Elven Knight
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Lucky
Lv.1 Prevents the Death Penalty while you are Level 9 or lower. | - | 0 | Yes |
Common Craft
Lv.1 Can read common recipe books. | - | 0 | Yes |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Power Strike
Lv.1 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25. | - | 50 | No |
Power Strike
Lv.2 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27. | - | 50 | No |
Power Strike
Lv.3 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30. | - | 50 | No |
Mortal Blow
Lv.1 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73. | - | 50 | No |
Mortal Blow
Lv.2 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80. | - | 50 | No |
Mortal Blow
Lv.3 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88. | - | 50 | No |
Power Shot
Lv.1 A deadly damage-dealing volley from a bow. Power 65. Over-hit possible. | - | 50 | No |
Power Shot
Lv.2 A deadly damage-dealing volley from a bow. Power 71. Over-hit possible. | - | 50 | No |
Power Shot
Lv.3 A deadly damage-dealing volley from a bow. Power 78. Over-hit possible. | - | 50 | No |
Defense Aura
Lv.1 Temporarily increases P. Def. Effect 1. | 1 × Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters. | 160 | No |
Weapon Mastery
Lv.1 Attack power increase. | - | 160 | No |
Armor Mastery
Lv.1 Defense increase. | - | 160 | No |
Create Common Item
Lv.1 Creates level 1 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Power Strike
Lv.4 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39. | - | 310 | No |
Power Strike
Lv.5 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42. | - | 310 | No |
Power Strike
Lv.6 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46. | - | 310 | No |
Mortal Blow
Lv.4 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115. | - | 310 | No |
Mortal Blow
Lv.5 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126. | - | 310 | No |
Mortal Blow
Lv.6 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137. | - | 310 | No |
Power Shot
Lv.4 A deadly damage-dealing volley from a bow. Power 102. Over-hit possible. | - | 310 | No |
Power Shot
Lv.5 A deadly damage-dealing volley from a bow. Power 112. Over-hit possible. | - | 310 | No |
Power Shot
Lv.6 A deadly damage-dealing volley from a bow. Power 122. Over-hit possible. | - | 310 | No |
Attack Aura
Lv.1 Temporarily increases P. Atk. Effect 1. | 1 × Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters. | 910 | No |
Weapon Mastery
Lv.2 Attack power increase. | - | 910 | No |
Armor Mastery
Lv.2 Defense increase. | - | 460 | No |
Armor Mastery
Lv.3 Defense increase. | - | 460 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Power Strike
Lv.7 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60. | - | 1100 | No |
Power Strike
Lv.8 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65. | - | 1100 | No |
Power Strike
Lv.9 Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70. | - | 1100 | No |
Mortal Blow
Lv.7 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178. | - | 1100 | No |
Mortal Blow
Lv.8 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193. | - | 1100 | No |
Mortal Blow
Lv.9 A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210. | - | 1100 | No |
Power Shot
Lv.7 A deadly damage-dealing volley from a bow. Power 158. Over-hit possible. | - | 1100 | No |
Power Shot
Lv.8 A deadly damage-dealing volley from a bow. Power 172. Over-hit possible. | - | 1100 | No |
Power Shot
Lv.9 A deadly damage-dealing volley from a bow. Power 187. Over-hit possible. | - | 1100 | No |
Elemental Heal
Lv.1 Regenerates one's HP. Power 71. | 1 × Spellbook needed to learn Elemental Heal. Used by Elven Fighters. | 1100 | No |
Elemental Heal
Lv.2 Regenerates one's HP. Power 75. | - | 1100 | No |
Elemental Heal
Lv.3 Regenerates one's HP. Power 80. | - | 1100 | No |
Weapon Mastery
Lv.3 Attack power increase. | - | 3300 | No |
Armor Mastery
Lv.4 Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment. | - | 1700 | No |
Armor Mastery
Lv.5 Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment. | - | 1700 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Charm
Lv.1 Charms the enemy to decrease its desire to attack player. Power 132. | 1 × Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts. | 1400 | No |
Charm
Lv.2 Charms the enemy to decrease its desire to attack player. Power 137. | - | 1400 | No |
Charm
Lv.3 Charms the enemy to decrease its desire to attack player. Power 143. | - | 1400 | No |
Poison Recovery
Lv.1 Self-cures poison. Effect less than 3. | 1 × Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts. | 4100 | No |
Elemental Heal
Lv.4 Regenerates one's HP. Power 95. | - | 1400 | No |
Elemental Heal
Lv.5 Regenerates one's HP. Power 100. | - | 1400 | No |
Elemental Heal
Lv.6 Regenerates one's HP. Power 106. | - | 1400 | No |
Defense Aura
Lv.2 Temporarily increases P. Def. Effect 2. | - | 4100 | No |
Ultimate Defense
Lv.1 Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1. | - | 4100 | No |
Magic Resistance
Lv.1 Increases M. Def. | - | 2100 | No |
Magic Resistance
Lv.2 Increases M. Def. | - | 2100 | No |
Shield Mastery
Lv.1 Shield defense increases. | - | 4100 | No |
Sword Blunt Mastery
Lv.1 Increases P. Atk. when using a sword or blunt weapon. | - | 4100 | No |
Heavy Armor Mastery
Lv.1 Increases P. Def. when wearing heavy armor. | - | 1400 | No |
Heavy Armor Mastery
Lv.2 Increases P. Def. when wearing heavy armor. | - | 1400 | No |
Heavy Armor Mastery
Lv.3 Increases P. Def. when wearing heavy armor. | - | 1400 | No |
Expertise D
Lv.1 You become familiar with D-grade equipment. | - | 0 | Yes |
Create Common Item
Lv.2 Creates level 2 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Charm
Lv.4 Charms the enemy to decrease its desire to attack player. Power 153. | - | 2900 | No |
Charm
Lv.5 Charms the enemy to decrease its desire to attack player. Power 159. | - | 2900 | No |
Charm
Lv.6 Charms the enemy to decrease its desire to attack player. Power 164. | - | 2900 | No |
Aggression
Lv.1 Provokes a target to attack. Power 655. | - | 2900 | No |
Aggression
Lv.2 Provokes a target to attack. Power 679. | - | 2900 | No |
Aggression
Lv.3 Provokes a target to attack. Power 703. | - | 2900 | No |
Elemental Heal
Lv.7 Regenerates one's HP. Power 118. | - | 2900 | No |
Elemental Heal
Lv.8 Regenerates one's HP. Power 124. | - | 2900 | No |
Elemental Heal
Lv.9 Regenerates one's HP. Power 130. | - | 2900 | No |
Cure Bleeding
Lv.1 Heals one's wounds. Effect less than 3 | 1 × Spellbook needed to learn Cure Bleeding. Used by Elven Scouts and Elven Knights. | 8800 | No |
Deflect Arrow
Lv.1 Increases defense against bow attacks. Effect 1. | - | 8800 | No |
Magic Resistance
Lv.3 Increases M. Def. | - | 2900 | No |
Magic Resistance
Lv.4 Increases M. Def. | - | 2900 | No |
Magic Resistance
Lv.5 Increases M. Def. | - | 2900 | No |
Sword Blunt Mastery
Lv.2 Increases P. Atk. when using a sword or blunt weapon. | - | 8800 | No |
Heavy Armor Mastery
Lv.4 Increases P. Def. when wearing heavy armor. | - | 2900 | No |
Heavy Armor Mastery
Lv.5 Increases P. Def. when wearing heavy armor. | - | 2900 | No |
Heavy Armor Mastery
Lv.6 Increases P. Def. when wearing heavy armor. | - | 2900 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Charm
Lv.7 Charms the enemy to decrease its desire to attack player. Power 176. | - | 5000 | No |
Charm
Lv.8 Charms the enemy to decrease its desire to attack player. Power 182. | - | 5000 | No |
Charm
Lv.9 Charms the enemy to decrease its desire to attack player. Power 188. | - | 5000 | No |
Aggression
Lv.4 Provokes a target to attack. Power 752. | - | 5000 | No |
Aggression
Lv.5 Provokes a target to attack. Power 777. | - | 5000 | No |
Aggression
Lv.6 Provokes a target to attack. Power 803. | - | 5000 | No |
Elemental Heal
Lv.10 Regenerates one's HP. Power 143. | - | 5000 | No |
Elemental Heal
Lv.11 Regenerates one's HP. Power 150. | - | 5000 | No |
Elemental Heal
Lv.12 Regenerates one's HP. Power 157. | - | 5000 | No |
Attack Aura
Lv.2 Temporarily increases P. Atk. Effect 2. | - | 15000 | No |
Magic Resistance
Lv.6 Increases M. Def. | - | 5000 | No |
Magic Resistance
Lv.7 Increases M. Def. | - | 5000 | No |
Magic Resistance
Lv.8 Increases M. Def. | - | 5000 | No |
Shield Mastery
Lv.2 Shield defense increases. | - | 15000 | No |
Sword Blunt Mastery
Lv.3 Increases P. Atk. when using a sword or blunt weapon. | - | 7500 | No |
Sword Blunt Mastery
Lv.4 Increases P. Atk. when using a sword or blunt weapon. | - | 7500 | No |
Heavy Armor Mastery
Lv.7 Increases P. Def. when wearing heavy armor. | - | 5000 | No |
Heavy Armor Mastery
Lv.8 Increases P. Def. when wearing heavy armor. | - | 5000 | No |
Heavy Armor Mastery
Lv.9 Increases P. Def. when wearing heavy armor. | - | 5000 | No |
Create Common Item
Lv.3 Creates level 3 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Charm
Lv.10 Charms the enemy to decrease its desire to attack player. Power 200. | - | 8300 | No |
Charm
Lv.11 Charms the enemy to decrease its desire to attack player. Power 206. | - | 8300 | No |
Charm
Lv.12 Charms the enemy to decrease its desire to attack player. Power 213. | - | 8300 | No |
Aggression
Lv.7 Provokes a target to attack. Power 855. | - | 8300 | No |
Aggression
Lv.8 Provokes a target to attack. Power 882. | - | 8300 | No |
Aggression
Lv.9 Provokes a target to attack. Power 909. | - | 8300 | No |
Elemental Heal
Lv.13 Regenerates one's HP. Power 171. | - | 8300 | No |
Elemental Heal
Lv.14 Regenerates one's HP. Power 179. | - | 8300 | No |
Elemental Heal
Lv.15 Regenerates one's HP. Power 187. | - | 8300 | No |
Deflect Arrow
Lv.2 Increases defense against bow attacks. Effect 2. | - | 25000 | No |
Magic Resistance
Lv.9 Increases M. Def. | - | 8300 | No |
Magic Resistance
Lv.10 Increases M. Def. | - | 8300 | No |
Magic Resistance
Lv.11 Increases M. Def. | - | 8300 | No |
Sword Blunt Mastery
Lv.5 Increases P. Atk. when using a sword or blunt weapon. | - | 13000 | No |
Sword Blunt Mastery
Lv.6 Increases P. Atk. when using a sword or blunt weapon. | - | 13000 | No |
Sprint
Lv.1 Temporarily increases Speed. Effect 1. | 1 × Spellbook needed to learn Sprint. Used by Elven Knights and Elven Scouts. | 25000 | No |
Heavy Armor Mastery
Lv.10 Increases P. Def. when wearing heavy armor. | - | 8300 | No |
Heavy Armor Mastery
Lv.11 Increases P. Def. when wearing heavy armor. | - | 8300 | No |
Heavy Armor Mastery
Lv.12 Increases P. Def. when wearing heavy armor. | - | 8300 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Charm
Lv.13 Charms the enemy to decrease its desire to attack player. Power 225. | - | 13000 | No |
Charm
Lv.14 Charms the enemy to decrease its desire to attack player. Power 232. | - | 13000 | No |
Charm
Lv.15 Charms the enemy to decrease its desire to attack player. Power 239. | - | 13000 | No |
Aggression
Lv.10 Provokes a target to attack. Power 965. | - | 13000 | No |
Aggression
Lv.11 Provokes a target to attack. Power 993. | - | 13000 | No |
Aggression
Lv.12 Provokes a target to attack. Power 1021. | - | 13000 | No |
Elemental Heal
Lv.16 Regenerates one's HP. Power 203. | - | 13000 | No |
Elemental Heal
Lv.17 Regenerates one's HP. Power 211. | - | 13000 | No |
Elemental Heal
Lv.18 Regenerates one's HP. Power 219. | - | 13000 | No |
Entangle
Lv.1 Instantly reduces enemy's Speed. Effect 2. | 1 × Spellbook needed to learn Entangle. Used by Elven Knights and Elven Scouts. | 39000 | No |
Magic Resistance
Lv.12 Increases M. Def. | - | 13000 | No |
Magic Resistance
Lv.13 Increases M. Def. | - | 13000 | No |
Magic Resistance
Lv.14 Increases M. Def. | - | 13000 | No |
Focus Mind
Lv.1 Increases MP regeneration. | - | 39000 | No |
Sword Blunt Mastery
Lv.7 Increases P. Atk. when using a sword or blunt weapon. | - | 19000 | No |
Sword Blunt Mastery
Lv.8 Increases P. Atk. when using a sword or blunt weapon. | - | 19000 | No |
Heavy Armor Mastery
Lv.13 Increases P. Def. when wearing heavy armor. | - | 13000 | No |
Heavy Armor Mastery
Lv.14 Increases P. Def. when wearing heavy armor. | - | 13000 | No |
Heavy Armor Mastery
Lv.15 Increases P. Def. when wearing heavy armor. | - | 13000 | No |
Create Common Item
Lv.4 Creates level 4 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Expertise C
Lv.2 You become familiar with C-Grade equipment. | - | 0 | Yes |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Create Common Item
Lv.5 Creates level 5 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Create Common Item
Lv.6 Creates level 6 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Expertise B
Lv.3 You become familiar with B-Grade equipment. | - | 0 | Yes |
Divine Inspiration
Lv.1 Increases the number of buffs you can receive. | 1 × Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.) | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Create Common Item
Lv.7 Creates level 7 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Expertise A
Lv.4 You become familiar with A-Grade equipment. | - | 0 | Yes |
Divine Inspiration
Lv.2 Increases the number of buffs you can receive. | 1 × Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.) | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Create Common Item
Lv.8 Creates level 8 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Create Common Item
Lv.9 Creates level 9 common items. | - | 0 | No |
Skill | Item needed | SP | Auto learn |
---|---|---|---|
Expertise S
Lv.5 You become familiar with S-Grade equipment. | - | 0 | Yes |
Divine Inspiration
Lv.3 Increases the number of buffs you can receive. | 1 × Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.) | 0 | No |
Divine Inspiration
Lv.4 Increases the number of buffs you can receive. | 1 × Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped. | 0 | No |