Spectral Dancer

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Skill Item needed SP Auto learn
Lucky
Prevents the Death Penalty while you are Level 9 or lower.
- 0 Yes
Common Craft
Can read common recipe books.
- 0 Yes
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 25.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 27.
- 50 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 30.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 73.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 80.
- 50 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 88.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 65. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 71. Over-hit possible.
- 50 No
Power Shot
A deadly damage-dealing volley from a bow. Power 78. Over-hit possible.
- 50 No
Defense Aura
Temporarily increases P. Def. Effect 1.
1 ×
Spellbook: Defense Aura
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.
160 No
Weapon Mastery
Attack power increase.
- 160 No
Armor Mastery
Defense increase.
- 160 No
Create Common Item
Creates level 1 common items.
- 0 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 39.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 42.
- 310 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 46.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 115.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 126.
- 310 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 137.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 102. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 112. Over-hit possible.
- 310 No
Power Shot
A deadly damage-dealing volley from a bow. Power 122. Over-hit possible.
- 310 No
Attack Aura
Temporarily increases P. Atk. Effect 1.
1 ×
Spellbook: Attack Aura
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.
910 No
Weapon Mastery
Attack power increase.
- 910 No
Armor Mastery
Defense increase.
- 460 No
Armor Mastery
Defense increase.
- 460 No
Skill Item needed SP Auto learn
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 60.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 65.
- 950 No
Power Strike
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 178.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 193.
- 950 No
Mortal Blow
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 158. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 172. Over-hit possible.
- 950 No
Power Shot
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
- 950 No
Drain Health
Transfers HP from a target to yourself. Power 20.
1 ×
Spellbook: Drain Health
Spellbook needed to learn Drain Health. Used by Human Knights and Dark Fighters.
1400 No
Drain Health
Transfers HP from a target to yourself. Power 22.
- 1400 No
Weapon Mastery
Attack power increase.
- 2900 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Armor Mastery
Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
- 1400 No
Shadow Sense
Increases Accuracy at night.
- 2900 No
Skill Item needed SP Auto learn
Drain Health
Transfers HP from a target to yourself. Power 24.
- 2300 No
Drain Health
Transfers HP from a target to yourself. Power 26.
- 2300 No
Defense Aura
Temporarily increases P. Def. Effect 2.
- 4700 No
Ultimate Defense
Instantly increases P. Def., M. Def. and resistance to buff-lifting attacks. User cannot move for its duration. Effect 1.
- 4700 No
Poison
Instantly poisons enemy. Effect 3.
1 ×
Spellbook: Poison
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.
4700 No
Magic Resistance
Increases M. Def.
- 2300 No
Magic Resistance
Increases M. Def.
- 2300 No
Shield Mastery
Shield defense increases.
- 4700 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 4700 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 1500 No
Expertise D
You become familiar with D-grade equipment.
- 0 Yes
Create Common Item
Creates level 2 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
1 ×
Spellbook: Confusion
Spellbook needed to learn Confusion. Used by Palus Knights and Assassins.
8800 No
Aggression
Provokes a target to attack. Power 655.
- 2900 No
Aggression
Provokes a target to attack. Power 679.
- 2900 No
Aggression
Provokes a target to attack. Power 703.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 28.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 29.
- 2900 No
Drain Health
Transfers HP from a target to yourself. Power 31.
- 2900 No
Deflect Arrow
Increases defense against bow attacks. Effect 1.
- 8800 No
Magic Resistance
Increases M. Def.
- 2900 No
Magic Resistance
Increases M. Def.
- 2900 No
Magic Resistance
Increases M. Def.
- 2900 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 8800 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
- 2900 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 2900 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 13000 No
Aggression
Provokes a target to attack. Power 752.
- 4400 No
Aggression
Provokes a target to attack. Power 777.
- 4400 No
Aggression
Provokes a target to attack. Power 803.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 33.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 34.
- 4400 No
Drain Health
Transfers HP from a target to yourself. Power 35.
- 4400 No
Attack Aura
Temporarily increases P. Atk. Effect 2.
- 13000 No
Magic Resistance
Increases M. Def.
- 4400 No
Magic Resistance
Increases M. Def.
- 4400 No
Magic Resistance
Increases M. Def.
- 4400 No
Shield Mastery
Shield defense increases.
- 13000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 6700 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 6700 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
- 4400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
- 4400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 4400 No
Create Common Item
Creates level 3 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 22000 No
Aggression
Provokes a target to attack. Power 855.
- 7400 No
Aggression
Provokes a target to attack. Power 882.
- 7400 No
Aggression
Provokes a target to attack. Power 909.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 38.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 39.
- 7400 No
Drain Health
Transfers HP from a target to yourself. Power 40.
- 7400 No
Deflect Arrow
Increases defense against bow attacks. Effect 2.
- 22000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
1 ×
Spellbook: Power Break
Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.
22000 No
Magic Resistance
Increases M. Def.
- 7400 No
Magic Resistance
Increases M. Def.
- 7400 No
Magic Resistance
Increases M. Def.
- 7400 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 11000 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
- 7400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
- 7400 No
Sting
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 7400 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 28000 No
Aggression
Provokes a target to attack. Power 965.
- 9000 No
Aggression
Provokes a target to attack. Power 993.
- 9000 No
Aggression
Provokes a target to attack. Power 1021.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 43.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 44.
- 9000 No
Drain Health
Transfers HP from a target to yourself. Power 46.
- 9000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
1 ×
Spellbook: Freezing Strike
Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.
14000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 28. Effect 2.
- 14000 No
Power Break
Instantly reduces enemy's P. Atk Effect 2.
- 28000 No
Magic Resistance
Increases M. Def.
- 9000 No
Magic Resistance
Increases M. Def.
- 9000 No
Magic Resistance
Increases M. Def.
- 9000 No
Focus Mind
Increases MP regeneration.
- 28000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 14000 No
Sword Blunt Mastery
Increases P. Atk. when using a sword or blunt weapon.
- 14000 No
Sting
Sting Lv.10
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
- 9000 No
Sting
Sting Lv.11
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
- 9000 No
Sting
Sting Lv.12
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Heavy Armor Mastery
Increases P. Def. when wearing heavy armor.
- 9000 No
Create Common Item
Creates level 4 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 43000 No
Drain Health
Transfers HP from a target to yourself. Power 49.
- 14000 No
Drain Health
Transfers HP from a target to yourself. Power 50.
- 14000 No
Drain Health
Transfers HP from a target to yourself. Power 52.
- 14000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
- 22000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
- 22000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 43000 No
Hex
Hex Lv.1
Instantly decreases enemy's P. Def. Effect 3.
1 ×
Spellbook: Hex
Spellbook needed to learn Hex. Used by Shillien Knights, Bladedancers, Abyss Walkers, and Phantom Rangers.
43000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 14000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 14000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 14000 No
Magic Resistance
Increases M. Def.
- 14000 No
Magic Resistance
Increases M. Def.
- 14000 No
Magic Resistance
Increases M. Def.
- 14000 No
Sting
Sting Lv.13
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
- 14000 No
Sting
Sting Lv.14
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
- 14000 No
Sting
Sting Lv.15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
- 14000 No
Expertise C
You become familiar with C-Grade equipment.
- 0 Yes
Dance of Fire
Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 43000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 46000 No
Drain Health
Transfers HP from a target to yourself. Power 53.
- 15000 No
Drain Health
Transfers HP from a target to yourself. Power 55.
- 15000 No
Drain Health
Transfers HP from a target to yourself. Power 57.
- 15000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
- 23000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
- 23000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 46000 No
Hex
Hex Lv.2
Instantly decreases enemy's P. Def. Effect 3.
- 46000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 15000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 15000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 15000 No
Magic Resistance
Increases M. Def.
- 15000 No
Magic Resistance
Increases M. Def.
- 15000 No
Magic Resistance
Increases M. Def.
- 15000 No
Focus Mind
Increases MP regeneration.
- 46000 No
Sting
Sting Lv.16
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
- 15000 No
Sting
Sting Lv.17
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
- 15000 No
Sting
Sting Lv.18
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
- 15000 No
Dance of Light
Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 46000 No
Create Common Item
Creates level 5 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 66000 No
Drain Health
Transfers HP from a target to yourself. Power 58.
- 22000 No
Drain Health
Transfers HP from a target to yourself. Power 60.
- 22000 No
Drain Health
Transfers HP from a target to yourself. Power 61.
- 22000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
- 33000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
- 33000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 66000 No
Hex
Hex Lv.3
Instantly decreases enemy's P. Def. Effect 3.
- 66000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 22000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 22000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 22000 No
Magic Resistance
Increases M. Def.
- 22000 No
Magic Resistance
Increases M. Def.
- 22000 No
Magic Resistance
Increases M. Def.
- 22000 No
Sting
Sting Lv.19
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
- 22000 No
Sting
Sting Lv.20
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
- 22000 No
Sting
Sting Lv.21
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
- 22000 No
Dance of Inspiration
Temporarily increases party members' accuracy. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 66000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 89000 No
Drain Health
Transfers HP from a target to yourself. Power 63.
- 30000 No
Drain Health
Transfers HP from a target to yourself. Power 65.
- 30000 No
Drain Health
Transfers HP from a target to yourself. Power 66.
- 30000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
- 45000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
- 45000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 89000 No
Hex
Hex Lv.4
Instantly decreases enemy's P. Def. Effect 3.
- 89000 No
Poison
Instantly poisons enemy. Effect 5.
- 89000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 30000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 30000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 30000 No
Magic Resistance
Increases M. Def.
- 30000 No
Magic Resistance
Increases M. Def.
- 30000 No
Magic Resistance
Increases M. Def.
- 30000 No
Focus Mind
Increases MP regeneration.
- 89000 No
Sting
Sting Lv.22
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
- 30000 No
Sting
Sting Lv.23
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
- 30000 No
Sting
Sting Lv.24
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
- 30000 No
Dance of the Mystic
Temporarily increases party members' M. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 89000 No
Create Common Item
Creates level 6 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 170000 No
Drain Health
Transfers HP from a target to yourself. Power 68.
- 56000 No
Drain Health
Transfers HP from a target to yourself. Power 70.
- 56000 No
Drain Health
Transfers HP from a target to yourself. Power 72.
- 56000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
- 83000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
- 83000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 170000 No
Hex
Hex Lv.5
Instantly decreases enemy's P. Def. Effect 3.
- 170000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 56000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 56000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 56000 No
Magic Resistance
Increases M. Def.
- 56000 No
Magic Resistance
Increases M. Def.
- 56000 No
Magic Resistance
Increases M. Def.
- 56000 No
Sting
Sting Lv.25
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
- 56000 No
Sting
Sting Lv.26
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
- 56000 No
Sting
Sting Lv.27
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
- 56000 No
Expertise B
You become familiar with B-Grade equipment.
- 0 Yes
Dance of Concentration
Temporarily decreases party members' magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 170000 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Modern Language Version)
Restores forgotten abilities. The book was re-published after being translated into the modern language. (Can only be used by characters level 52 or higher.)
0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 200000 No
Drain Health
Transfers HP from a target to yourself. Power 73.
- 67000 No
Drain Health
Transfers HP from a target to yourself. Power 75.
- 67000 No
Drain Health
Transfers HP from a target to yourself. Power 77.
- 67000 No
Poison Blade Dance
Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 6.
- 200000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
- 100000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
- 100000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 200000 No
Hex
Hex Lv.6
Instantly decreases enemy's P. Def. Effect 3.
- 200000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 67000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 67000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 67000 No
Magic Resistance
Increases M. Def.
- 67000 No
Magic Resistance
Increases M. Def.
- 67000 No
Magic Resistance
Increases M. Def.
- 67000 No
Focus Mind
Increases MP regeneration.
- 200000 No
Sting
Sting Lv.28
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
- 67000 No
Sting
Sting Lv.29
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
- 67000 No
Sting
Sting Lv.30
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
- 67000 No
Dance of the Warrior
Temporarily boosts party members' P. Atk. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 200000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 170000 No
Demonic Blade Dance
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 229. Effect 1.
- 170000 No
Create Common Item
Creates level 7 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 240000 No
Drain Health
Transfers HP from a target to yourself. Power 78.
- 80000 No
Drain Health
Transfers HP from a target to yourself. Power 80.
- 80000 No
Drain Health
Transfers HP from a target to yourself. Power 82.
- 80000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
- 120000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
- 120000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 240000 No
Hex
Hex Lv.7
Instantly decreases enemy's P. Def. Effect 3.
- 240000 No
Poison
Instantly poisons enemy. Effect 6.
- 240000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 80000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 80000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 80000 No
Magic Resistance
Increases M. Def.
- 80000 No
Magic Resistance
Increases M. Def.
- 80000 No
Magic Resistance
Increases M. Def.
- 80000 No
Sting
Sting Lv.31
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
- 80000 No
Sting
Sting Lv.32
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
- 80000 No
Sting
Sting Lv.33
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
- 80000 No
Dance of Fury
Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 240000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 200000 No
Demonic Blade Dance
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 262. Effect 1.
- 200000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 320000 No
Drain Health
Transfers HP from a target to yourself. Power 84
- 160000 No
Drain Health
Transfers HP from a target to yourself. Power 85
- 160000 No
Poison Blade Dance
Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 7.
- 320000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
- 320000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 320000 No
Hex
Hex Lv.8
Instantly decreases enemy's P. Def. Effect 3.
- 320000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 160000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 160000 No
Magic Resistance
Increases M. Def.
- 160000 No
Magic Resistance
Increases M. Def.
- 160000 No
Sting
Sting Lv.34
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
- 160000 No
Sting
Sting Lv.35
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
- 160000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 264000 No
Demonic Blade Dance
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 284. Effect 1.
- 264000 No
Skill Item needed SP Auto learn
Expertise A
You become familiar with A-Grade equipment.
- 0 Yes
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 440000 No
Drain Health
Transfers HP from a target to yourself. Power 87
- 220000 No
Drain Health
Transfers HP from a target to yourself. Power 89
- 220000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
- 440000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 440000 No
Hex
Hex Lv.9
Instantly decreases enemy's P. Def. Effect 3.
- 440000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 220000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 220000 No
Magic Resistance
Increases M. Def.
- 220000 No
Magic Resistance
Increases M. Def.
- 220000 No
Sting
Sting Lv.36
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
- 220000 No
Sting
Sting Lv.37
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
- 220000 No
Dance of Earth Guard
Temporarily increases party members' resistance to attacks by earth. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 440000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 360000 No
Demonic Blade Dance
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 308. Effect 2.
- 360000 No
Create Common Item
Creates level 8 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 530000 No
Drain Health
Transfers HP from a target to yourself. Power 90
- 270000 No
Drain Health
Transfers HP from a target to yourself. Power 92
- 270000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
- 530000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 530000 No
Hex
Hex Lv.10
Instantly decreases enemy's P. Def. Effect 3.
- 530000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 270000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 270000 No
Magic Resistance
Increases M. Def.
- 270000 No
Magic Resistance
Increases M. Def.
- 270000 No
Focus Mind
Increases MP regeneration.
- 530000 No
Sting
Sting Lv.38
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
- 270000 No
Sting
Sting Lv.39
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
- 270000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 440000 No
Demonic Blade Dance
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 332. Effect 2.
- 440000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 700000 No
Drain Health
Transfers HP from a target to yourself. Power 94
- 350000 No
Drain Health
Transfers HP from a target to yourself. Power 96
- 350000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
- 700000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 700000 No
Hex
Hex Lv.11
Instantly decreases enemy's P. Def. Effect 3.
- 700000 No
Poison
Instantly poisons enemy. Effect 7.
- 700000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 350000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 350000 No
Magic Resistance
Increases M. Def.
- 350000 No
Magic Resistance
Increases M. Def.
- 350000 No
Sting
Sting Lv.40
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.
- 350000 No
Sting
Sting Lv.41
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.
- 350000 No
Dance of Protection
Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 700000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 580000 No
Demonic Blade Dance
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 357. Effect 3.
- 580000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 970000 No
Drain Health
Transfers HP from a target to yourself. Power 97
- 490000 No
Drain Health
Transfers HP from a target to yourself. Power 99
- 490000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
- 970000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 970000 No
Hex
Hex Lv.12
Instantly decreases enemy's P. Def. Effect 3.
- 970000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 490000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 490000 No
Magic Resistance
Increases M. Def.
- 490000 No
Magic Resistance
Increases M. Def.
- 490000 No
Sting
Sting Lv.42
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.
- 490000 No
Sting
Sting Lv.43
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.
- 490000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 780000 No
Demonic Blade Dance
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 382. Effect 3.
- 780000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 1000000 No
Drain Health
Transfers HP from a target to yourself. Power 100
- 520000 No
Drain Health
Transfers HP from a target to yourself. Power 102
- 520000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
- 1000000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 1000000 No
Hex
Hex Lv.13
Instantly decreases enemy's P. Def. Effect 3.
- 1000000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 520000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 520000 No
Magic Resistance
Increases M. Def.
- 520000 No
Magic Resistance
Increases M. Def.
- 520000 No
Sting
Sting Lv.44
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.
- 520000 No
Sting
Sting Lv.45
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.
- 520000 No
Dance of Aqua Guard
Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 1000000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 850000 No
Demonic Blade Dance
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 407. Effect 4.
- 850000 No
Create Common Item
Creates level 9 common items.
- 0 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 1500000 No
Drain Health
Transfers HP from a target to yourself. Power 104
- 750000 No
Drain Health
Transfers HP from a target to yourself. Power 105
- 750000 No
Poison Blade Dance
Sword emits cloud that instantly poisons nearby enemies. An equipped Dual-Sword Weapon is required to use this skill. Effect 8.
- 1500000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
- 1500000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 1500000 No
Hex
Hex Lv.14
Instantly decreases enemy's P. Def. Effect 3.
- 1500000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 750000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 750000 No
Magic Resistance
Increases M. Def.
- 750000 No
Magic Resistance
Increases M. Def.
- 750000 No
Focus Mind
Increases MP regeneration.
- 1500000 No
Sting
Sting Lv.46
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.
- 750000 No
Sting
Sting Lv.47
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.
- 750000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 1000000 No
Demonic Blade Dance
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 432. Effect 4.
- 1000000 No
Skill Item needed SP Auto learn
Confusion
Throws the enemy into confusion and gets them to change the target of their attack.
- 2300000 No
Drain Health
Transfers HP from a target to yourself. Power 107
- 1200000 No
Drain Health
Transfers HP from a target to yourself. Power 108
- 1200000 No
Freezing Strike
Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
- 2300000 No
Power Break
Instantly reduces enemy's P. Atk Effect 3.
- 2300000 No
Hex
Hex Lv.15
Instantly decreases enemy's P. Def. Effect 3.
- 2300000 No
Poison
Instantly poisons enemy. Effect 8.
- 2300000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 1200000 No
Dual Weapon Mastery
Increases attack power when using dual weapons.
- 1200000 No
Magic Resistance
Increases M. Def.
- 1200000 No
Magic Resistance
Increases M. Def.
- 1200000 No
Sting
Sting Lv.48
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.
- 1200000 No
Sting
Sting Lv.49
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
- 1200000 No
Dance of the Vampire
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
- 2300000 No
Arrest
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
- 2170000 No
Demonic Blade Dance
Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. Power 457. Effect 5.
- 2170000 No
Skill Item needed SP Auto learn
Expertise S
You become familiar with S-Grade equipment.
- 0 Yes
Wisdom
Increases resistance to Hold, Sleep, and Mental attacks.
- 15000000 No
Health
Increases resistance to Poison and Bleed.
- 15000000 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Manuscript)
Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or higher.)
0 No
Divine Inspiration
Increases the number of buffs you can receive.
1 ×
Ancient Book - Divine Inspiration (Original Version)
Restores forgotten abilities. Those who lack the requisite knowledge cannot understand its contents. (Can only be used by characters level 76 or higher.) This item cannot be exchanged or dropped.
0 No
Skill Item needed SP Auto learn
Dance of Shadows
Temporarily decreases speed and gives party members the ability to be unaffected by a monster's preemptive attack. Continuous dancing consumes additional MP. Usable when equipped with a two-blade weapon.
- 14670000 No
Dance of Medusa
Dances to summon the phantom of Medusa. Paralyzes nearby enemies. Usable when one is equipped with a dual-sword type weapon..
- 14670000 No
Battle Force
Transfers your strength to a party member. The effect can be cancelled if you incur damage.
- 14670000 No
Skill Item needed SP Auto learn
Siren's Dance
Temporarily increases a party member's success rate of inflicting critical damage through attack magic. Continuous dancing consumes additional MP. Usable when equipped with a two-blade weapon.
- 32000000 No
Inner Rhythm
MP consumption for singing and dancing is decreased.
- 32000000 No
Skill Item needed SP Auto learn
Symbol of Noise
Generates a symbol that cancels the singing or dancing abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
1 ×
Ancient Tactical Manual: Symbol of Noise
Ancient Tactical Manual needed to master the Symbol of Noise. Can be used by a Sword Muse and Spectral Dancer.
150000000 No