800 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Skill Item needed SP Auto learn
Charm
Charms the enemy to decrease its desire to attack player. Power 176.
- 5000 No
Charm
Charms the enemy to decrease its desire to attack player. Power 182.
- 5000 No
Charm
Charms the enemy to decrease its desire to attack player. Power 188.
- 5000 No
Aggression
Provokes a target to attack. Power 752.
- 5000 No
Aggression
Provokes a target to attack. Power 777.
- 5000 No
Aggression
Provokes a target to attack. Power 803.
- 5000 No
Elemental Heal
Regenerates one's HP. Power 143.
- 5000 No
Elemental Heal
Regenerates one's HP. Power 150.
- 5000 No
Elemental Heal
Regenerates one's HP. Power 157.
- 5000 No
Attack Aura
Temporarily increases P. Atk. Effect 2.
- 15000 No
Magic Resistance
Increases M. Def.
- 5000 No
Magic Resistance
Increases M. Def.
- 5000 No
Magic Resistance
Increases M. Def.
- 5000 No
Shield Mastery
Shield defense increases.
- 15000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 7500 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 7500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 5000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 5000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 5000 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Charm
Charm Lv.10
Charms the enemy to decrease its desire to attack player. Power 200.
- 8300 No
Charm
Charm Lv.11
Charms the enemy to decrease its desire to attack player. Power 206.
- 8300 No
Charm
Charm Lv.12
Charms the enemy to decrease its desire to attack player. Power 213.
- 8300 No
Aggression
Provokes a target to attack. Power 855.
- 8300 No
Aggression
Provokes a target to attack. Power 882.
- 8300 No
Aggression
Provokes a target to attack. Power 909.
- 8300 No
Elemental Heal
Regenerates one's HP. Power 171.
- 8300 No
Elemental Heal
Regenerates one's HP. Power 179.
- 8300 No
Elemental Heal
Regenerates one's HP. Power 187.
- 8300 No
Deflect Arrow
Increases defense against bow attacks. Effect 2.
- 25000 No
Magic Resistance
Increases M. Def.
- 8300 No
Magic Resistance
Increases M. Def.
- 8300 No
Magic Resistance
Increases M. Def.
- 8300 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 13000 No
Sprint
Temporarily increases Speed. Effect 1.
1 ×
Spellbook: Sprint
Spellbook needed to learn Sprint. Used by Elven Knights and Elven Scouts.
25000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8300 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8300 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 8300 No
Skill Item needed SP Auto learn
Charm
Charm Lv.13
Charms the enemy to decrease its desire to attack player. Power 225.
- 13000 No
Charm
Charm Lv.14
Charms the enemy to decrease its desire to attack player. Power 232.
- 13000 No
Charm
Charm Lv.15
Charms the enemy to decrease its desire to attack player. Power 239.
- 13000 No
Aggression
Provokes a target to attack. Power 965.
- 13000 No
Aggression
Provokes a target to attack. Power 993.
- 13000 No
Aggression
Provokes a target to attack. Power 1021.
- 13000 No
Elemental Heal
Regenerates one's HP. Power 203.
- 13000 No
Elemental Heal
Regenerates one's HP. Power 211.
- 13000 No
Elemental Heal
Regenerates one's HP. Power 219.
- 13000 No
Entangle
Instantly reduces enemy's Speed. Effect 2.
1 ×
Spellbook: Entangle
Spellbook needed to learn Entangle. Used by Elven Knights and Elven Scouts.
39000 No
Magic Resistance
Increases M. Def.
- 13000 No
Magic Resistance
Increases M. Def.
- 13000 No
Magic Resistance
Increases M. Def.
- 13000 No
Focus Mind
Increases MP regeneration.
- 39000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 19000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 19000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 13000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No