Ghost Hunter

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Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Defense Aura
Temporarily increases P. Def. Effect 1.
1 ×
Spellbook: Defense Aura
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.
160 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 310 No
Attack Aura
Temporarily increases P. Atk. Effect 1.
1 ×
Spellbook: Attack Aura
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
910 No
Weapon Mastery
Attack power increase.
- 910 No
Armor Mastery
Defense increase.
- 460 No
Armor Mastery
Defense increase.
- 460 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 950 No
Drain Health
Transfers HP from a target to yourself. Power 20.
1 ×
Spellbook: Drain Health
Spellbook needed to learn Drain Health. Used by Human Knights and Dark Fighters.
1400 No
Drain Health
Transfers HP from a target to yourself. Power 22.
- 1400 No
Weapon Mastery
Attack power increase.
- 2900 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Shadow Sense
Increases Accuracy at night.
- 2900 No
Skill Item needed SP Auto learn
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 268.
- 1000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 291.
- 1000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 314.
- 1000 No
Unlock
Opens level 1 doors with a 30% chance for success. Requires 2 Keys of a Thief. Also opens chests.
- 2800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 239. Over-hit possible.
- 1000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 258. Over-hit possible.
- 1000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 279. Over-hit possible.
- 1000 No
Drain Health
Transfers HP from a target to yourself. Power 24.
- 1500 No
Drain Health
Transfers HP from a target to yourself. Power 26.
- 1500 No
Defense Aura
Temporarily increases P. Def. Effect 2.
- 2800 No
Long Shot
Increase the range of your bow.
- 2800 No
Poison
Instantly poisons enemy. Effect 3.
1 ×
Spellbook: Poison
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.
2800 No
Acrobatics
Reduces falling damage.
- 2800 No
Breath Boost
Increases lung capacity.
- 2800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Bow Mastery
Increases P. Atk. when using a bow.
- 950 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 2800 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 1400 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 1400 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 2800 No
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
1 ×
Spellbook: Confusion
Spellbook needed to learn Confusion. Used by Palus Knights and Assassins.
5000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 367.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 396.
- 1700 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 427.
- 1700 No
Unlock
Opens level 1 doors at 50% probability. Requires 2 Keys of a Thief. Also opens chests.
- 5000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 326. Over-hit possible.
- 1700 No
Power Shot
A deadly damage-dealing volley from a bow. Power 352. Over-hit possible.
- 1700 No
Power Shot
A deadly damage-dealing volley from a bow. Power 379. Over-hit possible.
- 1700 No
Drain Health
Transfers HP from a target to yourself. Power 28.
- 1700 No
Drain Health
Transfers HP from a target to yourself. Power 29.
- 1700 No
Drain Health
Transfers HP from a target to yourself. Power 31.
- 1700 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.
- 5000 No
Critical Power
Increases the power of a critical attack.
- 5000 No
Boost Evasion
Increase evasion.
- 5000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Bow Mastery
Increases P. Atk. when using a bow.
- 1700 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 5000 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
- 1700 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
- 1700 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
- 1700 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 2500 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 2500 No
Accuracy
Increases one's Accuracy. Continuously consumes MP.
- 5000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 5000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 8500 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 494.
- 2900 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 531.
- 2900 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 571.
- 2900 No
Unlock
Opens level 1 doors at 75% probability. Requires 3 Keys of a Thief. Also opens chests.
- 8500 No
Power Shot
A deadly damage-dealing volley from a bow. Power 440. Over-hit possible.
- 2900 No
Power Shot
A deadly damage-dealing volley from a bow. Power 472. Over-hit possible.
- 2900 No
Power Shot
A deadly damage-dealing volley from a bow. Power 507. Over-hit possible.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 33.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 34.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 35.
- 2900 No
Attack Aura
Temporarily increases P. Atk. Effect 2.
- 8500 No
Ultimate Evasion
Significantly increases Evasion and resistance to buff-lifting attacks. Effect 1.
- 8500 No
Quick Step
Moving speed increases.
- 8500 No
Bow Mastery
Increases P. Atk. when using a bow.
- 2900 No
Bow Mastery
Increases P. Atk. when using a bow.
- 2900 No
Bow Mastery
Increases P. Atk. when using a bow.
- 2900 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 4300 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 4300 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
- 2900 No
Acrobatic Move
Dodging abilities increase when running.
- 8500 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 4300 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 4300 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 8500 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 14000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 656.
- 4800 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 703.
- 4800 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 752.
- 4800 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 5% probability. Requires 3 Keys of a Thief. Also opens chests.
- 14000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 584. Over-hit possible.
- 4800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 625. Over-hit possible.
- 4800 No
Power Shot
A deadly damage-dealing volley from a bow. Power 669. Over-hit possible.
- 4800 No
Drain Health
Transfers HP from a target to yourself. Power 38.
- 4800 No
Drain Health
Transfers HP from a target to yourself. Power 39.
- 4800 No
Drain Health
Transfers HP from a target to yourself. Power 40.
- 4800 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.
- 14000 No
Rapid Shot
Increases speed of arrow launch. Effect 1.
- 14000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
1 ×
Spellbook: Power Break
Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.
14000 No
Critical Power
Increases the power of a critical attack.
- 14000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 4800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 4800 No
Bow Mastery
Increases P. Atk. when using a bow.
- 4800 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 7100 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 7100 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
- 4800 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
- 4800 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
- 4800 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 7100 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 7100 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 14000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 22000 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 859.
- 7400 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 916.
- 7400 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 977.
- 7400 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 30% probability. Requires 4 Keys of a Thief. Also opens chests.
- 22000 No
Power Shot
A deadly damage-dealing volley from a bow. Power 763. Over-hit possible.
- 7400 No
Power Shot
A deadly damage-dealing volley from a bow. Power 814. Over-hit possible.
- 7400 No
Power Shot
A deadly damage-dealing volley from a bow. Power 865. Over-hit possible.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 43.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 44.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 46.
- 7400 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 344.
- 7400 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 367.
- 7400 No
Stunning Shot
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 391.
- 7400 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
1 ×
Spellbook: Freezing Strike
Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.
11000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
- 11000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
- 22000 No
Esprit
Increases HP/MP regeneration while running.
- 22000 No
Bow Mastery
Increases P. Atk. when using a bow.
- 7400 No
Bow Mastery
Increases P. Atk. when using a bow.
- 7400 No
Bow Mastery
Increases P. Atk. when using a bow.
- 7400 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 11000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 11000 No
Sting
Sting Lv.10
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
- 7400 No
Sting
Sting Lv.11
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
- 7400 No
Sting
Sting Lv.12
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
- 7400 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 11000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 11000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 22000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 28000 No
Unlock
Opens level 1 doors at 100% probability and opens level 2 doors at 75% probability. Requires 5 Keys of a Thief. Also opens chests.
- 28000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1107.
- 9300 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1176.
- 9300 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1249.
- 9300 No
Drain Health
Transfers HP from a target to yourself. Power 49.
- 9300 No
Drain Health
Transfers HP from a target to yourself. Power 50.
- 9300 No
Drain Health
Transfers HP from a target to yourself. Power 52.
- 9300 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
- 13000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
- 13000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 28000 No
Hex
Hex Lv.1
Instantly decreases enemy's P. Def. Effect 3.
1 ×
Spellbook: Hex
Spellbook needed to learn Hex. Used by Shillien Knights, Bladedancers, Abyss Walkers, and Phantom Rangers.
28000 No
Critical Power
Increases the power of a critical attack.
- 28000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 9300 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 9300 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 9300 No
Silent Move
Disables preemptive attacks from enemies. Continuously consumes MP.
- 28000 No
Sting
Sting Lv.13
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
- 9300 No
Sting
Sting Lv.14
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
- 9300 No
Sting
Sting Lv.15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
- 9300 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 9300 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 9300 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 9300 No
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1107.
- 9300 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1176.
- 9300 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1249.
- 9300 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 28000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 29000 No
Unlock
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 5% probability. Requires 6 Keys of a Thief. Also opens chests.
- 29000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1325.
- 9600 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1405.
- 9600 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1488.
- 9600 No
Drain Health
Transfers HP from a target to yourself. Power 53.
- 9600 No
Drain Health
Transfers HP from a target to yourself. Power 55.
- 9600 No
Drain Health
Transfers HP from a target to yourself. Power 57.
- 9600 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
- 14000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
- 14000 No
Veil
Veil Lv.1
Blurs enemy's vision, discouraging aggressive behavior.
- 29000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 29000 No
Hex
Hex Lv.2
Instantly decreases enemy's P. Def. Effect 3.
- 29000 No
Quick Step
Moving speed increases.
- 29000 No
Esprit
Increases HP/MP regeneration while running.
- 29000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 9600 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 9600 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 9600 No
Sting
Sting Lv.16
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
- 9600 No
Sting
Sting Lv.17
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
- 9600 No
Sting
Sting Lv.18
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
- 9600 No
Acrobatic Move
Dodging abilities increase when running.
- 29000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 9600 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 9600 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 9600 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1325.
- 9600 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1405.
- 9600 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1488.
- 9600 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 29000 No
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 40000 No
Unlock
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 30% probability. Requires 7 Keys of a Thief. Also opens chests.
- 40000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1574.
- 13000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1664.
- 13000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1757.
- 13000 No
Drain Health
Transfers HP from a target to yourself. Power 58.
- 13000 No
Drain Health
Transfers HP from a target to yourself. Power 60.
- 13000 No
Drain Health
Transfers HP from a target to yourself. Power 61.
- 13000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
- 20000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
- 20000 No
Veil
Veil Lv.2
Blurs enemy's vision, discouraging aggressive behavior.
- 40000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 40000 No
Hex
Hex Lv.3
Instantly decreases enemy's P. Def. Effect 3.
- 40000 No
Esprit
Increases HP/MP regeneration while running.
- 40000 No
Boost Evasion
Increase evasion.
- 40000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 13000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 13000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 13000 No
Sting
Sting Lv.19
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
- 13000 No
Sting
Sting Lv.20
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
- 13000 No
Sting
Sting Lv.21
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
- 13000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 13000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 13000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 13000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1574.
- 13000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1664.
- 13000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1757.
- 13000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 40000 No
Summon Treasure Key
Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
- 38000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 61000 No
Trick
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 61000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1853.
- 20000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1953.
- 20000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2057.
- 20000 No
Drain Health
Transfers HP from a target to yourself. Power 63.
- 20000 No
Drain Health
Transfers HP from a target to yourself. Power 65.
- 20000 No
Drain Health
Transfers HP from a target to yourself. Power 66.
- 20000 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 5.
- 61000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
- 31000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
- 31000 No
Veil
Veil Lv.3
Blurs enemy's vision, discouraging aggressive behavior.
- 61000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 61000 No
Hex
Hex Lv.4
Instantly decreases enemy's P. Def. Effect 3.
- 61000 No
Poison
Instantly poisons enemy. Effect 5.
- 61000 No
Esprit
Increases HP/MP regeneration while running.
- 61000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 20000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 20000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 20000 No
Sting
Sting Lv.22
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
- 20000 No
Sting
Sting Lv.23
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
- 20000 No
Sting
Sting Lv.24
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
- 20000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 20000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 20000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 20000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1853.
- 20000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1953.
- 20000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2057.
- 20000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 61000 No
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 94000 No
Trick
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 94000 No
Unlock
Opens level 1 doors and level 2 doors at 100% probability and level 3 doors at 75% probability. Requires 8 Keys of a Thief. Also opens chests.
- 94000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2164.
- 31000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2274.
- 31000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2388.
- 31000 No
Drain Health
Transfers HP from a target to yourself. Power 68.
- 31000 No
Drain Health
Transfers HP from a target to yourself. Power 70.
- 31000 No
Drain Health
Transfers HP from a target to yourself. Power 72.
- 31000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
- 47000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
- 47000 No
Veil
Veil Lv.4
Blurs enemy's vision, discouraging aggressive behavior.
- 94000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 94000 No
Hex
Hex Lv.5
Instantly decreases enemy's P. Def. Effect 3.
- 94000 No
Esprit
Increases HP/MP regeneration while running.
- 94000 No
Critical Power
Increases the power of a critical attack.
- 94000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 31000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 31000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 31000 No
Sting
Sting Lv.25
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
- 31000 No
Sting
Sting Lv.26
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
- 31000 No
Sting
Sting Lv.27
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
- 31000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 31000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 31000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 31000 No
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2164.
- 31000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2274.
- 31000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2388.
- 31000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 94000 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 120000 No
Trick
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 120000 No
Unlock
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 10 Keys of a Thief. Also opens chests.
- 120000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2505.
- 41000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2625.
- 41000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2748.
- 41000 No
Drain Health
Transfers HP from a target to yourself. Power 73.
- 41000 No
Drain Health
Transfers HP from a target to yourself. Power 75.
- 41000 No
Drain Health
Transfers HP from a target to yourself. Power 77.
- 41000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
- 61000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
- 61000 No
Veil
Veil Lv.5
Blurs enemy's vision, discouraging aggressive behavior.
- 120000 No
Ultimate Evasion
Significantly increases Evasion and resistance to buff-lifting attacks. Effect 2.
- 120000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 120000 No
Hex
Hex Lv.6
Instantly decreases enemy's P. Def. Effect 3.
- 120000 No
Acrobatics
Reduces falling damage.
- 120000 No
Breath Boost
Increases lung capacity.
- 120000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 41000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 41000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 41000 No
Sting
Sting Lv.28
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
- 41000 No
Sting
Sting Lv.29
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
- 41000 No
Sting
Sting Lv.30
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
- 41000 No
Acrobatic Move
Dodging abilities increase when running.
- 120000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 41000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 41000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 41000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2505.
- 41000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2625.
- 41000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2748.
- 41000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 120000 No
Sand Bomb
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- 116000 No
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 150000 No
Trick
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 150000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2875.
- 50000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3004.
- 50000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3136.
- 50000 No
Drain Health
Transfers HP from a target to yourself. Power 78.
- 50000 No
Drain Health
Transfers HP from a target to yourself. Power 80.
- 50000 No
Drain Health
Transfers HP from a target to yourself. Power 82.
- 50000 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 6.
- 150000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
- 75000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
- 75000 No
Veil
Veil Lv.6
Blurs enemy's vision, discouraging aggressive behavior.
- 150000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 150000 No
Hex
Hex Lv.7
Instantly decreases enemy's P. Def. Effect 3.
- 150000 No
Poison
Instantly poisons enemy. Effect 6.
- 150000 No
Boost Evasion
Increase evasion.
- 150000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 50000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 50000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 50000 No
Sting
Sting Lv.31
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
- 50000 No
Sting
Sting Lv.32
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
- 50000 No
Sting
Sting Lv.33
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
- 50000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 50000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 50000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 50000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2875.
- 50000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3004.
- 50000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3136.
- 50000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 150000 No
Mortal Strike
Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 1.
- 126000 No
Sand Bomb
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- 126000 No
Summon Treasure Key
Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
- 126000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 210000 No
Trick
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 210000 No
Unlock
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 11 Keys of a Thief. Also opens chests.
- 210000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3271.
- 100000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3408.
- 100000 No
Drain Health
Transfers HP from a target to yourself. Power 84
- 100000 No
Drain Health
Transfers HP from a target to yourself. Power 85
- 100000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
- 210000 No
Veil
Veil Lv.7
Blurs enemy's vision, discouraging aggressive behavior.
- 210000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 210000 No
Hex
Hex Lv.8
Instantly decreases enemy's P. Def. Effect 3.
- 210000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 100000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 100000 No
Sting
Sting Lv.34
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
- 100000 No
Sting
Sting Lv.35
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
- 100000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 100000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 100000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3271.
- 100000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3408.
- 100000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 210000 No
Sand Bomb
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- 193000 No
Escape Shackle
Allows you to escape from a captured state.
- 242000 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 290000 No
Trick
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 290000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3548.
- 140000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3690.
- 140000 No
Drain Health
Transfers HP from a target to yourself. Power 87
- 140000 No
Drain Health
Transfers HP from a target to yourself. Power 89
- 140000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
- 290000 No
Veil
Veil Lv.8
Blurs enemy's vision, discouraging aggressive behavior.
- 290000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 290000 No
Hex
Hex Lv.9
Instantly decreases enemy's P. Def. Effect 3.
- 290000 No
Esprit
Increases HP/MP regeneration while running.
- 290000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 140000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 140000 No
Sting
Sting Lv.36
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
- 140000 No
Sting
Sting Lv.37
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
- 140000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 140000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 140000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3548.
- 140000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3690.
- 140000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 290000 No
Sand Bomb
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- 270000 No
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 320000 No
Trick
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 320000 No
Unlock
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 13 Keys of a Thief. Also opens chests.
- 320000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3834.
- 160000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3980.
- 160000 No
Drain Health
Transfers HP from a target to yourself. Power 90
- 160000 No
Drain Health
Transfers HP from a target to yourself. Power 92
- 160000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
- 320000 No
Veil
Veil Lv.9
Blurs enemy's vision, discouraging aggressive behavior.
- 320000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 320000 No
Hex
Hex Lv.10
Instantly decreases enemy's P. Def. Effect 3.
- 320000 No
Critical Power
Increases the power of a critical attack.
- 320000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 160000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 160000 No
Sting
Sting Lv.38
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
- 160000 No
Sting
Sting Lv.39
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
- 160000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 160000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 160000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3834.
- 160000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3980.
- 160000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 320000 No
Sand Bomb
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 1.
- 300000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 440000 No
Trick
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 440000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4127.
- 220000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4275.
- 220000 No
Drain Health
Transfers HP from a target to yourself. Power 94
- 220000 No
Drain Health
Transfers HP from a target to yourself. Power 96
- 220000 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 7.
- 440000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
- 440000 No
Veil
Veil Lv.10
Blurs enemy's vision, discouraging aggressive behavior.
- 440000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 440000 No
Hex
Hex Lv.11
Instantly decreases enemy's P. Def. Effect 3.
- 440000 No
Poison
Instantly poisons enemy. Effect 7.
- 440000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 220000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 220000 No
Sting
Sting Lv.40
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.
- 220000 No
Sting
Sting Lv.41
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.
- 220000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 220000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 220000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4127.
- 220000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4275.
- 220000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 440000 No
Blinding Blow
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2751.
- 220000 No
Blinding Blow
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2850.
- 220000 No
Mortal Strike
Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 2.
- 370000 No
Sand Bomb
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- 370000 No
Summon Treasure Key
Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
- 370000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 490000 No
Trick
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 490000 No
Unlock
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 15 Keys of a Thief. Also opens chests.
- 490000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4425.
- 240000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4575.
- 240000 No
Drain Health
Transfers HP from a target to yourself. Power 97
- 240000 No
Drain Health
Transfers HP from a target to yourself. Power 99
- 240000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
- 490000 No
Veil
Veil Lv.11
Blurs enemy's vision, discouraging aggressive behavior.
- 490000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 490000 No
Hex
Hex Lv.12
Instantly decreases enemy's P. Def. Effect 3.
- 490000 No
Esprit
Increases HP/MP regeneration while running.
- 490000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 240000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 240000 No
Sting
Sting Lv.42
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.
- 240000 No
Sting
Sting Lv.43
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.
- 240000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 240000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 240000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4425.
- 240000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4575.
- 240000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 490000 No
Blinding Blow
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2850.
- 240000 No
Blinding Blow
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3050.
- 240000 No
Sand Bomb
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- 460000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 620000 No
Trick
Trick Lv.10
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 620000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4726.
- 310000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4878.
- 310000 No
Drain Health
Transfers HP from a target to yourself. Power 100
- 310000 No
Drain Health
Transfers HP from a target to yourself. Power 102
- 310000 No
Bleed
Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 8.
- 620000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
- 620000 No
Veil
Veil Lv.12
Blurs enemy's vision, discouraging aggressive behavior.
- 620000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 620000 No
Hex
Hex Lv.13
Instantly decreases enemy's P. Def. Effect 3.
- 620000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 310000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 310000 No
Sting
Sting Lv.44
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.
- 310000 No
Sting
Sting Lv.45
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.
- 310000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 310000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 310000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4726.
- 310000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 4878.
- 310000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 620000 No
Blinding Blow
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3151.
- 310000 No
Blinding Blow
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3252.
- 310000 No
Sand Bomb
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- 580000 No
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 940000 No
Trick
Trick Lv.11
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 940000 No
Unlock
Opens level 1 doors, level 2 doors, and level 3 door at 100% probability. Requires 17 Keys of a Thief. Also opens chests.
- 940000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5029.
- 470000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5180.
- 470000 No
Drain Health
Transfers HP from a target to yourself. Power 104
- 470000 No
Drain Health
Transfers HP from a target to yourself. Power 105
- 470000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
- 940000 No
Veil
Veil Lv.13
Blurs enemy's vision, discouraging aggressive behavior.
- 940000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 940000 No
Hex
Hex Lv.14
Instantly decreases enemy's P. Def. Effect 3.
- 940000 No
Critical Power
Increases the power of a critical attack.
- 940000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 470000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 470000 No
Sting
Sting Lv.46
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.
- 470000 No
Sting
Sting Lv.47
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.
- 470000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 470000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 470000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5029.
- 470000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5180.
- 470000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 940000 No
Blinding Blow
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3353.
- 470000 No
Blinding Blow
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3453.
- 470000 No
Sand Bomb
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 2.
- 710000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 1400000 No
Trick
Trick Lv.12
Takes away the enemy's will to attack and removes the enemy's target state. An equipped dagger weapon is required to use this skill.
- 1400000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5330.
- 720000 No
Backstab
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5479.
- 720000 No
Drain Health
Transfers HP from a target to yourself. Power 107
- 720000 No
Drain Health
Transfers HP from a target to yourself. Power 108
- 720000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
- 1400000 No
Veil
Veil Lv.14
Blurs enemy's vision, discouraging aggressive behavior.
- 1400000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 1400000 No
Hex
Hex Lv.15
Instantly decreases enemy's P. Def. Effect 3.
- 1400000 No
Poison
Instantly poisons enemy. Effect 8.
- 1400000 No
Esprit
Increases HP/MP regeneration while running.
- 1400000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 720000 No
Dagger Mastery
Increases P. Atk. when using a dagger.
- 720000 No
Sting
Sting Lv.48
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.
- 720000 No
Sting
Sting Lv.49
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
- 720000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 720000 No
Light Armor Mastery
Increases P. Def. when wearing light armor.
- 720000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5330.
- 720000 No
Deadly Blow
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5479.
- 720000 No
Vicious Stance
Increases one's critical attack power. MP will be consumed continuously.
- 1400000 No
Blinding Blow
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3553.
- 720000 No
Blinding Blow
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3653.
- 720000 No
Mortal Strike
Temporarily increases your chances of making a critical strike. An equipped dagger weapon is required to use this skill. Effect 3.
- 1370000 No
Sand Bomb
Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy) making them look like utter buffoons. Effect 3.
- 1370000 No
Summon Treasure Key
Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
- 1370000 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
- 15000000 No
Lethal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 5773.
- 15000000 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No
Skill Item needed SP Auto learn
Skill Mastery
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by STR.
- 14670000 No
Bluff
Tricks the enemy to show its back. Removes the enemy's desire to attack and cancels one's own target status. Instantly throws the enemy into a state of shock. An equipped dagger weapon is required to use this skill.
- 14670000 No
Battle Force
Transfers your strength to a party member. The effect can be cancelled if you incur damage.
- 14670000 No
Skill Item needed SP Auto learn
Focus Skill Mastery
Increases skill success rate significantly. MP will be consumed continuously.
- 16000000 No
Focus Death
Decreases the critical rate and increases the success rate of all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.
- 16000000 No
Focus Power
Temporarily changes the damage of critical attack and all Mortal Blow type skills. Effectiveness is dependent upon the direction of attack. An equipped dagger weapon is required to use this skill.
- 16000000 No
Assassination
Increases attack strength and the rate of deadly attack while using a dagger.
- 16000000 No
Skill Item needed SP Auto learn
Counterattack
Temporarily allows you to reflect damage caused by a melee attack skill back to the enemy.
- 80000000 No
Skill Item needed SP Auto learn
Symbol of the Assassin
Generates a symbol that maximizes your dodging ability and increases the chance of inflicting a deadly attack for those near to you. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
1 ×
Ancient Tactical Manual: Symbol of the Assassin
Ancient Tactical Manual needed to master the Symbol of the Assassin. Can be used by an Adventurer, Windrider, and Ghost Sentinel.
150000000 No