Cleric

1 | 5 | 7 | 14 | 20 | 25 | 28 | 30 | 35 | 36 | 40 | 43 | 49 | 52 | 55 | 61 | 62 | 70 | 76
Skill Item needed SP Auto learn
Magician's Movement
Increases attack speed when wearing a robe jacket and robe pants.
- 0 Yes
Spellcraft
Doubles the spell casting speed when wearing a robe jacket and robe pants.
- 0 Yes
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Mana Recovery
Increases MP regeneration when wearing a robe jacket and robe pants.
- 0 Yes
Wind Strike
Blasts a target with violent winds. Power 12.
- 0 Yes
Self Heal
Recover HP. Power 42.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 240 No
Anti Magic
Increases M. Def.
- 240 No
Armor Mastery
Defense increase.
- 470 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 470 No
Heal
Heal Lv.1
Recovers HP. Power 49.
1 ×
Spellbook: Heal
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
160 No
Heal
Heal Lv.2
Recovers HP. Power 58.
- 160 No
Heal
Heal Lv.3
Recovers HP. Power 67.
- 160 No
Cure Poison
Cures poisoning up to Effect 3.
1 ×
Spellbook: Cure Poison
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.
470 No
Shield
Temporarily increases P. Def. Effect 1.
1 ×
Spellbook: Shield
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.
470 No
Might
Temporarily increases P. Atk. Effect 1.
1 ×
Spellbook: Might
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.
470 No
Curse: Poison
Instantaneous poisonous curse. Effect 1.
1 ×
Spellbook: Curse: Poison
Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.
470 No
Wind Strike
Blasts a target with violent winds. Power 13.
- 240 No
Wind Strike
Blasts a target with violent winds. Power 15.
- 240 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 8.
1 ×
Spellbook: Ice Bolt
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.
240 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 9.
- 240 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 1100 No
Anti Magic
Increases M. Def.
- 1100 No
Armor Mastery
Defense increase.
- 1100 No
Armor Mastery
Defense increase.
- 1100 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 2100 No
Heal
Heal Lv.4
Recovers HP. Power 83.
- 700 No
Heal
Heal Lv.5
Recovers HP. Power 95.
- 700 No
Heal
Heal Lv.6
Recovers HP. Power 107.
- 700 No
Battle Heal
Quickly recovers HP. Power 83.
1 ×
Spellbook: Battle Heal
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
700 No
Battle Heal
Quickly recovers HP. Power 95.
- 700 No
Battle Heal
Quickly recovers HP. Power 107.
- 700 No
Group Heal
Recovers party member's HP. Power 66.
1 ×
Spellbook: Group Heal
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.
700 No
Group Heal
Recovers party member's HP. Power 76.
- 700 No
Group Heal
Recovers party member's HP. Power 86.
- 700 No
Vampiric Touch
Absorbs HP. Power 18.
1 ×
Spellbook: Vampiric Touch
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.
1100 No
Vampiric Touch
Absorbs HP. Power 21.
- 1100 No
Curse: Weakness
Instantaneous curse that reduces target's P. Atk. Effect 1.
1 ×
Spellbook: Curse: Weakness
Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.
2100 No
Wind Strike
Blasts a target with violent winds. Power 18.
- 1100 No
Wind Strike
Blasts a target with violent winds. Power 21.
- 1100 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 11.
- 1100 No
Ice Bolt
Freezes an enemy, instantly reducing their speed. Effect 2. Power 13.
- 1100 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 1600 No
Anti Magic
Increases M. Def.
- 1600 No
Quick Recovery
Time between magic reuse shortens.
- 3300 No
Boost Mana
Increases maximum MP.
- 3300 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 1600 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 1600 No
Light Armor Mastery
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- 1600 No
Light Armor Mastery
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- 1600 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Weapon Mastery
Increases P. Atk. and M. Atk.
- 3300 No
Heal
Heal Lv.7
Recovers HP. Power 121.
- 1100 No
Heal
Heal Lv.8
Recovers HP. Power 135.
- 1100 No
Heal
Heal Lv.9
Recovers HP. Power 151.
- 1100 No
Battle Heal
Quickly recovers HP. Power 121.
- 1100 No
Battle Heal
Quickly recovers HP. Power 135.
- 1100 No
Battle Heal
Quickly recovers HP. Power 151.
- 1100 No
Resurrection
Resurrects a corpse.
1 ×
Spellbook: Resurrection
Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles.
3300 No
Group Heal
Recovers party member's HP. Power 97.
- 1100 No
Group Heal
Recovers party member's HP. Power 108.
- 1100 No
Group Heal
Recovers party member's HP. Power 121.
- 1100 No
Disrupt Undead
Does damage to undead monsters. Power 19.
1 ×
Spellbook: Disrupt Undead
Spellbook needed to learn Disrupt Undead. Used by Clerics, Elven Oracles and Shillien Oracles.
1600 No
Disrupt Undead
Does damage to undead monsters. Power 21.
- 1600 No
Might
Temporarily increases P. Atk. Effect 2.
- 3300 No
Kiss of Eva
Temporarily increases lung capacity. Effect 1.
1 ×
Spellbook: Kiss of Eva
Spellbook needed to learn Kiss of Eva. Used by Clerics, Elven Oracles and Shillien Oracles.
3300 No
Concentration
Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 1.
1 ×
Spellbook: Concentration
Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
3300 No
Acumen
Temporarily increases Casting Spd. Effect 1.
1 ×
Spellbook: Acumen
Spellbook needed to learn Acumen. Used by Clerics.
3300 No
Wind Walk
Temporarily increases Speed. Effect 1.
1 ×
Spellbook: Wind Walk
Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.
3300 No
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 3400 No
Anti Magic
Increases M. Def.
- 3400 No
Fast Spell Casting
Spell casting speed increases.
- 6900 No
Fast Mana Recovery
Increases MP regeneration.
- 6900 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 3400 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 3400 No
Light Armor Mastery
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- 3400 No
Light Armor Mastery
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- 3400 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 3400 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 3400 No
Heal
Heal Lv.10
Recovers HP. Power 176.
- 2300 No
Heal
Heal Lv.11
Recovers HP. Power 185.
- 2300 No
Heal
Heal Lv.12
Recovers HP. Power 195.
- 2300 No
Battle Heal
Quickly recovers HP. Power 176.
- 2300 No
Battle Heal
Quickly recovers HP. Power 185.
- 2300 No
Battle Heal
Quickly recovers HP. Power 195.
- 2300 No
Group Heal
Recovers party member's HP. Power 141.
- 2300 No
Group Heal
Recovers party member's HP. Power 148.
- 2300 No
Group Heal
Recovers party member's HP. Power 156.
- 2300 No
Disrupt Undead
Does damage to undead monsters. Power 24.
- 3400 No
Disrupt Undead
Does damage to undead monsters. Power 25.
- 3400 No
Mental Shield
Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Enchant Time: the skill duration is increased. Effect 1.
1 ×
Spellbook: Mental Shield
Spellbook needed to learn Mental Shield. Used by Clerics, Elven Oracles and Shillien Oracles.
6900 No
Shield
Temporarily increases P. Def. Effect 2.
- 6900 No
Holy Weapon
A temporary holy enhancement of a physical attack. Can be used on one's party members.
1 ×
Spellbook: Holy Weapon
Spellbook needed to learn Holy Weapon. Used by Clerics and Elven Oracles.
6900 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
1 ×
Spellbook: Sleep
Spellbook needed to learn Sleep. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.
2300 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 2300 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 2300 No
Focus
Temporarily increases critical attack rate. Effect 1.
1 ×
Spellbook: Focus
Spellbook needed to learn Focus. Used by Clerics and Shillien Oracles.
6900 No
Dryad Root
Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
1 ×
Spellbook: Dryad Root
Spellbook needed to learn Dryad Root. Used by Clerics, Elven Oracles and Shillien Oracles.
2300 No
Dryad Root
Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
- 2300 No
Dryad Root
Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
- 2300 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 6600 No
Anti Magic
Increases M. Def.
- 6600 No
Quick Recovery
Time between magic reuse shortens.
- 13000 No
Boost Mana
Increases maximum MP.
- 13000 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 6600 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 6600 No
Light Armor Mastery
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- 6600 No
Light Armor Mastery
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- 6600 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 6600 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 6600 No
Heal
Heal Lv.13
Recovers HP. Power 224.
- 4400 No
Heal
Heal Lv.14
Recovers HP. Power 234.
- 4400 No
Heal
Heal Lv.15
Recovers HP. Power 245.
- 4400 No
Battle Heal
Quickly recovers HP. Power 224.
- 4400 No
Battle Heal
Quickly recovers HP. Power 234.
- 4400 No
Battle Heal
Quickly recovers HP. Power 245.
- 4400 No
Resurrection
Resurrects a corpse. In addition, restores about 20% of Exp.
- 13000 No
Group Heal
Recovers party member's HP. Power 179.
- 4400 No
Group Heal
Recovers party member's HP. Power 188.
- 4400 No
Group Heal
Recovers party member's HP. Power 196.
- 4400 No
Disrupt Undead
Does damage to undead monsters. Power 28.
- 6600 No
Disrupt Undead
Does damage to undead monsters. Power 30.
- 6600 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 4400 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 4400 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 4400 No
Concentration
Temporarily lowers the probability of magic being canceled due to damage taken taken. Effect 2.
- 13000 No
Resist Fire
Temporarily increases resistance to attacks by fire. Effect 1.
1 ×
Spellbook: Resist Fire
Spellbook needed to learn Resist Fire. Used by Clerics.
13000 No
Dryad Root
Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
- 4400 No
Dryad Root
Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
- 4400 No
Dryad Root
Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
- 4400 No
Wind Walk
Temporarily increases Speed. Effect 2.
- 13000 No
Skill Item needed SP Auto learn
Anti Magic
Increases M. Def.
- 11000 No
Anti Magic
Increases M. Def.
- 11000 No
Fast HP Recovery
Increases HP regeneration.
- 21000 No
Fast Mana Recovery
Increases MP regeneration.
- 21000 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 11000 No
Robe Mastery
Increases P. Def. when wearing a robe.
- 11000 No
Light Armor Mastery
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- 11000 No
Light Armor Mastery
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
- 11000 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 11000 No
Weapon Mastery
Increases P. Atk. and M. Atk.
- 11000 No
Heal
Heal Lv.16
Recovers HP. Power 278.
- 7300 No
Heal
Heal Lv.17
Recovers HP. Power 289.
- 7300 No
Heal
Heal Lv.18
Recovers HP. Power 301.
- 7300 No
Cure Poison
Cures poisoning up to Effect 7.
- 21000 No
Battle Heal
Quickly recovers HP. Power 278.
- 7300 No
Battle Heal
Quickly recovers HP. Power 289.
- 7300 No
Battle Heal
Quickly recovers HP. Power 301.
- 7300 No
Group Heal
Recovers party member's HP. Power 222.
- 7300 No
Group Heal
Recovers party member's HP. Power 231.
- 7300 No
Group Heal
Recovers party member's HP. Power 241.
- 7300 No
Disrupt Undead
Does damage to undead monsters. Power 33.
- 11000 No
Disrupt Undead
Does damage to undead monsters. Power 36.
- 11000 No
Regeneration
Temporarily increases HP recovery. Effect 1.
1 ×
Spellbook: Regeneration
Spellbook needed to learn Regeneration. Used by Clerics and Elven Oracles.
21000 No
Berserker Spirit
Temporarily reduces P. Def., M. Def. and Evasion while increasing P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Can be used on one's party members. Effect 1.
1 ×
Spellbook: Berserker Spirit
Spellbook needed to learn Berserker Spirit. Used by Clerics.
21000 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 7300 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 7300 No
Sleep
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
- 7300 No
Peace
Puts target's mind at peace. Desire to attack is decreased.
1 ×
Spellbook: Peace
Spellbook needed to learn Peace. Used by Clerics.
21000 No
Acumen
Temporarily increases Casting Spd. Effect 2.
- 21000 No
Dryad Root
Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
- 7300 No
Dryad Root
Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
- 7300 No
Dryad Root
Instantly holds an enemy. The target cannot receive any additional hold attacks while the effect lasts.
- 7300 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Skill Item needed SP Auto learn
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No